Files
OpenSceneGraph/src/osgPlugins/iv/mynode.h
2002-07-27 21:35:21 +00:00

78 lines
2.5 KiB
C++

/*
* osgDB::wrl - a VRML 1.0 loader for OpenSceneGraph
* Copyright (C) 2002 Ruben Lopez <ryu@gpul.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __NODE_H__
#define __NODE_H__
#include <osg/Referenced>
#include <osg/ref_ptr>
#include <vector>
#include <map>
#include <iostream>
#include "attribute.h"
#include "mynodevisitor.h"
#include "ltstr.h"
#ifdef WIN32
# pragma warning (disable:4786)
#endif
class MyNode : public osg::Referenced {
public:
typedef std::vector< osg::ref_ptr<MyNode> > MyNodeList;
typedef std::map< const char*, osg::ref_ptr<Attribute>, ltstr > AttributeMap;
protected:
MyNodeList children;
AttributeMap attributes;
bool two_sided;
public:
MyNode() {two_sided=false;}
MyNode(const MyNode *other) { children=other->children; attributes=other->attributes; two_sided=false; }
virtual char *type() { return "MyNode"; } ///< Returns generic type
void addAttribute(char *name, Attribute *atr) { attributes[name]=atr; }
void addChild(MyNode *node) { children.push_back(node); }
MyNodeList getChildren() { return children; }
AttributeMap getAttributes() { return attributes; }
Attribute *getAttribute(char *name) {
if (attributes.find(name) != attributes.end()) {
return attributes[name].get();
} else {
return 0;
}
}
void setChildren(MyNodeList children) { this->children=children; }
void setAttributes(AttributeMap attributes) { this->attributes=attributes; }
void print(int indent) {
for (int i=0;i<indent;i++) std::cout << " ";
std::cout << type() << std::endl;
MyNodeList::iterator iter;
for (iter=children.begin();iter!=children.end();iter++) {
osg::ref_ptr<MyNode> node = *iter;
node->print(indent+4);
}
}
void setTwoSided() { two_sided=true; }
bool getTwoSided() { return two_sided; }
virtual void accept(MyNodeVisitor *v) { v->applyMyNode(this); }
};
#endif