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OpenSceneGraph/src/osgPlugins/OpenFlight/Vertex.h

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C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//
// OpenFlight® loader for OpenSceneGraph
//
// Copyright (C) 2005-2007 Brede Johansen
//
#ifndef FLT_VERTEX_H
#define FLT_VERTEX_H 1
#include <vector>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/Referenced>
namespace flt {
class Vertex
{
public:
Vertex();
Vertex(const Vertex& vertex);
void setCoord(const osg::Vec3& coord);
void setColor(const osg::Vec4& color);
void setNormal(const osg::Vec3& normal);
void setUV(int layer, const osg::Vec2& uv);
bool validColor() const { return _validColor; }
bool validNormal() const { return _validNormal; }
bool validUV(int layer) const { return layer>=0 && layer<MAX_LAYERS && _validUV[layer]; }
static const int MAX_LAYERS = 8;
osg::Vec3 _coord;
osg::Vec4 _color;
osg::Vec3 _normal;
osg::Vec2 _uv[MAX_LAYERS];
bool _validColor;
bool _validNormal;
bool _validUV[MAX_LAYERS];
};
class VertexList : public osg::Referenced , public std::vector<Vertex>
{
public:
VertexList() {}
explicit VertexList(int size) :
std::vector<Vertex>(size) {}
protected:
virtual ~VertexList() {}
};
} // end namespace
#endif