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OpenSceneGraph/src/osgAnimation/VertexInfluence.cpp

197 lines
7.7 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/VertexInfluence>
#include <osg/Notify>
#include <iostream>
#include <algorithm>
#include <set>
using namespace osgAnimation;
struct invweight_ordered
{
inline bool operator() (const BoneWeight& bw1, const BoneWeight& bw2)
{
if (bw1.getWeight() > bw2.getWeight())return true;
if (bw1.getWeight() < bw2.getWeight())return false;
return(bw1.getBoneName()<bw2.getBoneName());
}
};
void VertexInfluenceMap::normalize(unsigned int numvert) {
typedef std::pair<float, std::vector<float*> > PerVertWeights;
std::vector<PerVertWeights > localstore;
localstore.resize(numvert);
for(VertexInfluenceMap::iterator mapit=this->begin(); mapit!=this->end(); ++mapit) {
IndexWeightList &curvecinf=mapit->second;
for(IndexWeightList::iterator curinf=curvecinf.begin(); curinf!=curvecinf.end(); ++curinf) {
IndexWeight& inf=*curinf;
localstore[inf.first].first+=inf.second;
localstore[inf.first].second.push_back(&inf.second);
}
}
unsigned int vertid=0;
for(std::vector<PerVertWeights >::iterator itvert=localstore.begin(); itvert!=localstore.end(); ++itvert, ++vertid) {
PerVertWeights & weights=*itvert;
if(weights.first< 1e-4)
{
OSG_WARN << "VertexInfluenceMap::normalize warning the vertex " <<vertid << " seems to have 0 weight, skip normalize for this vertex" << std::endl;
}
else
{
float mult = 1.0/weights.first;
for (std::vector<float*>::iterator itf =weights.second.begin(); itf!=weights.second.end(); ++itf)
**itf*=mult;
}
}
}
///remove weakest influences in order to fit targetted numbonepervertex
void VertexInfluenceMap::cullInfluenceCountPerVertex(unsigned int numbonepervertex,float minweight, bool renormalize) {
typedef std::set<BoneWeight,invweight_ordered > BoneWeightOrdered;
std::map<int,BoneWeightOrdered > tempVec2Bones;
for(VertexInfluenceMap::iterator mapit=this->begin(); mapit!=this->end(); ++mapit)
{
const std::string& bonename=mapit->first;
IndexWeightList &curvecinf=mapit->second;
for(IndexWeightList::iterator curinf=curvecinf.begin(); curinf!=curvecinf.end(); ++curinf) {
IndexWeight& inf=*curinf;
if( bonename.empty()) {
OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning vertex " << inf.first << " is not assigned to a bone" << std::endl;
}
else if(inf.second>minweight)tempVec2Bones[inf.first].insert(BoneWeight(bonename, inf.second));
}
}
this->clear();
for( std::map<int,BoneWeightOrdered >::iterator mapit=tempVec2Bones.begin(); mapit!=tempVec2Bones.end(); ++mapit) {
BoneWeightOrdered& bwset=mapit->second;
unsigned int newsize=numbonepervertex<bwset.size()?numbonepervertex:bwset.size();
float sum=0;
while(bwset.size()>newsize)bwset.erase(*bwset.rbegin());
if(renormalize){
for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit)
sum+=bwit->getWeight();
if(sum>1e-4){
sum=1.0f/sum;
for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
VertexInfluence & inf= (*this)[bwit->getBoneName()];
inf.push_back(IndexWeight(mapit->first, bwit->getWeight()*sum));
inf.setName(bwit->getBoneName());
}
}
}else{
for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
VertexInfluence & inf= (*this)[bwit->getBoneName()];
inf.push_back(IndexWeight(mapit->first,bwit->getWeight()));
inf.setName(bwit->getBoneName());
}
}
}
}
void VertexInfluenceMap::computePerVertexInfluenceList(std::vector<BoneWeightList>& vertex2Bones,unsigned int numvert)const
{
vertex2Bones.resize(numvert);
for (osgAnimation::VertexInfluenceMap::const_iterator it = begin();
it != end();
++it)
{
const IndexWeightList& inflist = it->second;
if (it->first.empty()) {
OSG_WARN << "RigTransformSoftware::VertexInfluenceMap contains unamed bone IndexWeightList" << std::endl;
}
for(IndexWeightList::const_iterator infit=inflist.begin(); infit!=inflist.end(); ++infit)
{
const IndexWeight &iw = *infit;
const unsigned int &index = iw.getIndex();
float weight = iw.getWeight();
vertex2Bones[index].push_back(BoneWeight(it->first, weight));;
}
}
}
// sort by name and weight
struct SortByNameAndWeight : public std::less<BoneWeight>
{
bool operator()(const BoneWeight& b0,
const BoneWeight& b1) const
{
if (b0.getBoneName() < b1.getBoneName())
return true;
else if (b0.getBoneName() > b1.getBoneName())
return false;
return (b0.getWeight() < b1.getWeight());
}
};
struct SortByBoneWeightList : public std::less<BoneWeightList>
{
bool operator()(const BoneWeightList& b0,
const BoneWeightList& b1) const
{
if (b0.size() < b1.size())
return true;
else if (b0.size() > b1.size())
return false;
int size = b0.size();
for (int i = 0; i < size; i++)
{
if (SortByNameAndWeight()(b0[i], b1[i]))
return true;
else if (SortByNameAndWeight()(b1[i], b0[i]))
return false;
}
return false;
}
};
void VertexInfluenceMap::computeMinimalVertexGroupList(std::vector<VertexGroup>&uniqVertexGroupList,unsigned int numvert)const
{
uniqVertexGroupList.clear();
std::vector<BoneWeightList> vertex2Bones;
computePerVertexInfluenceList(vertex2Bones,numvert);
typedef std::map<BoneWeightList,VertexGroup, SortByBoneWeightList> UnifyBoneGroup;
UnifyBoneGroup unifyBuffer;
unsigned int vertexID=0;
for (std::vector<BoneWeightList>::iterator it = vertex2Bones.begin(); it != vertex2Bones.end(); ++it,++vertexID)
{
BoneWeightList &boneweightlist = *it;//->second;
//int vertexIndex = it->first;
// sort the vector to have a consistent key
std::sort(boneweightlist.begin(), boneweightlist.end(), SortByNameAndWeight());
// we use the vector<BoneWeight> as key to differentiate group
UnifyBoneGroup::iterator result = unifyBuffer.find(boneweightlist);
if (result == unifyBuffer.end())
unifyBuffer[boneweightlist].setBoneWeights(boneweightlist);
unifyBuffer[boneweightlist].vertIDs().push_back(vertexID);
}
if(vertex2Bones.size()==unifyBuffer.size()) {
OSG_WARN << "VertexInfluenceSet::buildmap is useless no duplicate VertexGroup" << std::endl;
}
uniqVertexGroupList.reserve(unifyBuffer.size());
for (UnifyBoneGroup::iterator it = unifyBuffer.begin(); it != unifyBuffer.end(); ++it)
{
uniqVertexGroupList.push_back(it->second);
}
}