to make is easier to write code that can work on DrawElementUByte, UShort or UInt. Changed the osgTerrain::GeometryTechnique so that it automatically chooses the use of DrawElementUShort or DrawElementsUInt accordining to the size of the tile.
to make is easier to write code that can work on DrawElementUByte, UShort or UInt. Changed the osgTerrain::GeometryTechnique so that it automatically chooses the use of DrawElementUShort or DrawElementsUInt accordining to the size of the tile.