- Implementation of integer textures as in EXT_texture_integer - setBorderColor(Vec4) changed to setBorderColor(Vec4d) to pass double values as border color. (Probably we have to provide an overloading function to still support Vec4f ?) - new method Texture::getInternalFormatType() added. Gives information if the internal format normalized, float, signed integer or unsigned integer. Can help people to write better code ;-) " Futher changes to this submission by Robert Osfield, changed the dirty mipmap flag into a buffer_value<> vector to ensure safe handling of multiple contexts.
254 lines
11 KiB
C++
254 lines
11 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Image>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/TextureRectangle>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::TextureRectangle)
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I_DeclaringFile("osg/TextureRectangle");
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I_BaseType(osg::Texture);
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I_Constructor0(____TextureRectangle,
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"",
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"");
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I_Constructor1(IN, osg::Image *, image,
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Properties::NON_EXPLICIT,
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____TextureRectangle__Image_P1,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::TextureRectangle &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____TextureRectangle__C5_TextureRectangle_R1__C5_CopyOp_R1,
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"Copy constructor using CopyOp to manage deep vs shallow copy. ",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an attribute, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"Return true if this and obj are of the same kind of object. ",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"Return the name of the attribute's library. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"Return the name of the attribute's class type. ",
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"");
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I_Method0(osg::StateAttribute::Type, getType,
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Properties::VIRTUAL,
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__Type__getType,
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"Return the Type identifier of the attribute's class type. ",
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"");
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I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
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Properties::VIRTUAL,
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__int__compare__C5_StateAttribute_R1,
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"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
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"");
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I_Method0(GLenum, getTextureTarget,
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Properties::VIRTUAL,
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__GLenum__getTextureTarget,
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"",
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"");
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I_Method1(void, setImage, IN, osg::Image *, image,
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Properties::NON_VIRTUAL,
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__void__setImage__Image_P1,
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"Set the texture image. ",
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"");
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I_Method0(osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__Image_P1__getImage,
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"Get the texture image. ",
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"");
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I_Method0(const osg::Image *, getImage,
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Properties::NON_VIRTUAL,
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__C5_Image_P1__getImage,
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"Get the const texture image. ",
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"");
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I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
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Properties::NON_VIRTUAL,
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__unsigned_int_R1__getModifiedCount__unsigned_int,
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"",
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"");
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I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
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Properties::VIRTUAL,
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__void__setImage__unsigned__Image_P1,
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"Set the texture image, ignoring face value as there is only one image. ",
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"");
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I_Method1(osg::Image *, getImage, IN, unsigned, int,
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Properties::VIRTUAL,
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__Image_P1__getImage__unsigned,
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"Get the texture image, ignoring face value as there is only one image. ",
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"");
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I_Method1(const osg::Image *, getImage, IN, unsigned, int,
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Properties::VIRTUAL,
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__C5_Image_P1__getImage__unsigned,
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"Get the const texture image, ignoring face value as there is only one image. ",
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"");
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I_Method0(unsigned int, getNumImages,
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Properties::VIRTUAL,
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__unsigned_int__getNumImages,
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"Get the number of images that can be assigned to the Texture. ",
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"");
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I_Method2(void, setTextureSize, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__setTextureSize__int__int,
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"Set the texture width and height. ",
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"If width or height are zero then the repsective size value is calculated from the source image sizes. ");
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I_Method1(void, setTextureWidth, IN, int, width,
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Properties::NON_VIRTUAL,
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__void__setTextureWidth__int,
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"",
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"");
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I_Method1(void, setTextureHeight, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__setTextureHeight__int,
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"",
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"");
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I_Method0(int, getTextureWidth,
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Properties::VIRTUAL,
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__int__getTextureWidth,
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"",
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"");
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I_Method0(int, getTextureHeight,
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Properties::VIRTUAL,
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__int__getTextureHeight,
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"",
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"");
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I_Method0(int, getTextureDepth,
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Properties::VIRTUAL,
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__int__getTextureDepth,
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"",
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"");
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I_Method1(void, setSubloadCallback, IN, osg::TextureRectangle::SubloadCallback *, cb,
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Properties::NON_VIRTUAL,
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__void__setSubloadCallback__SubloadCallback_P1,
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"",
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"");
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I_Method0(osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
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Properties::NON_VIRTUAL,
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__SubloadCallback_P1__getSubloadCallback,
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"",
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"");
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I_Method0(const osg::TextureRectangle::SubloadCallback *, getSubloadCallback,
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Properties::NON_VIRTUAL,
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__C5_SubloadCallback_P1__getSubloadCallback,
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"",
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"");
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I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__copyTexImage2D__State_R1__int__int__int__int,
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"Copies pixels into a 2D texture image, as per glCopyTexImage2D. ",
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"Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. width and height must be a power of two. ");
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I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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Properties::NON_VIRTUAL,
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__void__copyTexSubImage2D__State_R1__int__int__int__int__int__int,
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"Copies a two-dimensional texture subimage, as per glCopyTexSubImage2D. ",
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"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width and height height. Loads framebuffer data into the texture using offsets xoffset and yoffset. width and height must be powers of two. ");
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I_Method1(void, apply, IN, osg::State &, state,
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Properties::VIRTUAL,
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__void__apply__State_R1,
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"On first apply (unless already compiled), create and bind the texture, subsequent apply will simply bind to texture. ",
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"");
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I_ProtectedMethod0(void, computeInternalFormat,
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Properties::VIRTUAL,
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Properties::CONST,
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__void__computeInternalFormat,
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"",
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"");
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I_ProtectedMethod1(void, allocateMipmap, IN, osg::State &, state,
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Properties::VIRTUAL,
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Properties::CONST,
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__void__allocateMipmap__State_R1,
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"Allocate mipmap levels of the texture by subsequent calling of glTexImage* function. ",
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"");
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I_ProtectedMethod2(void, applyTexParameters, IN, GLenum, target, IN, osg::State &, state,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__applyTexParameters__GLenum__State_R1,
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"Helper method. ",
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"Sets texture paramters. ");
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I_ProtectedMethod5(void, applyTexImage_load, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, inwidth, IN, GLsizei &, inheight,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__applyTexImage_load__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1,
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"",
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"");
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I_ProtectedMethod6(void, applyTexImage_subload, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, inwidth, IN, GLsizei &, inheight, IN, GLint &, inInternalFormat,
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Properties::NON_VIRTUAL,
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Properties::CONST,
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__void__applyTexImage_subload__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1__GLint_R1,
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"",
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"");
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I_SimpleProperty(osg::Image *, Image,
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__Image_P1__getImage,
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__void__setImage__Image_P1);
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I_SimpleProperty(osg::TextureRectangle::SubloadCallback *, SubloadCallback,
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__SubloadCallback_P1__getSubloadCallback,
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__void__setSubloadCallback__SubloadCallback_P1);
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I_SimpleProperty(int, TextureDepth,
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__int__getTextureDepth,
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0);
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I_SimpleProperty(int, TextureHeight,
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__int__getTextureHeight,
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__void__setTextureHeight__int);
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I_SimpleProperty(GLenum, TextureTarget,
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__GLenum__getTextureTarget,
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0);
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I_SimpleProperty(int, TextureWidth,
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__int__getTextureWidth,
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__void__setTextureWidth__int);
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I_SimpleProperty(osg::StateAttribute::Type, Type,
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__Type__getType,
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0);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TextureRectangle::SubloadCallback)
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I_DeclaringFile("osg/TextureRectangle");
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I_BaseType(osg::Referenced);
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I_Constructor0(____SubloadCallback,
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"",
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"");
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I_Method2(void, load, IN, const osg::TextureRectangle &, x, IN, osg::State &, x,
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Properties::PURE_VIRTUAL,
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__void__load__C5_TextureRectangle_R1__State_R1,
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"",
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"");
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I_Method2(void, subload, IN, const osg::TextureRectangle &, x, IN, osg::State &, x,
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Properties::PURE_VIRTUAL,
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__void__subload__C5_TextureRectangle_R1__State_R1,
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"",
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"");
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END_REFLECTOR
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