519 lines
19 KiB
C++
519 lines
19 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <stdlib.h>
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#include <float.h>
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#include <fstream>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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namespace osgViewer
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{
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/*
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** WindowSizeHandler
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*/
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WindowSizeHandler::WindowSizeHandler() :
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_keyEventToggleFullscreen('f'),
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_toggleFullscreen(true),
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_keyEventWindowedResolutionUp('>'),
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_keyEventWindowedResolutionDown('<'),
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_changeWindowedResolution(true),
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_currentResolutionIndex(-1)
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{
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_resolutionList.push_back(osg::Vec2(640, 480));
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_resolutionList.push_back(osg::Vec2(800, 600));
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_resolutionList.push_back(osg::Vec2(1024, 768));
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_resolutionList.push_back(osg::Vec2(1152, 864));
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_resolutionList.push_back(osg::Vec2(1280, 720));
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_resolutionList.push_back(osg::Vec2(1280, 768));
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_resolutionList.push_back(osg::Vec2(1280, 1024));
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_resolutionList.push_back(osg::Vec2(1440, 900));
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_resolutionList.push_back(osg::Vec2(1400, 1050));
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_resolutionList.push_back(osg::Vec2(1600, 900));
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_resolutionList.push_back(osg::Vec2(1600, 1024));
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_resolutionList.push_back(osg::Vec2(1600, 1200));
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_resolutionList.push_back(osg::Vec2(1680, 1050));
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_resolutionList.push_back(osg::Vec2(1920, 1080));
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_resolutionList.push_back(osg::Vec2(1920, 1200));
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_resolutionList.push_back(osg::Vec2(2048, 1536));
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_resolutionList.push_back(osg::Vec2(2560, 2048));
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_resolutionList.push_back(osg::Vec2(3200, 2400));
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_resolutionList.push_back(osg::Vec2(3840, 2400));
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}
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void WindowSizeHandler::getUsage(osg::ApplicationUsage &usage) const
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{
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usage.addKeyboardMouseBinding(reinterpret_cast<const char*>(&_keyEventToggleFullscreen), "Toggle full screen.");
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usage.addKeyboardMouseBinding(reinterpret_cast<const char*>(&_keyEventWindowedResolutionUp), "Increase the screen resolution (in windowed mode).");
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usage.addKeyboardMouseBinding(reinterpret_cast<const char*>(&_keyEventWindowedResolutionDown), "Decrease the screen resolution (in windowed mode).");
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}
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bool WindowSizeHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa)
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{
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osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
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if (!view) return false;
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osgViewer::ViewerBase* viewer = view->getViewerBase();
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if (viewer == NULL)
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{
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return false;
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}
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if (ea.getHandled()) return false;
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYUP):
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{
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if (_toggleFullscreen == true && ea.getKey() == _keyEventToggleFullscreen)
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{
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osgViewer::Viewer::Windows windows;
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viewer->getWindows(windows);
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for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
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itr != windows.end();
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++itr)
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{
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toggleFullscreen(*itr);
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}
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return true;
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}
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else if (_changeWindowedResolution == true && ea.getKey() == _keyEventWindowedResolutionUp)
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{
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// Increase resolution
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osgViewer::Viewer::Windows windows;
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viewer->getWindows(windows);
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for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
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itr != windows.end();
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++itr)
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{
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changeWindowedResolution(*itr, true);
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}
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return true;
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}
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else if (_changeWindowedResolution == true && ea.getKey() == _keyEventWindowedResolutionDown)
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{
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// Decrease resolution
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osgViewer::Viewer::Windows windows;
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viewer->getWindows(windows);
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for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
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itr != windows.end();
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++itr)
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{
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changeWindowedResolution(*itr, false);
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}
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return true;
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}
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break;
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}
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default:
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break;
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}
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return false;
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}
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void WindowSizeHandler::toggleFullscreen(osgViewer::GraphicsWindow *window)
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{
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osg::GraphicsContext::WindowingSystemInterface *wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (wsi == NULL)
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{
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osg::notify(osg::NOTICE) << "Error, no WindowSystemInterface available, cannot toggle window fullscreen." << std::endl;
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return;
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}
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unsigned int screenWidth;
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unsigned int screenHeight;
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wsi->getScreenResolution(*(window->getTraits()), screenWidth, screenHeight);
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int x;
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int y;
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int width;
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int height;
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window->getWindowRectangle(x, y, width, height);
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bool isFullScreen = x == 0 && y == 0 && width == (int)screenWidth && height == (int)screenHeight;
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if (isFullScreen)
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{
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osg::Vec2 resolution;
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if (_currentResolutionIndex == -1)
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{
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_currentResolutionIndex = getNearestResolution(screenWidth, screenHeight, screenWidth / 2, screenHeight / 2);
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}
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resolution = _resolutionList[_currentResolutionIndex];
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window->setWindowDecoration(true);
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window->setWindowRectangle((screenWidth - (int)resolution.x()) / 2, (screenHeight - (int)resolution.y()) / 2, (int)resolution.x(), (int)resolution.y());
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osg::notify(osg::INFO) << "Screen resolution = " << (int)resolution.x() << "x" << (int)resolution.y() << std::endl;
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}
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else
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{
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window->setWindowDecoration(false);
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window->setWindowRectangle(0, 0, screenWidth, screenHeight);
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}
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window->grabFocusIfPointerInWindow();
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}
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void WindowSizeHandler::changeWindowedResolution(osgViewer::GraphicsWindow *window, bool increase)
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{
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osg::GraphicsContext::WindowingSystemInterface *wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (wsi == NULL)
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{
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osg::notify(osg::NOTICE) << "Error, no WindowSystemInterface available, cannot toggle window fullscreen." << std::endl;
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return;
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}
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unsigned int screenWidth;
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unsigned int screenHeight;
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wsi->getScreenResolution(*(window->getTraits()), screenWidth, screenHeight);
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int x;
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int y;
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int width;
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int height;
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window->getWindowRectangle(x, y, width, height);
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bool isFullScreen = x == 0 && y == 0 && width == (int)screenWidth && height == (int)screenHeight;
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if (window->getWindowDecoration() == true || isFullScreen == false)
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{
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osg::Vec2 resolution;
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if (_currentResolutionIndex == -1)
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{
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_currentResolutionIndex = getNearestResolution(screenWidth, screenHeight, width, height);
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}
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if (increase == true)
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{
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// Find the next resolution
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for (int i = _currentResolutionIndex + 1; i < (int)_resolutionList.size(); ++i)
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{
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if ((unsigned int)_resolutionList[i].x() <= screenWidth && (unsigned int)_resolutionList[i].y() <= screenHeight)
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{
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_currentResolutionIndex = i;
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break;
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}
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}
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}
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else
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{
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// Find the previous resolution
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for (int i = _currentResolutionIndex - 1; i >= 0; --i)
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{
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if ((unsigned int)_resolutionList[i].x() <= screenWidth && (unsigned int)_resolutionList[i].y() <= screenHeight)
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{
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_currentResolutionIndex = i;
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break;
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}
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}
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}
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resolution = _resolutionList[_currentResolutionIndex];
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window->setWindowDecoration(true);
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window->setWindowRectangle((screenWidth - (int)resolution.x()) / 2, (screenHeight - (int)resolution.y()) / 2, (int)resolution.x(), (int)resolution.y());
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osg::notify(osg::INFO) << "Screen resolution = " << (int)resolution.x() << "x" << (int)resolution.y() << std::endl;
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window->grabFocusIfPointerInWindow();
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}
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}
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unsigned int WindowSizeHandler::getNearestResolution(int screenWidth, int screenHeight, int width, int height) const
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{
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unsigned int position = 0;
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unsigned int result = 0;
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int delta = INT_MAX;
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for (std::vector<osg::Vec2>::const_iterator it = _resolutionList.begin();
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it != _resolutionList.end();
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++it, ++position)
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{
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if ((int)it->x() <= screenWidth && (int)it->y() <= screenHeight)
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{
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int tmp = static_cast<int>(osg::absolute((width * height) - (it->x() * it->y())));
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if (tmp < delta)
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{
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delta = tmp;
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result = position;
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}
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}
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}
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return (result);
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}
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/*
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** ThreadingHandler
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*/
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ThreadingHandler::ThreadingHandler() :
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_keyEventChangeThreadingModel('m'),
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_changeThreadingModel(true),
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_keyEventChangeEndBarrierPosition('e'),
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_changeEndBarrierPosition(true)
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{
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_tickOrLastKeyPress = osg::Timer::instance()->tick();
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}
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void ThreadingHandler::getUsage(osg::ApplicationUsage &usage) const
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{
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usage.addKeyboardMouseBinding(reinterpret_cast<const char*>(&_keyEventChangeThreadingModel), "Toggle threading model.");
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usage.addKeyboardMouseBinding(reinterpret_cast<const char*>(&_keyEventChangeEndBarrierPosition), "Toggle the placement of the end of frame barrier.");
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}
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bool ThreadingHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa)
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{
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osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
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if (!view) return false;
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osgViewer::ViewerBase* viewerBase = view->getViewerBase();
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osgViewer::Viewer* viewer = dynamic_cast<Viewer*>(viewerBase);
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if (viewerBase == NULL)
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{
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return false;
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}
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if (ea.getHandled()) return false;
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYUP):
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{
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double delta = osg::Timer::instance()->delta_s(_tickOrLastKeyPress, osg::Timer::instance()->tick());
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if (_changeThreadingModel == true && ea.getKey() == _keyEventChangeThreadingModel && delta > 1.0)
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{
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_tickOrLastKeyPress = osg::Timer::instance()->tick();
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switch(viewerBase->getThreadingModel())
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{
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case(osgViewer::ViewerBase::SingleThreaded):
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viewerBase->setThreadingModel(osgViewer::ViewerBase::CullDrawThreadPerContext);
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osg::notify(osg::NOTICE)<<"Threading model 'CullDrawThreadPerContext' selected."<<std::endl;
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break;
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case(osgViewer::ViewerBase::CullDrawThreadPerContext):
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viewerBase->setThreadingModel(osgViewer::ViewerBase::DrawThreadPerContext);
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osg::notify(osg::NOTICE)<<"Threading model 'DrawThreadPerContext' selected."<<std::endl;
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break;
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case(osgViewer::ViewerBase::DrawThreadPerContext):
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viewerBase->setThreadingModel(osgViewer::ViewerBase::CullThreadPerCameraDrawThreadPerContext);
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osg::notify(osg::NOTICE)<<"Threading model 'CullThreadPerCameraDrawThreadPerContext' selected."<<std::endl;
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break;
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case(osgViewer::ViewerBase::CullThreadPerCameraDrawThreadPerContext):
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viewerBase->setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
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osg::notify(osg::NOTICE)<<"Threading model 'SingleThreaded' selected."<<std::endl;
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break;
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#if 1
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case(osgViewer::ViewerBase::AutomaticSelection):
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viewerBase->setThreadingModel(osgViewer::ViewerBase::SingleThreaded);
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osg::notify(osg::NOTICE)<<"Threading model 'AutomaticSelection' selected."<<std::endl;
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#else
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case(osgViewer::ViewerBase::AutomaticSelection):
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viewerBase->setThreadingModel(viewer->suggestBestThreadingModel());
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osg::notify(osg::NOTICE)<<"Threading model 'AutomaticSelection' selected."<<std::endl;
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#endif
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break;
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}
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return true;
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}
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if (viewer && _changeEndBarrierPosition == true && ea.getKey() == _keyEventChangeEndBarrierPosition)
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{
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switch(viewer->getEndBarrierPosition())
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{
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case(osgViewer::Viewer::BeforeSwapBuffers):
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viewer->setEndBarrierPosition(osgViewer::Viewer::AfterSwapBuffers);
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osg::notify(osg::NOTICE)<<"Threading model 'AfterSwapBuffers' selected."<<std::endl;
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break;
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case(osgViewer::Viewer::AfterSwapBuffers):
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viewer->setEndBarrierPosition(osgViewer::Viewer::BeforeSwapBuffers);
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osg::notify(osg::NOTICE)<<"Threading model 'BeforeSwapBuffers' selected."<<std::endl;
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break;
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}
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return true;
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}
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break;
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}
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default:
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break;
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}
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return false;
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}
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RecordCameraPathHandler::RecordCameraPathHandler(const std::string& filename):
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_filename(filename),
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_keyEventToggleRecord('z'),
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_keyEventTogglePlayback('Z'),
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_currentlyRecording(false),
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_currentlyPlaying(false),
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_delta(0.0f),
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_animStartTime(0),
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_lastFrameTime(osg::Timer::instance()->tick())
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{
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_animPath = new osg::AnimationPath();
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const char* str = getenv("OSG_RECORD_CAMERA_PATH_FPS");
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if (str) _interval = 1.0f / atof(str);
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else _interval = 1.0f / 25.0f;
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}
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void RecordCameraPathHandler::getUsage(osg::ApplicationUsage &usage) const
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{
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usage.addKeyboardMouseBinding(reinterpret_cast<const char*>(&_keyEventToggleRecord), "Toggle camera path recording.");
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usage.addKeyboardMouseBinding(reinterpret_cast<const char*>(&_keyEventTogglePlayback), "Toggle camera path playback.");
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}
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bool RecordCameraPathHandler::handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa)
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{
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osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa);
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if (view == NULL)
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{
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return false;
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}
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if(ea.getEventType()==osgGA::GUIEventAdapter::FRAME)
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{
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// Calculate our current delta (difference) in time between the last frame and
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// current frame, regardless of whether we actually store a ControlPoint...
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osg::Timer_t time = osg::Timer::instance()->tick();
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double delta = osg::Timer::instance()->delta_s(_lastFrameTime, time);
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_lastFrameTime = time;
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// If our internal _delta is finally large enough to warrant a ControlPoint
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// insertion, do so now. Be sure and reset the internal _delta, so we can start
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// calculating when the next insert should happen.
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if (_currentlyRecording && _delta >= _interval)
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{
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const osg::Matrixd& m = view->getCamera()->getInverseViewMatrix();
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_animPath->insert(osg::Timer::instance()->delta_s(_animStartTime, time), osg::AnimationPath::ControlPoint(m.getTrans(), m.getRotate()));
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_delta = 0.0f;
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}
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else _delta += delta;
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return true;
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}
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if (ea.getHandled()) return false;
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switch(ea.getEventType())
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{
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case(osgGA::GUIEventAdapter::KEYUP):
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{
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// The user has requested to toggle recording.
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if (ea.getKey() ==_keyEventToggleRecord)
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{
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// The user has requested to BEGIN recording.
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if (!_currentlyRecording)
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{
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_currentlyRecording = true;
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_animStartTime = osg::Timer::instance()->tick();
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_animPath->clear();
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osg::notify(osg::NOTICE)<<"Recording camera path."<<std::endl;
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}
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// THe user has requested to STOP recording, write the file!
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else
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{
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_currentlyRecording = false;
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_delta = 0.0f;
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// In the future this will need to be written continuously, rather
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// than all at once.
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std::ofstream out(_filename.c_str());
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osg::notify(osg::NOTICE)<<"Writing camera file: "<<_filename<<std::endl;
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_animPath->write(out);
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out.close();
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}
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return true;
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}
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// The user has requested to toggle playback. You'll notice in the code below that
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// we take over the current manipulator; it was originally recommended that we
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// check for a KeySwitchManipulator, create one if not present, and then add this
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// to either the newly created one or the existing one. However, the code do that was
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// EXTREMELY dirty, so I opted for a simpler solution. At a later date, someone may
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// want to implement the original recommendation (which is in a mailing list reply
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// from June 1st by Robert in a thread called "osgviewer Camera Animation (preliminary)".
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else if (ea.getKey() == _keyEventTogglePlayback)
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{
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if (_currentlyRecording)
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{
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_currentlyRecording = false;
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_delta = 0.0f;
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// In the future this will need to be written continuously, rather
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// than all at once.
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std::ofstream out(_filename.c_str());
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osg::notify(osg::NOTICE)<<"Writing camera file: "<<_filename<<std::endl;
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_animPath->write(out);
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out.close();
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}
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// The user has requested to BEGIN playback.
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if (!_currentlyPlaying)
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{
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_animPathManipulator = new osgGA::AnimationPathManipulator(_animPath.get());
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_animPathManipulator->home(ea,aa);
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// If we successfully found our _filename file, set it and keep a copy
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// around of the original MatrixManipulator to restore later.
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if (_animPathManipulator.valid() && _animPathManipulator->valid())
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{
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_oldManipulator = view->getCameraManipulator();
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view->setCameraManipulator(_animPathManipulator.get());
|
|
_currentlyPlaying = true;
|
|
}
|
|
}
|
|
|
|
// The user has requested to STOP playback.
|
|
else
|
|
{
|
|
// Restore the old manipulator if necessary and stop playback.
|
|
if(_oldManipulator.valid()) view->setCameraManipulator(_oldManipulator.get());
|
|
_currentlyPlaying = false;
|
|
_oldManipulator = 0;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
}
|