Files
OpenSceneGraph/src/osgPlugins/dxf/dxfEntity.cpp

1029 lines
29 KiB
C++

/* dxfReader for OpenSceneGraph Copyright (C) 2005 by GraphArchitecture ( grapharchitecture.com )
* Programmed by Paul de Repentigny <pdr@grapharchitecture.com>
*
* OpenSceneGraph is (C) 2004 Robert Osfield
*
* This library is provided as-is, without support of any kind.
*
* Read DXF docs or OSG docs for any related questions.
*
* You may contact the author if you have suggestions/corrections/enhancements.
*/
#include "dxfEntity.h"
#include "dxfFile.h"
#include "scene.h"
#include "dxfBlock.h"
#include "codeValue.h"
#include <osg/io_utils> // just for debugging
using namespace std;
using namespace osg;
// static
std::map<std::string, ref_ptr<dxfBasicEntity> > dxfEntity::_registry;
RegisterEntityProxy<dxf3DFace> g_dxf3DFace;
RegisterEntityProxy<dxfCircle> g_dxfCircle;
RegisterEntityProxy<dxfArc> g_dxfArc;
RegisterEntityProxy<dxfPoint> g_dxfPoint;
RegisterEntityProxy<dxfLine> g_dxfLine;
RegisterEntityProxy<dxfVertex> g_dxfVertex;
RegisterEntityProxy<dxfPolyline> g_dxfPolyline;
RegisterEntityProxy<dxfLWPolyline> g_dxfLWPolyline;
RegisterEntityProxy<dxfInsert> g_dxfInsert;
RegisterEntityProxy<dxfText> g_dxfText;
void
dxfBasicEntity::assign(dxfFile* , codeValue& cv)
{
switch (cv._groupCode) {
case 8:
_layer = cv._string;
break;
case 62:
_color = cv._short;
break;
}
}
void
dxf3DFace::assign(dxfFile* dxf, codeValue& cv)
{
double d = cv._double;
switch (cv._groupCode) {
case 10:
case 11:
case 12:
case 13:
_vertices[cv._groupCode - 10].x() = d;
break;
case 20:
case 21:
case 22:
case 23:
_vertices[cv._groupCode - 20].y() = d;
break;
case 30:
case 31:
case 32:
case 33:
_vertices[cv._groupCode - 30].z() = d;
break;
default:
dxfBasicEntity::assign(dxf, cv);
break;
}
}
void
dxf3DFace::drawScene(scene* sc)
{
std::vector<Vec3d> vlist;
short nfaces = 3;
// Hate to do that, but hey, that's written in the DXF specs:
if (_vertices[2] != _vertices[3]) nfaces = 4;
for (short i = nfaces-1; i >= 0; i--)
vlist.push_back(_vertices[i]);
if (nfaces == 3) {
// to do make sure we're % 3
sc->addTriangles(getLayer(), _color, vlist);
} else if (nfaces == 4) {
// to do make sure we're % 4
sc->addQuads(getLayer(), _color, vlist);
}
}
void
dxfVertex::assign(dxfFile* dxf, codeValue& cv)
{
double d = cv._double;
// 2005.12.13 pdr: learned today that negative indices mean something and were possible
int s = cv._int; // 2005.12.13 pdr: group codes [70,78] now signed int.
if ( s < 0 ) s = -s;
switch (cv._groupCode) {
case 10:
_vertex.x() = d;
break;
case 20:
_vertex.y() = d;
break;
case 30:
_vertex.z() = d;
break;
case 71:
_indice1 = s;
break;
case 72:
_indice2 = s;
break;
case 73:
_indice3 = s;
break;
case 74:
_indice4 = s;
break;
default:
dxfBasicEntity::assign(dxf, cv);
break;
}
}
void
dxfCircle::assign(dxfFile* dxf, codeValue& cv)
{
double d = cv._double;
//unsigned short s = cv._short;
switch (cv._groupCode) {
case 10:
_center.x() = d;
break;
case 20:
_center.y() = d;
break;
case 30:
_center.z() = d;
break;
case 40:
_radius = d;
break;
case 210:
_ocs.x() = d;
break;
case 220:
_ocs.y() = d;
break;
case 230:
_ocs.z() = d;
break;
default:
dxfBasicEntity::assign(dxf, cv);
break;
}
}
void
dxfCircle::drawScene(scene* sc)
{
Matrixd m;
getOCSMatrix(_ocs, m);
sc->ocs(m);
std::vector<Vec3d> vlist;
double theta=5.0; // we generate polyline from "spokes" at theta degrees at arc's center
if (_useAccuracy) {
// we generate points on a polyline where each point lies on the arc, thus the maximum error occurs at the midpoint of each line segment where it lies furthest inside the arc
// If we divide the segment in half and connect the bisection point to the arc's center, we have two rightangled triangles with
// one side=r-maxError, hypotenuse=r, and internal angle at center is half the angle we will step with:
double maxError=min(_maxError,_radius); // Avoid offending acos() in the edge case where allowable deviation is greater than radius.
double newtheta=acos( (_radius-maxError) / _radius);
newtheta=osg::RadiansToDegrees(newtheta)*2.0;
// Option to only use the new accuracy code when it would improve on the accuracy of the old method
if (_improveAccuracyOnly) {
theta=min(newtheta,theta);
} else {
theta=newtheta;
}
}
theta=osg::DegreesToRadians(theta);
// We create an anglestep<=theta so that the line's points are evenly distributed around the circle
unsigned int numsteps=static_cast<unsigned int>(floor(osg::PI*2/theta));
if (numsteps<3) numsteps=3; // Sanity check: minimal representation of a circle is a tri
double anglestep=osg::PI*2/numsteps;
double angle1 = 0.0;
Vec3d a = _center;
Vec3d b;
for(unsigned int r=0;r<=numsteps;r++) {
b = a + Vec3d(_radius * (double) sin(angle1), _radius * (double) cos(angle1), 0);
angle1 += anglestep;
vlist.push_back(b);
}
sc->addLineStrip(getLayer(), _color, vlist); // Should really add LineLoop implementation and save a vertex
sc->ocs_clear();
}
void
dxfArc::assign(dxfFile* dxf, codeValue& cv)
{
double d = cv._double;
//unsigned short s = cv._short;
switch (cv._groupCode) {
case 10:
_center.x() = d;
break;
case 20:
_center.y() = d;
break;
case 30:
_center.z() = d;
break;
case 40:
_radius = d;
break;
case 50:
_startAngle = d;
break;
case 51:
_endAngle = d;
break;
case 210:
_ocs.x() = d;
break;
case 220:
_ocs.y() = d;
break;
case 230:
_ocs.z() = d;
break;
default:
dxfBasicEntity::assign(dxf, cv);
break;
}
}
void
dxfArc::drawScene(scene* sc)
{
Matrixd m;
getOCSMatrix(_ocs, m);
sc->ocs(m);
std::vector<Vec3d> vlist;
double end;
double start;
if (_startAngle > _endAngle) {
start = _startAngle;
end = _endAngle + 360;
} else {
start = _startAngle;
end = _endAngle;
}
double theta=5.0; // we generate polyline from "spokes" at theta degrees at arc's center
if (_useAccuracy) {
// we generate points on a polyline where each point lies on the arc, thus the maximum error occurs at the midpoint of each line segment where it lies furthest inside the arc
// If we divide the segment in half and connect the bisection point to the arc's center, we have two rightangled triangles with
// one side=r-maxError, hypotenuse=r, and internal angle at center is half the angle we will step with:
double maxError=min(_maxError,_radius); // Avoid offending acos() in the edge case where allowable deviation is greater than radius.
double newtheta=acos( (_radius-maxError) / _radius);
newtheta=osg::RadiansToDegrees(newtheta)*2.0;
//cout<<"r="<<_radius<<" _me="<<_maxError<<" (_radius-_maxError)="<<(_radius-_maxError)<<" newtheta="<<newtheta<<endl;
// Option to only use the new accuracy code when it would improve on the accuracy of the old method
if (_improveAccuracyOnly) {
theta=min(newtheta,theta);
} else {
theta=newtheta;
}
}
double angle_step = DegreesToRadians(end - start);
int numsteps = (int)((end - start)/theta);
//cout<<"arc theta="<<osg::RadiansToDegrees(theta)<<" end="<<end<<" start="<<start<<" numsteps="<<numsteps<<" e-s/theta="<<((end-start)/theta)<<" end-start="<<(end-start)<<endl;
if (numsteps * theta < (end - start)) numsteps++;
numsteps=max(numsteps,2); // Whatever else, minimum representation of an arc is a straightline
angle_step /= (double) numsteps;
end = DegreesToRadians((-_startAngle)+90.0);
start = DegreesToRadians((-_endAngle)+90.0);
double angle1 = start;
Vec3d a = _center;
Vec3d b;
for (int r = 0; r <= numsteps; r++)
{
b = a + Vec3d(_radius * (double) sin(angle1), _radius * (double) cos(angle1), 0);
angle1 += angle_step;
vlist.push_back(b);
}
sc->addLineStrip(getLayer(), _color, vlist);
sc->ocs_clear();
}
void
dxfLine::assign(dxfFile* dxf, codeValue& cv)
{
double d = cv._double;
//unsigned short s = cv._short;
switch (cv._groupCode) {
case 10:
_a.x() = d;
break;
case 20:
_a.y() = d;
break;
case 30:
_a.z() = d;
break;
case 11:
_b.x() = d;
break;
case 21:
_b.y() = d;
break;
case 31:
_b.z() = d;
break;
case 210:
_ocs.x() = d;
break;
case 220:
_ocs.y() = d;
break;
case 230:
_ocs.z() = d;
break;
default:
dxfBasicEntity::assign(dxf, cv);
break;
}
}
void
dxfLine::drawScene(scene* sc)
{
Matrixd m;
getOCSMatrix(_ocs, m);
// don't know why this doesn't work
// sc->ocs(m);
sc->addLine(getLayer(), _color, _b, _a);
// static long lcount = 0;
// std::cout << ++lcount << " ";
// sc->ocs_clear();
}
void
dxfPoint::assign(dxfFile* dxf, codeValue& cv)
{
double d = cv._double;
//unsigned short s = cv._short;
switch (cv._groupCode) {
case 10:
_a.x() = d;
break;
case 20:
_a.y() = d;
break;
case 30:
_a.z() = d;
break;
default:
dxfBasicEntity::assign(dxf, cv);
break;
}
}
void
dxfPoint::drawScene(scene* sc)
{
Matrixd m;
getOCSMatrix(_ocs, m);
sc->addPoint(getLayer(), _color,_a);
}
void
dxfPolyline::assign(dxfFile* dxf, codeValue& cv)
{
string s = cv._string;
if (cv._groupCode == 0) {
if (s == "VERTEX") {
_currentVertex = new dxfVertex;
_vertices.push_back(_currentVertex);
}
} else if (_currentVertex) {
_currentVertex->assign(dxf, cv);
if ((_flag & 64 /*i.e. polymesh*/) &&
(cv._groupCode == 70 /*i.e. vertex flag*/) &&
(cv._int && 128 /*i.e. vertex is actually a face*/))
_indices.push_back(_currentVertex); // Add the index only if _currentvertex is actually an index
} else {
double d = cv._double;
switch (cv._groupCode) {
case 10:
// dummy
break;
case 20:
// dummy
break;
case 30:
_elevation = d; // what is elevation?
break;
case 70:
_flag = cv._int; // 2005.12.13 pdr: group codes [70,78] now signed int.
break;
case 71:
// Meaningful only when _surfacetype == 6, don' trust it for polymeshes.
// From the docs :
// "The 71 group specifies the number of vertices in the mesh, and the 72 group
// specifies the number of faces. Although these counts are correct for all meshes
// created with the PFACE command, applications are not required to place correct
// values in these fields.)"
// Amusing isn't it ?
_mcount = cv._int; // 2005.12.13 pdr: group codes [70,78] now signed int.
break;
case 72:
// Meaningful only when _surfacetype == 6, don' trust it for polymeshes.
// From the docs :
// "The 71 group specifies the number of vertices in the mesh, and the 72 group
// specifies the number of faces. Although these counts are correct for all meshes
// created with the PFACE command, applications are not required to place correct
// values in these fields.)"
// Amusing isn't it ?
_ncount = cv._int; // 2005.12.13 pdr: group codes [70,78] now signed int.
break;
case 73:
_mdensity = cv._int; // 2005.12.13 pdr: group codes [70,78] now signed int.
break;
case 74:
_ndensity = cv._int; // 2005.12.13 pdr: group codes [70,78] now signed int.
break;
case 75:
_surfacetype = cv._int; // 2005.12.13 pdr: group codes [70,78] now signed int.
break;
case 210:
_ocs.x() = d;
break;
case 220:
_ocs.y() = d;
break;
case 230:
_ocs.z() = d;
break;
default:
dxfBasicEntity::assign(dxf, cv);
break;
}
}
}
void
dxfPolyline::drawScene(scene* sc)
{
Matrixd m;
getOCSMatrix(_ocs, m);
sc->ocs(m);
std::vector<Vec3d> vlist;
std::vector<Vec3d> qlist;
Vec3d a, b, c, d;
bool invert_order = false;
if (_flag & 16) {
std::vector<Vec3d> nlist;
Vec3d nr;
bool nset = false;
//dxfVertex* v = NULL;
unsigned int ncount;
unsigned int mcount;
if (_surfacetype == 6) {
// I dont have examples of type 5 and 8, but they may be the same as 6
mcount = _mdensity;
ncount = _ndensity;
} else {
mcount = _mcount;
ncount = _ncount;
}
for (unsigned int n = 0; n < ncount-1; n++) {
for (unsigned int m = 1; m < mcount; m++) {
// 0
a = _vertices[(m-1)*ncount+n].get()->getVertex();
// 1
b = _vertices[m*ncount+n].get()->getVertex();
// 3
c = _vertices[(m)*ncount+n+1].get()->getVertex();
// 2
d = _vertices[(m-1)*ncount+n+1].get()->getVertex();
if (a == b ) {
vlist.push_back(a);
vlist.push_back(c);
vlist.push_back(d);
b = c;
c = d;
} else if (c == d) {
vlist.push_back(a);
vlist.push_back(b);
vlist.push_back(c);
} else {
qlist.push_back(a);
qlist.push_back(b);
qlist.push_back(c);
qlist.push_back(d);
}
if (!nset) {
nset = true;
nr = (b - a) ^ (c - a);
nr.normalize();
}
nlist.push_back(a);
}
}
if (_flag & 1) {
for (unsigned int n = 0; n < ncount-1; n++) {
// 0
a = _vertices[(mcount-1)*ncount+n].get()->getVertex();
// 1
b = _vertices[0*ncount+n].get()->getVertex();
// 3
c = _vertices[(0)*ncount+n+1].get()->getVertex();
// 2
d = _vertices[(mcount-1)*ncount+n+1].get()->getVertex();
if (a == b ) {
vlist.push_back(a);
vlist.push_back(c);
vlist.push_back(d);
b = c;
c = d;
} else if (c == d) {
vlist.push_back(a);
vlist.push_back(b);
vlist.push_back(c);
} else {
qlist.push_back(a);
qlist.push_back(b);
qlist.push_back(c);
qlist.push_back(d);
}
nlist.push_back(a);
}
}
if (_flag & 32) {
for (unsigned int m = 1; m < mcount; m++) {
// 0
a = _vertices[(m-1)*ncount+(ncount-1)].get()->getVertex();
// 1
b = _vertices[m*ncount+(ncount-1)].get()->getVertex();
// 3
c = _vertices[(m)*ncount].get()->getVertex();
// 2
d = _vertices[(m-1)*ncount].get()->getVertex();
if (a == b ) {
vlist.push_back(a);
vlist.push_back(c);
vlist.push_back(d);
b = c;
c = d;
} else if (c == d) {
vlist.push_back(a);
vlist.push_back(b);
vlist.push_back(c);
} else {
qlist.push_back(a);
qlist.push_back(b);
qlist.push_back(c);
qlist.push_back(d);
}
nlist.push_back(a);
}
}
/*
// a naive attempt to determine vertex ordering
VList::iterator itr = nlist.begin();
Vec3d lastn = (*itr++);
double bad_c = 0;
double good_c = 0;
long bad=0,good=0;
for (; itr != nlist.end(); ++itr) {
if ((*itr)== lastn) continue;
Vec3d diff = ((*itr)-lastn);
diff.normalize();
float dot = diff * nr;
if (dot > 0.0) {
bad_c += dot;
++bad;
} else {
++good;
good_c += dot;
}
}
if (bad > good) {
invert_order = true;
}
*/
if (qlist.size())
sc->addQuads(getLayer(), _color, qlist, invert_order);
if (vlist.size())
sc->addTriangles(getLayer(), _color, vlist, invert_order);
} else if (_flag & 64) {
unsigned short _facetype = 3;
for (unsigned int i = 0; i < _indices.size(); i++) {
dxfVertex* vindice = _indices[i].get();
if (!vindice) continue;
if (vindice->getIndice4()) {
_facetype = 4;
d = _vertices[vindice->getIndice4()-1].get()->getVertex();
} else {
_facetype = 3;
}
if (vindice->getIndice3()) {
c = _vertices[vindice->getIndice3()-1].get()->getVertex();
} else {
c = vindice->getVertex(); // Vertex not indexed. Use as is
}
if (vindice->getIndice2()) {
b = _vertices[vindice->getIndice2()-1].get()->getVertex();
} else {
b = vindice->getVertex(); // Vertex not indexed. Use as is
}
if (vindice->getIndice1()) {
a = _vertices[vindice->getIndice1()-1].get()->getVertex();
} else {
a = vindice->getVertex(); // Vertex not indexed. Use as is
}
if (_facetype == 4) {
qlist.push_back(d);
qlist.push_back(c);
qlist.push_back(b);
qlist.push_back(a);
} else {
// 2005.12.13 pdr: vlist! not qlist!
vlist.push_back(c);
vlist.push_back(b);
vlist.push_back(a);
}
}
if (vlist.size())
sc->addTriangles(getLayer(), _color, vlist);
if (qlist.size())
sc->addQuads(getLayer(), _color, qlist);
// is there a flag 1 or 32 for 64?
} else {
// simple polyline?
for (int i = _vertices.size()-1; i >= 0; i--)
vlist.push_back(_vertices[i]->getVertex());
if (_flag & 1) {
// std::cout << "line loop " << _vertices.size() << std::endl;
sc->addLineLoop(getLayer(), _color, vlist);
} else {
// std::cout << "line strip " << _vertices.size() << std::endl;
sc->addLineStrip(getLayer(), _color, vlist);
}
}
sc->ocs_clear();
}
void
dxfLWPolyline::assign(dxfFile* dxf, codeValue& cv)
{
string s = cv._string;
double d = cv._double;
switch (cv._groupCode) {
case 10:
_lastv.x() = d;
// x
break;
case 20:
_lastv.y() = d;
_lastv.z() = _elevation;
_vertices.push_back ( _lastv );
// y -> on shoot
break;
case 38:
_elevation = d; // what is elevation?
break;
case 70:
_flag = cv._int; // 2005.12.13 pdr: group codes [70,78] now signed int.
break;
case 90:
_vcount = cv._short;
break;
case 210:
_ocs.x() = d;
break;
case 220:
_ocs.y() = d;
break;
case 230:
_ocs.z() = d;
break;
default:
dxfBasicEntity::assign(dxf, cv);
break;
}
}
void
dxfLWPolyline::drawScene(scene* sc)
{
// if (getLayer() != "UDF2" && getLayer() != "ENGINES") return;
// if (!(_flag & 16)) return;
Matrixd m;
getOCSMatrix(_ocs, m);
sc->ocs(m);
if (_flag & 1) {
// std::cout << "lwpolyline line loop " << _vertices.size() << std::endl;
sc->addLineLoop(getLayer(), _color, _vertices);
} else {
// std::cout << "lwpolyline line strip " << _vertices.size() << std::endl;
sc->addLineStrip(getLayer(), _color, _vertices);
}
sc->ocs_clear();
}
void
dxfInsert::assign(dxfFile* dxf, codeValue& cv)
{
string s = cv._string;
if (_done || (cv._groupCode == 0 && s != "INSERT")) {
_done = true;
return;
}
if (cv._groupCode == 2 && !_block) {
_blockName = s;
_block = dxf->findBlock(s);
} else {
double d = cv._double;
switch (cv._groupCode) {
case 10:
_point.x() = d;
break;
case 20:
_point.y() = d;
break;
case 30:
_point.z() = d;
break;
case 41:
_scale.x() = d;
break;
case 42:
_scale.y() = d;
break;
case 43:
_scale.z() = d;
break;
case 50:
_rotation = d;
break;
case 210:
_ocs.x() = d;
break;
case 220:
_ocs.y() = d;
break;
case 230:
_ocs.z() = d;
break;
default:
dxfBasicEntity::assign(dxf, cv);
break;
}
}
}
/// hum. read the doc, then come back here. then try to figure.
void
dxfInsert::drawScene(scene* sc)
{
// INSERTs can be nested. So pull the current matrix
// and push it back after we fill our context
// This is a snapshot in time. I will rewrite all this to be cleaner,
// but for now, it seems working fine
// (with the files I have, the results are equal to Voloview,
// and better than Deep Exploration and Lightwave).
// sanity check (useful when no block remains after all unsupported entities have been filtered out)
if (!_block)
return;
Matrixd back = sc->backMatrix();
Matrixd m;
m.makeIdentity();
sc->pushMatrix(m, true);
Vec3d trans = _block->getPosition();
sc->blockOffset(-trans);
if (_rotation) {
sc->pushMatrix(Matrixd::rotate(osg::DegreesToRadians(_rotation), 0,0,1));
}
sc->pushMatrix(Matrixd::scale(_scale.x(), _scale.y(), _scale.z()));
sc->pushMatrix(Matrixd::translate(_point.x(), _point.y(), _point.z()));
getOCSMatrix(_ocs, m);
sc->pushMatrix(m);
sc->pushMatrix(back);
EntityList& l = _block->getEntityList();
for (EntityList::iterator itr = l.begin(); itr != l.end(); ++itr) {
dxfBasicEntity* e = (*itr)->getEntity();
if (e) {
e->drawScene(sc);
}
}
sc->popMatrix(); // ocs
sc->popMatrix(); // translate
sc->popMatrix(); // scale
if (_rotation) {
sc->popMatrix(); // rotate
}
sc->popMatrix(); // identity
sc->popMatrix(); // back
sc->blockOffset(Vec3d(0,0,0));
}
void
dxfText::assign(dxfFile* dxf, codeValue& cv)
{
switch (cv._groupCode) {
case 1:
_string = cv._string;
break;
case 10:
_point1.x() = cv._double;
break;
case 20:
_point1.y() = cv._double;
break;
case 30:
_point1.z() = cv._double;
break;
case 11:
_point2.x() = cv._double;
break;
case 21:
_point2.y() = cv._double;
break;
case 31:
_point2.z() = cv._double;
break;
case 40:
_height = cv._double;
break;
case 41:
_xscale = cv._double;
break;
case 50:
_rotation = cv._double;
break;
case 71:
_flags = cv._int;
break;
case 72:
_hjustify = cv._int;
break;
case 73:
_vjustify = cv._int;
break;
case 210:
_ocs.x() = cv._double;
break;
case 220:
_ocs.y() = cv._double;
break;
case 230:
_ocs.z() = cv._double;
break;
default:
dxfBasicEntity::assign(dxf, cv);
break;
}
}
void
dxfText::drawScene(scene* sc)
{
osgText::Text::AlignmentType align;
Matrixd m;
getOCSMatrix(_ocs, m);
sc->ocs(m);
ref_ptr<osgText::Text> _text = new osgText::Text;
_text->setText(_string);
_text->setCharacterSize( _height, 1.0/_xscale );
_text->setFont("arial.ttf");
Quat qr( DegreesToRadians(_rotation), Z_AXIS );
if ( _flags & 2 ) qr = Quat( PI, Y_AXIS ) * qr;
if ( _flags & 4 ) qr = Quat( PI, X_AXIS ) * qr;
_text->setAxisAlignment(osgText::Text::USER_DEFINED_ROTATION);
_text->setRotation(qr);
if ( _hjustify != 0 || _vjustify !=0 ) _point1 = _point2;
switch (_vjustify) {
case 3:
switch (_hjustify) {
case 2:
align = osgText::Text::RIGHT_TOP;
break;
case 1:
align = osgText::Text::CENTER_TOP;
break;
default:
align = osgText::Text::LEFT_TOP;
}
break;
case 2:
switch (_hjustify) {
case 2:
align = osgText::Text::RIGHT_CENTER;
break;
case 1:
align = osgText::Text::CENTER_CENTER;
break;
default:
align = osgText::Text::LEFT_CENTER;
}
break;
case 1:
switch (_hjustify) {
case 2:
align = osgText::Text::RIGHT_BOTTOM;
break;
case 1:
align = osgText::Text::CENTER_BOTTOM;
break;
default:
align = osgText::Text::LEFT_BOTTOM;
}
break;
default:
switch (_hjustify) {
case 2:
align = osgText::Text::RIGHT_BOTTOM_BASE_LINE;
break;
case 1:
align = osgText::Text::CENTER_BOTTOM_BASE_LINE;
break;
default:
align = osgText::Text::LEFT_BOTTOM_BASE_LINE;
}
break;
}
_text->setAlignment(align);
sc->addText(getLayer(), _color, _point1, _text.get());
sc->ocs_clear();
}
// static
void
dxfEntity::registerEntity(dxfBasicEntity* entity)
{
_registry[entity->name()] = entity;
}
// static
void
dxfEntity::unregisterEntity(dxfBasicEntity* entity)
{
map<string, ref_ptr<dxfBasicEntity > >::iterator itr = _registry.find(entity->name());
if (itr != _registry.end()) {
_registry.erase(itr);
}
}
void dxfEntity::drawScene(scene* sc)
{
for (std::vector<ref_ptr<dxfBasicEntity > >::iterator itr = _entityList.begin();
itr != _entityList.end(); ++itr) {
(*itr)->drawScene(sc);
}
}
void
dxfEntity::assign(dxfFile* dxf, codeValue& cv)
{
string s = cv._string;
if (cv._groupCode == 66 && !(_entity && string("TABLE") == _entity->name())) {
// The funny thing here. Group code 66 has been called 'obsoleted'
// for a POLYLINE. But not for an INSERT. Moreover, a TABLE
// can have a 66 for... an obscure bottom cell color value.
// I decided to rely on the presence of the 66 code for
// the POLYLINE. If you find a better alternative,
// contact me, or correct this code
// and post the correction to osg mailing list
_seqend = true;
} else if (_seqend && cv._groupCode == 0 && s == "SEQEND") {
_seqend = false;
// cout << "... off" << endl;
} else if (_entity) {
_entity->assign(dxf, cv);
}
}