212 lines
8.2 KiB
C++
212 lines
8.2 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Camera>
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#include <osg/CopyOp>
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#include <osg/Light>
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#include <osg/Matrix>
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#include <osg/Matrixd>
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#include <osg/Object>
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#include <osg/Stats>
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#include <osg/View>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osg::View::LightingMode)
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I_EnumLabel(osg::View::NO_LIGHT);
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I_EnumLabel(osg::View::HEADLIGHT);
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I_EnumLabel(osg::View::SKY_LIGHT);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::View)
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I_BaseType(osg::Object);
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I_Constructor0(____View,
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"",
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"");
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I_ConstructorWithDefaults2(IN, const osg::View &, view, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
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____View__C5_osg_View_R1__C5_osg_CopyOp_R1,
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"",
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"");
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I_Method0(osg::Object *, cloneType,
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Properties::VIRTUAL,
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__osg_Object_P1__cloneType,
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"Clone the type of an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
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Properties::VIRTUAL,
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__osg_Object_P1__clone__C5_osg_CopyOp_R1,
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"Clone an object, with Object* return type. ",
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"Must be defined by derived classes. ");
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
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Properties::VIRTUAL,
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__bool__isSameKindAs__C5_osg_Object_P1,
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"",
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"");
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I_Method0(const char *, libraryName,
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Properties::VIRTUAL,
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__C5_char_P1__libraryName,
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"return the name of the object's library. ",
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"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return the name of the object's class type. ",
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"Must be defined by derived classes. ");
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I_Method1(void, setStats, IN, osg::Stats *, stats,
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Properties::NON_VIRTUAL,
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__void__setStats__osg_Stats_P1,
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"Set the Stats object used for collect various frame related timing and scene graph stats. ",
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"");
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I_Method0(osg::Stats *, getStats,
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Properties::NON_VIRTUAL,
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__osg_Stats_P1__getStats,
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"Get the Stats object. ",
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"");
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I_Method0(const osg::Stats *, getStats,
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Properties::NON_VIRTUAL,
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__C5_osg_Stats_P1__getStats,
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"Get the const Stats object. ",
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"");
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I_Method1(void, setLightingMode, IN, osg::View::LightingMode, lightingMode,
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Properties::NON_VIRTUAL,
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__void__setLightingMode__LightingMode,
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"Set the global lighting to use for this view. ",
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"Defaults to headlight. ");
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I_Method0(osg::View::LightingMode, getLightingMode,
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Properties::NON_VIRTUAL,
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__LightingMode__getLightingMode,
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"Get the global lighting used for this view. ",
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"");
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I_Method1(void, setLight, IN, osg::Light *, light,
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Properties::NON_VIRTUAL,
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__void__setLight__osg_Light_P1,
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"Get the global light. ",
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"");
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I_Method0(osg::Light *, getLight,
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Properties::NON_VIRTUAL,
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__osg_Light_P1__getLight,
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"Get the global lighting if assigned. ",
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"");
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I_Method0(const osg::Light *, getLight,
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Properties::NON_VIRTUAL,
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__C5_osg_Light_P1__getLight,
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"Get the const global lighting if assigned. ",
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"");
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I_Method1(void, setCamera, IN, osg::Camera *, camera,
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Properties::NON_VIRTUAL,
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__void__setCamera__osg_Camera_P1,
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"Set the master camera of the view. ",
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"");
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I_Method0(osg::Camera *, getCamera,
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Properties::NON_VIRTUAL,
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__osg_Camera_P1__getCamera,
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"Get the master camera of the view. ",
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"");
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I_Method0(const osg::Camera *, getCamera,
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Properties::NON_VIRTUAL,
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__C5_osg_Camera_P1__getCamera,
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"Get the const master camera of the view. ",
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"");
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I_MethodWithDefaults2(bool, addSlave, IN, osg::Camera *, camera, , IN, bool, useMastersSceneData, true,
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Properties::NON_VIRTUAL,
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__bool__addSlave__osg_Camera_P1__bool,
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"",
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"");
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I_MethodWithDefaults4(bool, addSlave, IN, osg::Camera *, camera, , IN, const osg::Matrix &, projectionOffset, , IN, const osg::Matrix &, viewOffse, , IN, bool, useMastersSceneData, true,
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Properties::NON_VIRTUAL,
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__bool__addSlave__osg_Camera_P1__C5_osg_Matrix_R1__C5_osg_Matrix_R1__bool,
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"",
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"");
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I_Method1(bool, removeSlave, IN, unsigned int, pos,
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Properties::NON_VIRTUAL,
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__bool__removeSlave__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getNumSlaves,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumSlaves,
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"",
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"");
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I_Method1(osg::View::Slave &, getSlave, IN, unsigned int, pos,
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Properties::NON_VIRTUAL,
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__Slave_R1__getSlave__unsigned_int,
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"",
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"");
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I_Method1(const osg::View::Slave &, getSlave, IN, unsigned int, pos,
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Properties::NON_VIRTUAL,
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__C5_Slave_R1__getSlave__unsigned_int,
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"",
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"");
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I_Method1(osg::View::Slave *, findSlaveForCamera, IN, osg::Camera *, camera,
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Properties::NON_VIRTUAL,
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__Slave_P1__findSlaveForCamera__osg_Camera_P1,
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"",
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"");
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I_Method0(void, updateSlaves,
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Properties::NON_VIRTUAL,
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__void__updateSlaves,
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"",
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"");
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I_Method1(void, updateSlave, IN, unsigned int, i,
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Properties::NON_VIRTUAL,
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__void__updateSlave__unsigned_int,
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"",
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"");
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I_SimpleProperty(osg::Camera *, Camera,
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__osg_Camera_P1__getCamera,
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__void__setCamera__osg_Camera_P1);
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I_SimpleProperty(osg::Light *, Light,
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__osg_Light_P1__getLight,
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__void__setLight__osg_Light_P1);
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I_SimpleProperty(osg::View::LightingMode, LightingMode,
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__LightingMode__getLightingMode,
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__void__setLightingMode__LightingMode);
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I_ArrayProperty(osg::View::Slave &, Slave,
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__Slave_R1__getSlave__unsigned_int,
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0,
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__unsigned_int__getNumSlaves,
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0,
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0,
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__bool__removeSlave__unsigned_int);
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I_SimpleProperty(osg::Stats *, Stats,
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__osg_Stats_P1__getStats,
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__void__setStats__osg_Stats_P1);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::View::Slave)
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I_ConstructorWithDefaults1(IN, bool, useMastersSceneData, true,
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Properties::NON_EXPLICIT,
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____Slave__bool,
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"",
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"");
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I_ConstructorWithDefaults4(IN, osg::Camera *, camera, , IN, const osg::Matrixd &, projectionOffset, , IN, const osg::Matrixd &, viewOffset, , IN, bool, useMastersSceneData, true,
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____Slave__osg_Camera_P1__C5_osg_Matrixd_R1__C5_osg_Matrixd_R1__bool,
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"",
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"");
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I_Constructor1(IN, const osg::View::Slave &, rhs,
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Properties::NON_EXPLICIT,
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____Slave__C5_Slave_R1,
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"",
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"");
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I_PublicMemberProperty(osg::ref_ptr< osg::Camera >, _camera);
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I_PublicMemberProperty(osg::Matrixd, _projectionOffset);
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I_PublicMemberProperty(osg::Matrixd, _viewOffset);
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I_PublicMemberProperty(bool, _useMastersSceneData);
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END_REFLECTOR
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