Files
OpenSceneGraph/src/osgWrappers/osgParticle/ConnectedParticleSystem.cpp
Robert Osfield 957708b4be Updated wrappers
2009-02-11 20:02:45 +00:00

105 lines
4.5 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/RenderInfo>
#include <osgParticle/ConnectedParticleSystem>
#include <osgParticle/Particle>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::ConnectedParticleSystem)
I_DeclaringFile("osgParticle/ConnectedParticleSystem");
I_BaseType(osgParticle::ParticleSystem);
I_Constructor0(____ConnectedParticleSystem,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::ConnectedParticleSystem &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____ConnectedParticleSystem__C5_ConnectedParticleSystem_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(osgParticle::Particle *, createParticle, IN, const osgParticle::Particle *, ptemplate,
Properties::VIRTUAL,
__Particle_P1__createParticle__C5_Particle_P1,
"Create a new particle from the specified template (or the default one if ptemplate is null). ",
"");
I_Method1(void, reuseParticle, IN, int, i,
Properties::VIRTUAL,
__void__reuseParticle__int,
"Reuse the i-th particle. ",
"");
I_Method1(void, drawImplementation, IN, osg::RenderInfo &, renderInfo,
Properties::VIRTUAL,
__void__drawImplementation__osg_RenderInfo_R1,
"Draw the connected particles as either a line or a quad strip, depending upon viewing distance. . ",
"");
I_Method0(const osgParticle::Particle *, getStartParticle,
Properties::NON_VIRTUAL,
__C5_osgParticle_Particle_P1__getStartParticle,
"Get the (const) particle from where the line or quadstrip starts to be drawn. ",
"");
I_Method0(osgParticle::Particle *, getStartParticle,
Properties::NON_VIRTUAL,
__osgParticle_Particle_P1__getStartParticle,
"Get the particle from where the line or quadstrip starts to be drawn. ",
"");
I_Method1(void, setMaxNumberOfParticlesToSkip, IN, unsigned int, maxNumberofParticlesToSkip,
Properties::NON_VIRTUAL,
__void__setMaxNumberOfParticlesToSkip__unsigned_int,
"Set the maximum numbers of particles to be skipped during the predraw filtering. ",
"");
I_Method0(unsigned int, getMaxNumberOfParticlesToSkip,
Properties::NON_VIRTUAL,
__unsigned_int__getMaxNumberOfParticlesToSkip,
"Get the maximum numbers of particles to be skipped during the predraw filtering. ",
"");
I_SimpleProperty(unsigned int, MaxNumberOfParticlesToSkip,
__unsigned_int__getMaxNumberOfParticlesToSkip,
__void__setMaxNumberOfParticlesToSkip__unsigned_int);
I_SimpleProperty(osgParticle::Particle *, StartParticle,
__osgParticle_Particle_P1__getStartParticle,
0);
END_REFLECTOR