75 lines
3.1 KiB
C++
75 lines
3.1 KiB
C++
// ***************************************************************************
|
|
//
|
|
// Generated automatically by genwrapper.
|
|
// Please DO NOT EDIT this file!
|
|
//
|
|
// ***************************************************************************
|
|
|
|
#include <osgIntrospection/ReflectionMacros>
|
|
#include <osgIntrospection/TypedMethodInfo>
|
|
#include <osgIntrospection/StaticMethodInfo>
|
|
#include <osgIntrospection/Attributes>
|
|
|
|
#include <osg/CopyOp>
|
|
#include <osg/Object>
|
|
#include <osg/Vec2>
|
|
#include <osg/Vec3>
|
|
#include <osg/Vec4>
|
|
#include <osgParticle/Interpolator>
|
|
|
|
// Must undefine IN and OUT macros defined in Windows headers
|
|
#ifdef IN
|
|
#undef IN
|
|
#endif
|
|
#ifdef OUT
|
|
#undef OUT
|
|
#endif
|
|
|
|
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Interpolator)
|
|
I_DeclaringFile("osgParticle/Interpolator");
|
|
I_BaseType(osg::Object);
|
|
I_Constructor0(____Interpolator,
|
|
"",
|
|
"");
|
|
I_ConstructorWithDefaults2(IN, const osgParticle::Interpolator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
|
|
____Interpolator__C5_Interpolator_R1__C5_osg_CopyOp_R1,
|
|
"",
|
|
"");
|
|
I_Method0(const char *, libraryName,
|
|
Properties::VIRTUAL,
|
|
__C5_char_P1__libraryName,
|
|
"return the name of the object's library. ",
|
|
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
|
|
I_Method0(const char *, className,
|
|
Properties::VIRTUAL,
|
|
__C5_char_P1__className,
|
|
"return the name of the object's class type. ",
|
|
"Must be defined by derived classes. ");
|
|
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
|
|
Properties::VIRTUAL,
|
|
__bool__isSameKindAs__C5_osg_Object_P1,
|
|
"",
|
|
"");
|
|
I_Method3(float, interpolate, IN, float, t, IN, float, y1, IN, float, y2,
|
|
Properties::PURE_VIRTUAL,
|
|
__float__interpolate__float__float__float,
|
|
"Interpolate between floats. Must be overriden in descendant classes. ",
|
|
"");
|
|
I_Method3(osg::Vec2, interpolate, IN, float, t, IN, const osg::Vec2 &, y1, IN, const osg::Vec2 &, y2,
|
|
Properties::VIRTUAL,
|
|
__osg_Vec2__interpolate__float__C5_osg_Vec2_R1__C5_osg_Vec2_R1,
|
|
"Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately. ",
|
|
"");
|
|
I_Method3(osg::Vec3, interpolate, IN, float, t, IN, const osg::Vec3 &, y1, IN, const osg::Vec3 &, y2,
|
|
Properties::VIRTUAL,
|
|
__osg_Vec3__interpolate__float__C5_osg_Vec3_R1__C5_osg_Vec3_R1,
|
|
"Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately. ",
|
|
"");
|
|
I_Method3(osg::Vec4, interpolate, IN, float, t, IN, const osg::Vec4 &, y1, IN, const osg::Vec4 &, y2,
|
|
Properties::VIRTUAL,
|
|
__osg_Vec4__interpolate__float__C5_osg_Vec4_R1__C5_osg_Vec4_R1,
|
|
"Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately. ",
|
|
"");
|
|
END_REFLECTOR
|
|
|