Files
OpenSceneGraph/src/osgWrappers/osgParticle/Interpolator.cpp
Robert Osfield c8a5db6a71 Updated wrappers
2007-06-08 10:42:52 +00:00

75 lines
3.1 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec2>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osgParticle/Interpolator>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgParticle::Interpolator)
I_DeclaringFile("osgParticle/Interpolator");
I_BaseType(osg::Object);
I_Constructor0(____Interpolator,
"",
"");
I_ConstructorWithDefaults2(IN, const osgParticle::Interpolator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Interpolator__C5_Interpolator_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method3(float, interpolate, IN, float, t, IN, float, y1, IN, float, y2,
Properties::PURE_VIRTUAL,
__float__interpolate__float__float__float,
"Interpolate between floats. Must be overriden in descendant classes. ",
"");
I_Method3(osg::Vec2, interpolate, IN, float, t, IN, const osg::Vec2 &, y1, IN, const osg::Vec2 &, y2,
Properties::VIRTUAL,
__osg_Vec2__interpolate__float__C5_osg_Vec2_R1__C5_osg_Vec2_R1,
"Interpolate between 2-dimensional vectors. Default behavior is to interpolate each component separately. ",
"");
I_Method3(osg::Vec3, interpolate, IN, float, t, IN, const osg::Vec3 &, y1, IN, const osg::Vec3 &, y2,
Properties::VIRTUAL,
__osg_Vec3__interpolate__float__C5_osg_Vec3_R1__C5_osg_Vec3_R1,
"Interpolate between 3-dimensional vectors. Default behavior is to interpolate each component separately. ",
"");
I_Method3(osg::Vec4, interpolate, IN, float, t, IN, const osg::Vec4 &, y1, IN, const osg::Vec4 &, y2,
Properties::VIRTUAL,
__osg_Vec4__interpolate__float__C5_osg_Vec4_R1__C5_osg_Vec4_R1,
"Interpolate between 4-dimensional vectors. Default behavior is to interpolate each component separately. ",
"");
END_REFLECTOR