Files
OpenSceneGraph/src/osgUtil/RenderToTextureStage.cpp
Robert Osfield 99279fbf61 From Marco Jez, added missing method implementations to CameraNode and
added check to ensure FBO extension is support to RenderToTextureStage.
2005-07-08 14:46:13 +00:00

72 lines
2.3 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/RenderToTextureStage>
using namespace osg;
using namespace osgUtil;
// register a RenderToTextureStage prototype with the RenderBin prototype list.
//RegisterRenderBinProxy<RenderToTextureStage> s_registerRenderToTextureStageProxy;
RenderToTextureStage::RenderToTextureStage()
{
_imageReadPixelFormat = GL_RGBA;
_imageReadPixelDataType = GL_UNSIGNED_BYTE;
}
RenderToTextureStage::~RenderToTextureStage()
{
}
void RenderToTextureStage::reset()
{
RenderStage::reset();
}
void RenderToTextureStage::draw(osg::State& state,RenderLeaf*& previous)
{
if (_stageDrawnThisFrame) return;
//cout << "begining RTTS draw "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
osg::FBOExtensions* fbo_ext = _fbo.valid() ? osg::FBOExtensions::instance(state.getContextID()) : 0;
bool fbo_supported = fbo_ext && fbo_ext->isSupported();
if (fbo_supported)
{
_fbo->apply(state);
}
RenderStage::draw(state,previous);
// now copy the rendered image to attached texture.
if (_texture.valid() && !fbo_supported)
{
//cout << " reading "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
_texture->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
}
if (_image.valid())
_image->readPixels(_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height(),_imageReadPixelFormat,_imageReadPixelDataType);
if (fbo_supported)
{
fbo_ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
}