Files
OpenSceneGraph/src/osgWrappers/osgFX/BumpMapping.cpp
Robert Osfield 9b70538264 Updated wrappers
2007-03-01 11:58:36 +00:00

186 lines
7.8 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Geometry>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Texture2D>
#include <osgFX/BumpMapping>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgFX::BumpMapping)
I_BaseType(osgFX::Effect);
I_Constructor0(____BumpMapping,
"",
"");
I_ConstructorWithDefaults2(IN, const osgFX::BumpMapping &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____BumpMapping__C5_BumpMapping_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the node's class type. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the node's library. ",
"");
I_Method1(void, accept, IN, osg::NodeVisitor &, nv,
Properties::VIRTUAL,
__void__accept__osg_NodeVisitor_R1,
"Visitor Pattern : calls the apply method of a NodeVisitor with this node's type. ",
"");
I_Method0(const char *, effectName,
Properties::VIRTUAL,
__C5_char_P1__effectName,
"get the name of this Effect ",
"");
I_Method0(const char *, effectDescription,
Properties::VIRTUAL,
__C5_char_P1__effectDescription,
"get a brief description of this Effect ",
"");
I_Method0(const char *, effectAuthor,
Properties::VIRTUAL,
__C5_char_P1__effectAuthor,
"get the effect author's name ",
"");
I_Method0(int, getLightNumber,
Properties::NON_VIRTUAL,
__int__getLightNumber,
"get the OpenGL light number ",
"");
I_Method1(void, setLightNumber, IN, int, n,
Properties::NON_VIRTUAL,
__void__setLightNumber__int,
"set the OpenGL light number that will be used in lighting computations ",
"");
I_Method0(int, getDiffuseTextureUnit,
Properties::NON_VIRTUAL,
__int__getDiffuseTextureUnit,
"get the texture unit that contains diffuse color texture. ",
"Default is 1 ");
I_Method1(void, setDiffuseTextureUnit, IN, int, n,
Properties::NON_VIRTUAL,
__void__setDiffuseTextureUnit__int,
"set the texture unit that contains diffuse color texture. ",
"Default is 1 ");
I_Method0(int, getNormalMapTextureUnit,
Properties::NON_VIRTUAL,
__int__getNormalMapTextureUnit,
"get the texture unit that contains normal map texture. ",
"Default is 0 ");
I_Method1(void, setNormalMapTextureUnit, IN, int, n,
Properties::NON_VIRTUAL,
__void__setNormalMapTextureUnit__int,
"set the texture unit that contains normal map texture. ",
"Default is 0 ");
I_Method0(osg::Texture2D *, getOverrideDiffuseTexture,
Properties::NON_VIRTUAL,
__osg_Texture2D_P1__getOverrideDiffuseTexture,
"get the diffuse color texture that overrides children's texture ",
"");
I_Method0(const osg::Texture2D *, getOverrideDiffuseTexture,
Properties::NON_VIRTUAL,
__C5_osg_Texture2D_P1__getOverrideDiffuseTexture,
"get the const diffuse color texture that overrides children's texture ",
"");
I_Method1(void, setOverrideDiffuseTexture, IN, osg::Texture2D *, texture,
Properties::NON_VIRTUAL,
__void__setOverrideDiffuseTexture__osg_Texture2D_P1,
"set the diffuse color texture that overrides children's texture ",
"");
I_Method0(osg::Texture2D *, getOverrideNormalMapTexture,
Properties::NON_VIRTUAL,
__osg_Texture2D_P1__getOverrideNormalMapTexture,
"get the normal map texture that overrides children's texture ",
"");
I_Method0(const osg::Texture2D *, getOverrideNormalMapTexture,
Properties::NON_VIRTUAL,
__C5_osg_Texture2D_P1__getOverrideNormalMapTexture,
"get the const normal map texture that overrides children's texture ",
"");
I_Method1(void, setOverrideNormalMapTexture, IN, osg::Texture2D *, texture,
Properties::NON_VIRTUAL,
__void__setOverrideNormalMapTexture__osg_Texture2D_P1,
"set the normal map texture that overrides children's texture ",
"");
I_Method1(void, prepareGeometry, IN, osg::Geometry *, geo,
Properties::NON_VIRTUAL,
__void__prepareGeometry__osg_Geometry_P1,
"prepare a Geometry for bump lighting. ",
"Tangent-space basis vectors are generated and attached to the geometry as vertex attribute arrays.");
I_Method1(void, prepareNode, IN, osg::Node *, node,
Properties::NON_VIRTUAL,
__void__prepareNode__osg_Node_P1,
"prepare a Node for bump lighting, calling prepareGeometry() for each Geometry ",
"");
I_Method0(void, prepareChildren,
Properties::NON_VIRTUAL,
__void__prepareChildren,
"prepare children for bump lighting. ",
"Actually calls prepareNode() for each child ");
I_Method0(void, setUpDemo,
Properties::VIRTUAL,
__void__setUpDemo,
"set up a demo environment with predefined diffuse and normal maps, as well as texture coordinates ",
"");
I_ProtectedMethod0(bool, define_techniques,
Properties::VIRTUAL,
Properties::NON_CONST,
__bool__define_techniques,
"abstract method to be implemented in derived classes; its purpose if to create the techniques that can be used for obtaining the desired effect. ",
"You will usually call addTechnique() inside this method.");
I_SimpleProperty(int, DiffuseTextureUnit,
__int__getDiffuseTextureUnit,
__void__setDiffuseTextureUnit__int);
I_SimpleProperty(int, LightNumber,
__int__getLightNumber,
__void__setLightNumber__int);
I_SimpleProperty(int, NormalMapTextureUnit,
__int__getNormalMapTextureUnit,
__void__setNormalMapTextureUnit__int);
I_SimpleProperty(osg::Texture2D *, OverrideDiffuseTexture,
__osg_Texture2D_P1__getOverrideDiffuseTexture,
__void__setOverrideDiffuseTexture__osg_Texture2D_P1);
I_SimpleProperty(osg::Texture2D *, OverrideNormalMapTexture,
__osg_Texture2D_P1__getOverrideNormalMapTexture,
__void__setOverrideNormalMapTexture__osg_Texture2D_P1);
END_REFLECTOR