Files
OpenSceneGraph/src/osgPlugins/osg/LightSource.cpp
Robert Osfield 9b7678138f Changed the LightSource::setReferenceFrame() read code so that it doesn't
enable the culling active flag if its was already set to false.
2005-02-06 10:14:26 +00:00

85 lines
2.2 KiB
C++

#include "osg/LightSource"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool LightSource_readLocalData(Object& obj, Input& fr);
bool LightSource_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_LightSourceProxy
(
new osg::LightSource,
"LightSource",
"Object Node LightSource Group",
&LightSource_readLocalData,
&LightSource_writeLocalData
);
bool LightSource_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
LightSource& lightsource = static_cast<LightSource&>(obj);
if (fr[0].matchWord("referenceFrame"))
{
bool cullingActiveBefore = lightsource.getCullingActive();
if (fr[1].matchWord("RELATIVE_TO_ABSOLUTE") || fr[1].matchWord("ABSOLUTE"))
{
lightsource.setReferenceFrame(LightSource::ABSOLUTE_RF);
fr += 2;
iteratorAdvanced = true;
}
if (fr[1].matchWord("RELATIVE_TO_PARENTS") || fr[1].matchWord("RELATIVE"))
{
lightsource.setReferenceFrame(LightSource::RELATIVE_RF);
fr += 2;
iteratorAdvanced = true;
}
// if culling wasn't before reset it to off.
if (!cullingActiveBefore && lightsource.getCullingActive())
{
lightsource.setCullingActive(cullingActiveBefore);
}
}
osg::ref_ptr<StateAttribute> sa=fr.readStateAttribute();
osg::Light* light = dynamic_cast<Light*>(sa.get());
if (light)
{
lightsource.setLight(light);
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool LightSource_writeLocalData(const Object& obj, Output& fw)
{
const LightSource& lightsource = static_cast<const LightSource&>(obj);
fw.indent() << "referenceFrame ";
switch (lightsource.getReferenceFrame())
{
case LightSource::ABSOLUTE_RF:
fw << "ABSOLUTE\n";
break;
case LightSource::RELATIVE_RF:
default:
fw << "RELATIVE\n";
};
if (lightsource.getLight()) fw.writeObject(*lightsource.getLight());
return true;
}