Files
OpenSceneGraph/src/osgParticle/IO_FluidFrictionOperator.cpp
2002-06-05 12:44:55 +00:00

64 lines
1.8 KiB
C++

#include <osgParticle/FluidFrictionOperator>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <iostream>
bool FluidFrictionOperator_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool FluidFrictionOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy FluidFrictionOperator_Proxy
(
osgNew osgParticle::FluidFrictionOperator,
"FluidFrictionOperator",
"Object Operator FluidFrictionOperator",
FluidFrictionOperator_readLocalData,
FluidFrictionOperator_writeLocalData
);
bool FluidFrictionOperator_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osgParticle::FluidFrictionOperator &aop = static_cast<osgParticle::FluidFrictionOperator &>(obj);
bool itAdvanced = false;
float f;
if (fr[0].matchWord("fluidDensity")) {
if (fr[1].getFloat(f)) {
aop.setFluidDensity(f);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("fluidViscosity")) {
if (fr[1].getFloat(f)) {
aop.setFluidViscosity(f);
fr += 2;
itAdvanced = true;
}
}
if (fr[0].matchWord("overrideRadius")) {
if (fr[1].getFloat(f)) {
aop.setOverrideRadius(f);
fr += 2;
itAdvanced = true;
}
}
return itAdvanced;
}
bool FluidFrictionOperator_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osgParticle::FluidFrictionOperator &aop = static_cast<const osgParticle::FluidFrictionOperator &>(obj);
fw.indent() << "fluidDensity " << aop.getFluidDensity() << std::endl;
fw.indent() << "fluidViscosity " << aop.getFluidViscosity() << std::endl;
fw.indent() << "overrideRadius " << aop.getOverrideRadius();
return true;
}