46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#include <osg/Texture2DArray>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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static bool checkImages( const osg::Texture2DArray& tex )
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{
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return tex.getNumImages()>0;
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}
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static bool readImages( osgDB::InputStream& is, osg::Texture2DArray& tex )
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{
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unsigned int size = 0; is >> size >> osgDB::BEGIN_BRACKET;
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tex.setTextureDepth(size);
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for ( unsigned int i=0; i<size; ++i )
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{
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osg::Image* image = is.readImage();
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if ( image ) tex.setImage( i, image );
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}
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is >> osgDB::END_BRACKET;
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return true;
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}
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static bool writeImages( osgDB::OutputStream& os, const osg::Texture2DArray& tex )
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{
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unsigned int size = tex.getNumImages();
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os << size << osgDB::BEGIN_BRACKET << std::endl;
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for ( unsigned int i=0; i<size; ++i )
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{
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os << tex.getImage(i);
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}
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os << osgDB::END_BRACKET << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( Texture2DArray,
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new osg::Texture2DArray,
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osg::Texture2DArray,
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"osg::Object osg::StateAttribute osg::Texture osg::Texture2DArray" )
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{
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ADD_USER_SERIALIZER( Images ); // _images
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ADD_INT_SERIALIZER( TextureWidth, 0 ); // _textureWidth
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ADD_INT_SERIALIZER( TextureHeight, 0 ); // _textureHeight
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ADD_INT_SERIALIZER( TextureDepth, 0 ); // _textureDepth
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}
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