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OpenSceneGraph/src/osgPlugins/gles/PointIndexFunctor

154 lines
3.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) Cedric Pinson
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commercial and non commercial
* applications, as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
*/
#ifndef POINT_INDEX_FUNCTOR_H
#define POINT_INDEX_FUNCTOR_H
#include <osg/PrimitiveSet>
#include <osg/Array>
template<class T>
class PointIndexFunctor : public osg::PrimitiveIndexFunctor, public T
{
public:
virtual void setVertexArray(unsigned int,const osg::Vec2*)
{
}
virtual void setVertexArray(unsigned int ,const osg::Vec3* )
{
}
virtual void setVertexArray(unsigned int,const osg::Vec4* )
{
}
virtual void setVertexArray(unsigned int,const osg::Vec2d*)
{
}
virtual void setVertexArray(unsigned int ,const osg::Vec3d* )
{
}
virtual void setVertexArray(unsigned int,const osg::Vec4d* )
{
}
virtual void begin(GLenum mode)
{
_modeCache = mode;
_indexCache.clear();
}
virtual void vertex(unsigned int vert)
{
_indexCache.push_back(vert);
}
virtual void end()
{
if (!_indexCache.empty())
{
drawElements(_modeCache,_indexCache.size(),&_indexCache.front());
}
}
virtual void drawArrays(GLenum mode,GLint first,GLsizei count)
{
switch(mode)
{
case(GL_POINTS):
{
unsigned int pos=first;
for(GLsizei i=0;i<count;++i)
this->operator()(pos+i);
}
break;
default:
// can't be converted into to triangles.
break;
}
}
virtual void drawElements(GLenum mode,GLsizei count,const GLubyte* indices)
{
if (indices==0 || count==0) return;
typedef GLubyte Index;
typedef const Index* IndexPointer;
switch(mode)
{
case (GL_POINTS):
{
IndexPointer ilast = &indices[count];
for(IndexPointer iptr=indices;iptr<ilast;iptr+=1)
this->operator()(*iptr);
}
break;
default:
break;
}
}
virtual void drawElements(GLenum mode,GLsizei count,const GLushort* indices)
{
if (indices==0 || count==0) return;
typedef GLushort Index;
typedef const Index* IndexPointer;
switch(mode)
{
case (GL_POINTS):
{
IndexPointer ilast = &indices[count];
for(IndexPointer iptr=indices;iptr<ilast;iptr+=1)
this->operator()(*iptr);
}
break;
default:
break;
}
}
virtual void drawElements(GLenum mode,GLsizei count,const GLuint* indices)
{
if (indices==0 || count==0) return;
typedef GLuint Index;
typedef const Index* IndexPointer;
switch(mode)
{
case (GL_POINTS):
{
IndexPointer ilast = &indices[count];
for(IndexPointer iptr=indices;iptr<ilast;iptr+=1)
this->operator()(*iptr);
}
break;
default:
break;
}
}
GLenum _modeCache;
std::vector<GLuint> _indexCache;
};
#endif