methods, two that takes an index,two that takes a key value. Updated the ViewEventHandler so the it now uses the getMatrixManipulatorWithIndex() method to avoid previous ambiguity.
98 lines
4.8 KiB
C++
98 lines
4.8 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/ApplicationUsage>
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#include <osg/Matrixd>
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#include <osg/Node>
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#include <osg/Vec3d>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/KeySwitchMatrixManipulator>
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#include <osgGA/MatrixManipulator>
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#include <osgUtil/SceneView>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >, osgGA::KeySwitchMatrixManipulator::NamedManipulator);
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TYPE_NAME_ALIAS(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >, osgGA::KeySwitchMatrixManipulator::KeyManipMap);
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BEGIN_OBJECT_REFLECTOR(osgGA::KeySwitchMatrixManipulator)
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I_BaseType(osgGA::MatrixManipulator);
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I_Constructor0();
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I_Method0(const char *, className);
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I_Method3(void, addMatrixManipulator, IN, int, key, IN, std::string, name, IN, osgGA::MatrixManipulator *, cm);
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I_Method1(void, addNumberedMatrixManipulator, IN, osgGA::MatrixManipulator *, cm);
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I_Method0(unsigned int, getNumMatrixManipulators);
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I_Method1(void, selectMatrixManipulator, IN, unsigned int, num);
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I_Method0(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap);
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I_Method0(const osgGA::KeySwitchMatrixManipulator::KeyManipMap &, getKeyManipMap);
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I_Method0(osgGA::MatrixManipulator *, getCurrentMatrixManipulator);
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I_Method0(const osgGA::MatrixManipulator *, getCurrentMatrixManipulator);
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I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key);
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I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithIndex, IN, unsigned int, key);
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I_Method1(osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key);
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I_Method1(const osgGA::MatrixManipulator *, getMatrixManipulatorWithKey, IN, unsigned int, key);
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I_Method1(void, setMinimumDistance, IN, float, minimumDistance);
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I_Method1(void, setCoordinateFrameCallback, IN, osgGA::MatrixManipulator::CoordinateFrameCallback *, cb);
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix);
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I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, matrix);
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I_Method0(osg::Matrixd, getMatrix);
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I_Method0(osg::Matrixd, getInverseMatrix);
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I_Method0(osgUtil::SceneView::FusionDistanceMode, getFusionDistanceMode);
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I_Method0(float, getFusionDistanceValue);
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I_Method1(void, setNode, IN, osg::Node *, n);
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I_Method0(const osg::Node *, getNode);
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I_Method0(osg::Node *, getNode);
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I_MethodWithDefaults4(void, setHomePosition, IN, const osg::Vec3d &, eye, , IN, const osg::Vec3d &, center, , IN, const osg::Vec3d &, up, , IN, bool, autoComputeHomePosition, false);
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I_Method1(void, setAutoComputeHomePosition, IN, bool, flag);
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I_Method0(void, computeHomePosition);
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa);
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, ee, IN, osgGA::GUIActionAdapter &, aa);
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, us);
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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I_WriteOnlyProperty(bool, AutoComputeHomePosition);
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I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
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I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
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I_WriteOnlyProperty(osgGA::MatrixManipulator::CoordinateFrameCallback *, CoordinateFrameCallback);
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I_ReadOnlyProperty(osgGA::MatrixManipulator *, CurrentMatrixManipulator);
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I_ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode);
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I_ReadOnlyProperty(float, FusionDistanceValue);
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I_ReadOnlyProperty(osg::Matrixd, InverseMatrix);
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I_ReadOnlyProperty(osgGA::KeySwitchMatrixManipulator::KeyManipMap &, KeyManipMap);
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I_ReadOnlyProperty(osg::Matrixd, Matrix);
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I_WriteOnlyProperty(float, MinimumDistance);
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I_Property(osg::Node *, Node);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osg::ref_ptr< osgGA::MatrixManipulator >)
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I_Constructor0();
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I_Constructor1(IN, osgGA::MatrixManipulator *, t);
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I_Constructor1(IN, const osg::ref_ptr< osgGA::MatrixManipulator > &, rp);
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I_Method0(bool, valid);
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I_Method0(osgGA::MatrixManipulator *, get);
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I_Method0(const osgGA::MatrixManipulator *, get);
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I_Method0(osgGA::MatrixManipulator *, take);
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I_Method0(osgGA::MatrixManipulator *, release);
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I_ReadOnlyProperty(osgGA::MatrixManipulator *, );
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END_REFLECTOR
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STD_MAP_REFLECTOR(std::map< int COMMA osgGA::KeySwitchMatrixManipulator::NamedManipulator >);
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STD_PAIR_REFLECTOR(std::pair< std::string COMMA osg::ref_ptr< osgGA::MatrixManipulator > >);
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