144 lines
5.6 KiB
C++
144 lines
5.6 KiB
C++
#include "fbxMaterialToOsgStateSet.h"
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#include <sstream>
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#include <osgDB/ReadFile>
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#include <osgDB/FileUtils>
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#include <osgDB/FileNameUtils>
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static osg::Texture::WrapMode convertWrap(KFbxTexture::EWrapMode wrap)
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{
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return wrap == KFbxTexture::eREPEAT ?
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osg::Texture2D::REPEAT : osg::Texture2D::CLAMP_TO_EDGE;
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}
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StateSetContent
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FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
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{
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KFbxMaterialMap::const_iterator it = _kFbxMaterialMap.find(pFbxMat);
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if (it != _kFbxMaterialMap.end())
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return it->second;
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static int nbMat = 0;
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osg::ref_ptr<osg::Material> pOsgMat = new osg::Material;
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osg::ref_ptr<osg::Texture2D> pOsgTex = NULL;
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pOsgMat->setName(pFbxMat->GetName());
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const KFbxSurfaceLambert* pFbxLambert = dynamic_cast<const KFbxSurfaceLambert*>(pFbxMat);
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const KFbxProperty lProperty = pFbxMat->FindProperty(KFbxSurfaceMaterial::sDiffuse);
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if (lProperty.IsValid())
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{
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int lNbTex = lProperty.GetSrcObjectCount(KFbxTexture::ClassId);
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for (int lTextureIndex = 0; lTextureIndex < lNbTex; lTextureIndex++)
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{
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KFbxTexture* lTexture = KFbxCast<KFbxTexture>(lProperty.GetSrcObject(KFbxTexture::ClassId, lTextureIndex));
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if (lTexture)
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{
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pOsgTex = fbxTextureToOsgTexture(lTexture);
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}
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//For now only allow 1 texture
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break;
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}
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}
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if (pFbxLambert)
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{
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fbxDouble3 color = pFbxLambert->GetDiffuseColor().Get();
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double factor = pFbxLambert->GetDiffuseFactor().Get();
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pOsgMat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(
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static_cast<float>(color[0] * factor),
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static_cast<float>(color[1] * factor),
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static_cast<float>(color[2] * factor),
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static_cast<float>(1.0 - pFbxLambert->GetTransparencyFactor().Get())));
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color = pFbxLambert->GetAmbientColor().Get();
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factor = pFbxLambert->GetAmbientFactor().Get();
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pOsgMat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(
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static_cast<float>(color[0] * factor),
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static_cast<float>(color[1] * factor),
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static_cast<float>(color[2] * factor),
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1.0f));
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color = pFbxLambert->GetEmissiveColor().Get();
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factor = pFbxLambert->GetEmissiveFactor().Get();
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pOsgMat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4(
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static_cast<float>(color[0] * factor),
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static_cast<float>(color[1] * factor),
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static_cast<float>(color[2] * factor),
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1.0f));
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if (const KFbxSurfacePhong* pFbxPhong = dynamic_cast<const KFbxSurfacePhong*>(pFbxLambert))
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{
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color = pFbxPhong->GetSpecularColor().Get();
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factor = pFbxPhong->GetSpecularFactor().Get();
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pOsgMat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(
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static_cast<float>(color[0] * factor),
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static_cast<float>(color[1] * factor),
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static_cast<float>(color[2] * factor),
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1.0f));
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pOsgMat->setShininess(osg::Material::FRONT_AND_BACK,
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static_cast<float>(pFbxPhong->GetShininess().Get()));
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}
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}
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StateSetContent result(pOsgMat.release(), pOsgTex.release());
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_kFbxMaterialMap.insert(KFbxMaterialMap::value_type(pFbxMat, result));
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return result;
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}
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osg::ref_ptr<osg::Texture2D>
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FbxMaterialToOsgStateSet::fbxTextureToOsgTexture(const KFbxTexture* fbx)
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{
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ImageMap::iterator it = _imageMap.find(fbx->GetFileName());
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if (it != _imageMap.end())
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return it->second;
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osg::ref_ptr<osg::Image> pImage = NULL;
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// Warning: fbx->GetRelativeFileName() is relative TO EXECUTION DIR
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// fbx->GetFileName() is as stored initially in the FBX
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if ((pImage = osgDB::readImageFile(osgDB::concatPaths(_dir, fbx->GetFileName()), _options)) || // First try "export dir/name"
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(pImage = osgDB::readImageFile(fbx->GetFileName(), _options)) || // Then try "name" (if absolute)
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(pImage = osgDB::readImageFile(osgDB::concatPaths(_dir, fbx->GetRelativeFileName()), _options))) // Else try "current dir/name"
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{
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osg::ref_ptr<osg::Texture2D> pOsgTex = new osg::Texture2D;
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pOsgTex->setImage(pImage.get());
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pOsgTex->setWrap(osg::Texture2D::WRAP_S, convertWrap(fbx->GetWrapModeU()));
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pOsgTex->setWrap(osg::Texture2D::WRAP_T, convertWrap(fbx->GetWrapModeV()));
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_imageMap.insert(std::make_pair(fbx->GetFileName(), pOsgTex.get()));
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return pOsgTex.release();
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}
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else
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{
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return NULL;
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}
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}
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void FbxMaterialToOsgStateSet::checkInvertTransparency()
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{
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int zeroAlpha = 0, oneAlpha = 0;
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for (KFbxMaterialMap::const_iterator it = _kFbxMaterialMap.begin(); it != _kFbxMaterialMap.end(); ++it)
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{
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const osg::Material* pMaterial = it->second.first;
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float alpha = pMaterial->getDiffuse(osg::Material::FRONT).a();
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if (alpha > 0.999f)
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{
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++oneAlpha;
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}
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else if (alpha < 0.001f)
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{
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++zeroAlpha;
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}
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}
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if (zeroAlpha > oneAlpha)
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{
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//Transparency values seem to be back to front so invert them.
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for (KFbxMaterialMap::const_iterator it = _kFbxMaterialMap.begin(); it != _kFbxMaterialMap.end(); ++it)
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{
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osg::Material* pMaterial = it->second.first;
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osg::Vec4 diffuse = pMaterial->getDiffuse(osg::Material::FRONT);
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diffuse.a() = 1.0f - diffuse.a();
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pMaterial->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
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}
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}
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} |