Files
OpenSceneGraph/src/osgPlugins/fbx/fbxMaterialToOsgStateSet.cpp

144 lines
5.6 KiB
C++

#include "fbxMaterialToOsgStateSet.h"
#include <sstream>
#include <osgDB/ReadFile>
#include <osgDB/FileUtils>
#include <osgDB/FileNameUtils>
static osg::Texture::WrapMode convertWrap(KFbxTexture::EWrapMode wrap)
{
return wrap == KFbxTexture::eREPEAT ?
osg::Texture2D::REPEAT : osg::Texture2D::CLAMP_TO_EDGE;
}
StateSetContent
FbxMaterialToOsgStateSet::convert(const KFbxSurfaceMaterial* pFbxMat)
{
KFbxMaterialMap::const_iterator it = _kFbxMaterialMap.find(pFbxMat);
if (it != _kFbxMaterialMap.end())
return it->second;
static int nbMat = 0;
osg::ref_ptr<osg::Material> pOsgMat = new osg::Material;
osg::ref_ptr<osg::Texture2D> pOsgTex = NULL;
pOsgMat->setName(pFbxMat->GetName());
const KFbxSurfaceLambert* pFbxLambert = dynamic_cast<const KFbxSurfaceLambert*>(pFbxMat);
const KFbxProperty lProperty = pFbxMat->FindProperty(KFbxSurfaceMaterial::sDiffuse);
if (lProperty.IsValid())
{
int lNbTex = lProperty.GetSrcObjectCount(KFbxTexture::ClassId);
for (int lTextureIndex = 0; lTextureIndex < lNbTex; lTextureIndex++)
{
KFbxTexture* lTexture = KFbxCast<KFbxTexture>(lProperty.GetSrcObject(KFbxTexture::ClassId, lTextureIndex));
if (lTexture)
{
pOsgTex = fbxTextureToOsgTexture(lTexture);
}
//For now only allow 1 texture
break;
}
}
if (pFbxLambert)
{
fbxDouble3 color = pFbxLambert->GetDiffuseColor().Get();
double factor = pFbxLambert->GetDiffuseFactor().Get();
pOsgMat->setDiffuse(osg::Material::FRONT_AND_BACK, osg::Vec4(
static_cast<float>(color[0] * factor),
static_cast<float>(color[1] * factor),
static_cast<float>(color[2] * factor),
static_cast<float>(1.0 - pFbxLambert->GetTransparencyFactor().Get())));
color = pFbxLambert->GetAmbientColor().Get();
factor = pFbxLambert->GetAmbientFactor().Get();
pOsgMat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4(
static_cast<float>(color[0] * factor),
static_cast<float>(color[1] * factor),
static_cast<float>(color[2] * factor),
1.0f));
color = pFbxLambert->GetEmissiveColor().Get();
factor = pFbxLambert->GetEmissiveFactor().Get();
pOsgMat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4(
static_cast<float>(color[0] * factor),
static_cast<float>(color[1] * factor),
static_cast<float>(color[2] * factor),
1.0f));
if (const KFbxSurfacePhong* pFbxPhong = dynamic_cast<const KFbxSurfacePhong*>(pFbxLambert))
{
color = pFbxPhong->GetSpecularColor().Get();
factor = pFbxPhong->GetSpecularFactor().Get();
pOsgMat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(
static_cast<float>(color[0] * factor),
static_cast<float>(color[1] * factor),
static_cast<float>(color[2] * factor),
1.0f));
pOsgMat->setShininess(osg::Material::FRONT_AND_BACK,
static_cast<float>(pFbxPhong->GetShininess().Get()));
}
}
StateSetContent result(pOsgMat.release(), pOsgTex.release());
_kFbxMaterialMap.insert(KFbxMaterialMap::value_type(pFbxMat, result));
return result;
}
osg::ref_ptr<osg::Texture2D>
FbxMaterialToOsgStateSet::fbxTextureToOsgTexture(const KFbxTexture* fbx)
{
ImageMap::iterator it = _imageMap.find(fbx->GetFileName());
if (it != _imageMap.end())
return it->second;
osg::ref_ptr<osg::Image> pImage = NULL;
// Warning: fbx->GetRelativeFileName() is relative TO EXECUTION DIR
// fbx->GetFileName() is as stored initially in the FBX
if ((pImage = osgDB::readImageFile(osgDB::concatPaths(_dir, fbx->GetFileName()), _options)) || // First try "export dir/name"
(pImage = osgDB::readImageFile(fbx->GetFileName(), _options)) || // Then try "name" (if absolute)
(pImage = osgDB::readImageFile(osgDB::concatPaths(_dir, fbx->GetRelativeFileName()), _options))) // Else try "current dir/name"
{
osg::ref_ptr<osg::Texture2D> pOsgTex = new osg::Texture2D;
pOsgTex->setImage(pImage.get());
pOsgTex->setWrap(osg::Texture2D::WRAP_S, convertWrap(fbx->GetWrapModeU()));
pOsgTex->setWrap(osg::Texture2D::WRAP_T, convertWrap(fbx->GetWrapModeV()));
_imageMap.insert(std::make_pair(fbx->GetFileName(), pOsgTex.get()));
return pOsgTex.release();
}
else
{
return NULL;
}
}
void FbxMaterialToOsgStateSet::checkInvertTransparency()
{
int zeroAlpha = 0, oneAlpha = 0;
for (KFbxMaterialMap::const_iterator it = _kFbxMaterialMap.begin(); it != _kFbxMaterialMap.end(); ++it)
{
const osg::Material* pMaterial = it->second.first;
float alpha = pMaterial->getDiffuse(osg::Material::FRONT).a();
if (alpha > 0.999f)
{
++oneAlpha;
}
else if (alpha < 0.001f)
{
++zeroAlpha;
}
}
if (zeroAlpha > oneAlpha)
{
//Transparency values seem to be back to front so invert them.
for (KFbxMaterialMap::const_iterator it = _kFbxMaterialMap.begin(); it != _kFbxMaterialMap.end(); ++it)
{
osg::Material* pMaterial = it->second.first;
osg::Vec4 diffuse = pMaterial->getDiffuse(osg::Material::FRONT);
diffuse.a() = 1.0f - diffuse.a();
pMaterial->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse);
}
}
}