48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/* OpenSceneGraph example, osganimate.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include <osgViewer/Viewer>
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#include <osgDB/ReadFile>
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#include <osg/ShaderAttribute>
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osg::Node* createSceneGraph(osg::ArgumentParser& arguments)
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{
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osg::Node* node = osgDB::readNodeFiles(arguments);
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if (!node) return 0;
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osg::StateSet* stateset = node->getOrCreateStateSet();
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osg::ShaderAttribute* sa = new osg::ShaderAttribute;
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stateset->setAttribute(sa);
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return node;
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}
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int main( int argc, char **argv )
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{
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osg::ArgumentParser arguments(&argc,argv);
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osgViewer::Viewer viewer(arguments);
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osg::ref_ptr<osg::Node> scenegraph = createSceneGraph(arguments);
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if (!scenegraph) return 1;
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viewer.setSceneData(scenegraph.get());
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return viewer.run();
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}
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