Files
OpenSceneGraph/src/osg/ShaderComposer.cpp
2016-05-23 10:22:16 +01:00

247 lines
7.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
* Copyright (C) 2010-10-21 VIRES Simulationstechnologie GmbH
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/*
* mod: Holger Helmich 2010-10-21
*/
#include <osg/ShaderComposer>
#include <osg/Notify>
using namespace osg;
ShaderComposer::ShaderComposer()
{
OSG_INFO<<"ShaderComposer::ShaderComposer() "<<this<<std::endl;
}
ShaderComposer::ShaderComposer(const ShaderComposer& sa, const CopyOp& copyop):
Object(sa, copyop)
{
OSG_INFO<<"ShaderComposer::ShaderComposer(const ShaderComposer&, const CopyOp& copyop) "<<this<<std::endl;
}
ShaderComposer::~ShaderComposer()
{
OSG_INFO<<"ShaderComposer::~ShaderComposer() "<<this<<std::endl;
}
void ShaderComposer::releaseGLObjects(osg::State* state) const
{
for(ProgramMap::const_iterator itr = _programMap.begin();
itr != _programMap.end();
++itr)
{
itr->second->releaseGLObjects(state);
}
for(ShaderMainMap::const_iterator itr = _shaderMainMap.begin();
itr != _shaderMainMap.end();
++itr)
{
itr->second->releaseGLObjects(state);
}
}
osg::Program* ShaderComposer::getOrCreateProgram(const ShaderComponents& shaderComponents)
{
ProgramMap::iterator pmitr = _programMap.find(shaderComponents);
if (pmitr != _programMap.end())
{
// OSG_NOTICE<<"ShaderComposer::getOrCreateProgram(..) using cached Program"<<std::endl;
return pmitr->second.get();
}
// strip out vertex shaders
Shaders vertexShaders;
Shaders tessControlShaders;
Shaders tessEvaluationShaders;
Shaders geometryShaders;
Shaders fragmentShaders;
Shaders computeShaders;
OSG_NOTICE<<"ShaderComposer::getOrCreateProgram(shaderComponents.size()=="<<shaderComponents.size()<<std::endl;
for(ShaderComponents::const_iterator itr = shaderComponents.begin();
itr != shaderComponents.end();
++itr)
{
const ShaderComponent* sc = *itr;
for(unsigned int i=0; i<sc->getNumShaders(); ++i)
{
const Shader* shader = sc->getShader(i);
switch(shader->getType())
{
case(Shader::VERTEX):
vertexShaders.push_back(shader);
break;
case(Shader::TESSCONTROL):
tessControlShaders.push_back(shader);
break;
case(Shader::TESSEVALUATION):
tessEvaluationShaders.push_back(shader);
break;
case(Shader::GEOMETRY):
geometryShaders.push_back(shader);
break;
case(Shader::FRAGMENT):
fragmentShaders.push_back(shader);
break;
case(Shader::COMPUTE):
computeShaders.push_back(shader);
break;
case(Shader::UNDEFINED):
OSG_WARN<<"Warning: ShaderCompose::getOrCreateProgam(ShaderComponts) encounterd invalid Shader::Type."<<std::endl;
break;
}
}
}
osg::ref_ptr<osg::Program> program = new osg::Program;
if (!vertexShaders.empty())
{
addShaderToProgram(program.get(), vertexShaders);
}
if (!tessControlShaders.empty())
{
addShaderToProgram(program.get(), tessControlShaders);
}
if (!geometryShaders.empty())
{
addShaderToProgram(program.get(), geometryShaders);
}
if (!tessEvaluationShaders.empty())
{
addShaderToProgram(program.get(), tessEvaluationShaders);
}
if (!fragmentShaders.empty())
{
addShaderToProgram(program.get(), fragmentShaders);
}
if (!computeShaders.empty())
{
addShaderToProgram(program.get(), computeShaders);
}
// assign newly created program to map.
_programMap[shaderComponents] = program;
OSG_NOTICE<<"ShaderComposer::getOrCreateProgram(..) created new Program"<<std::endl;
return program.get();
}
void ShaderComposer::addShaderToProgram(Program* program, const Shaders& shaders)
{
ShaderMainMap::iterator smitr = _shaderMainMap.find(shaders);
if (smitr == _shaderMainMap.end())
{
// no vertex shader in map yet, need to compose a new main shader
osg::Shader* mainShader = composeMain(shaders);
_shaderMainMap[shaders] = mainShader;
program->addShader(mainShader);
}
else
{
program->addShader(smitr->second.get());
}
for(Shaders::const_iterator itr = shaders.begin();
itr != shaders.end();
++itr)
{
Shader* shader = const_cast<Shader*>(*itr);
if (!(shader->getShaderSource().empty()) || shader->getShaderBinary())
{
program->addShader(shader);
}
}
}
osg::Shader* ShaderComposer::composeMain(const Shaders& shaders)
{
OSG_NOTICE<<"ShaderComposer::composeMain(Shaders) shaders.size()=="<<shaders.size()<<std::endl;
// collect the shader type and the code injection from each of the contributing shaders
Shader::Type type = Shader::UNDEFINED;
Shader::CodeInjectionMap codeInjectionMap;
for(Shaders::const_iterator itr = shaders.begin();
itr != shaders.end();
++itr)
{
const Shader* shader = *itr;
if (type == Shader::UNDEFINED)
{
type = shader->getType();
}
else if (type != shader->getType())
{
OSG_NOTICE<<"Warning:ShaderComposer::composeMain() mixing different types of Shaders prohibited."<<std::endl;
continue;
}
const Shader::CodeInjectionMap& cim = shader->getCodeInjectionMap();
for(Shader::CodeInjectionMap::const_iterator citr = cim.begin();
citr != cim.end();
++citr)
{
codeInjectionMap.insert(*citr);
}
}
// collect together the different parts of the main shader
std::string before_main;
std::string in_main;
std::string after_main;
for(Shader::CodeInjectionMap::iterator citr = codeInjectionMap.begin();
citr != codeInjectionMap.end();
++citr)
{
float position = citr->first;
if (position<0.0) before_main += citr->second;
else if (position<=1.0) in_main += citr->second;
else after_main += citr->second;
}
// assembly the final main shader source
std::string full_source;
full_source += before_main;
full_source += std::string("void main(void)\n");
full_source += std::string("{\n");
full_source += in_main;
full_source += std::string("}\n");
full_source += after_main;
ref_ptr<Shader> mainShader = new Shader(type, full_source);
OSG_NOTICE<<"type =="<<type<<std::endl;
OSG_NOTICE<<"full_source == "<<std::endl<<full_source<<std::endl;
OSG_NOTICE<<"end of ShaderComposer::composeMain(Shaders)"<<std::endl<<std::endl;
_shaderMainMap[shaders] = mainShader;
return mainShader.get();
}