Files
OpenSceneGraph/include/osgViewer/api/X11/GraphicsWindowX11
Robert Osfield 822868ca31 From Mathias Froelich, "have done an interface to change the mouse cursor in the X11 graphics
window.
The win32 implementation is still in its original shape since I have no win32
implementation available.

I have chosen the enum approach for the first cut. That is benefitial since
the user does not need to track creation of mouse cursors for different
windows and displays in presence of multiple viewer windows.

The default set of available mouse shapes is the same set that was available
with glut. That set served many OpenGL applications well, so the hope is that
this is enough.

Even though, that implementation is still extensible:
I have digged out the way SDL defines new mouse cursors and added a still
documented out function prototype in the GraphicsWindow that can be used to
extend the current implemtation for arbitrary mouse shapes. That is not
implemented yet.

I hope that somebody with a win32 test system can catch up that implementation
on win32."
2007-06-01 19:43:28 +00:00

172 lines
5.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both
* a guide to use of X11/GLX and copiying directly in the case of setBorder().
* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
*/
#ifndef OSGVIEWER_GRAPHICSWINDOWX11
#define OSGVIEWER_GRAPHICSWINDOWX11 1
#include <osgViewer/GraphicsWindow>
#define GLX_GLXEXT_PROTOTYPES 1
#include <X11/X.h>
#include <GL/glx.h>
namespace osgViewer
{
class GraphicsWindowX11 : public osgViewer::GraphicsWindow
{
public:
GraphicsWindowX11(osg::GraphicsContext::Traits* traits):
_valid(false),
_display(0),
_eventDisplay(0),
_parent(0),
_window(0),
_visualInfo(0),
_glxContext(0),
_currentCursor(0),
_initialized(false),
_realized(false),
_timeOfLastCheckEvents(-1.0)
{
_traits = traits;
init();
if (valid())
{
setState( new osg::State );
getState()->setGraphicsContext(this);
if (_traits.valid() && _traits->sharedContext)
{
getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
incrementContextIDUsageCount( getState()->getContextID() );
}
else
{
getState()->setContextID( osg::GraphicsContext::createNewContextID() );
}
}
}
virtual bool valid() const { return _valid; }
/** Realise the GraphicsContext.*/
virtual bool realizeImplementation();
/** Return true if the graphics context has been realised and is ready to use.*/
virtual bool isRealizedImplementation() const { return _realized; }
/** Close the graphics context.*/
virtual void closeImplementation();
/** Make this graphics context current.*/
virtual bool makeCurrentImplementation();
/** Release the graphics context.*/
virtual bool releaseContextImplementation();
/** Swap the front and back buffers.*/
virtual void swapBuffersImplementation();
/** Check to see if any events have been generated.*/
virtual void checkEvents();
/** Set Window decoration.*/
virtual void setWindowDecoration(bool flag);
/** Get focus.*/
virtual void grabFocus();
/** Get focus on if the pointer is in this window.*/
virtual void grabFocusIfPointerInWindow();
// Override from GUIActionAdapter
virtual void requestWarpPointer(float x,float y);
/** Set the window's position and size.*/
virtual void setWindowRectangle(int x, int y, int width, int height);
/** Set mouse cursor to a specific shape.*/
virtual void setCursor(MouseCursor cursor);
/** WindowData is used to pass in the X11 window handle attached the GraphicsContext::Traits structure. */
struct WindowData : public osg::Referenced
{
WindowData(Window window):
_window(window) {}
Window _window;
};
public:
// X11 specific aces functions
Display* getDisplay() const { return _display; }
Display* getEventDisplay() const { return _eventDisplay; }
Display* getDisplayToUse() const ;
Window& getParent() { return _parent; }
Window& getWindow() { return _window; }
GLXContext& getGLXContext() { return _glxContext; }
Cursor getCurrentCursor() { return _currentCursor; }
protected:
~GraphicsWindowX11();
Cursor getOrCreateCursor(MouseCursor mouseShape);
bool createVisualInfo();
void init();
void transformMouseXY(float& x, float& y);
void adaptKey(XKeyEvent& keyevent, int& keySymbol, unsigned int& modifierMask);
bool _valid;
Display* _display;
Display* _eventDisplay;
Window _parent;
Window _window;
XVisualInfo* _visualInfo;
GLXContext _glxContext;
Cursor _currentCursor;
Atom _deleteWindow;
bool _initialized;
bool _realized;
double _timeOfLastCheckEvents;
std::map<MouseCursor,Cursor> _mouseCursorMap;
};
}
#endif