Files
OpenSceneGraph/src/osg/GeoSet.cpp
Robert Osfield a23627467b Added support for automatic deletion of osg::GeoSet's attributes, via a
default AttributeDeleteFunctor which uses delete [].  Users can create
their own handlers for the attribute memory to override this default
behavior.

Fixed a typo in ReaderWriterOBJ.cpp.
2001-12-04 22:57:40 +00:00

809 lines
22 KiB
C++

#if defined(_MSC_VER)
#pragma warning( disable : 4786 )
#endif
#include <stdio.h>
#include <math.h>
#include <float.h>
#include <osg/GeoSet>
#include <osg/Notify>
#include <osg/Statistics>
//#include <osg/mem_ptr>
using namespace osg;
GeoSet::GeoSet()
{
// we will use the a default delete functor which
// assumes that users have allocated arrays with new only
// and that now sharing of attributes exists between GeoSet's.
_adf = new AttributeDeleteFunctor;
_coords = (Vec3 *)0;
_normals = (Vec3 *)0;
_colors = (Vec4 *)0;
_tcoords = (Vec2 *)0;
_iarray = (float *)0L;
_iaformat = IA_OFF;
_ogliaformat = 0;
_numprims = 0;
_primtype = NO_TYPE;
_oglprimtype = 0xFFFF;
_needprimlen = 0;
_primLengths = (int *)0;
_numcoords = 0;
_normal_binding = BIND_OFF;
_color_binding = BIND_OFF;
_texture_binding = BIND_OFF;
_fast_path = 1;
// cout << endl << "Above allocated"<<endl;
// newMemoryAdapter<Vec3>* ma = newMemoryAdapter<Vec3>::instance();
// mem_ptr<Vec3> coords(ma->allocate(100),ma);
// cout << "Registered"<<endl;mc
}
#define INDEX_ARRAY_DELETE(A) if (A._is_ushort) delete [] A._ptr._ushort; else delete [] A._ptr._uint;
void GeoSet::AttributeDeleteFunctor::operator() (GeoSet* gset)
{
// note, delete checks for NULL so want delete NULL pointers.
delete [] gset->getPrimLengths();
delete [] gset->getCoords();
INDEX_ARRAY_DELETE(gset->getCoordIndices())
delete [] gset->getNormals();
INDEX_ARRAY_DELETE(gset->getNormalIndices());
delete [] gset->getColors();
INDEX_ARRAY_DELETE(gset->getColorIndices());
delete [] gset->getTextureCoords();
INDEX_ARRAY_DELETE(gset->getTextureIndices())
// can't delete a void* right now... interleaved arrays needs to be reimplemented with a proper pointer..
// delete [] gset->getInterleavedArray();
INDEX_ARRAY_DELETE(gset->getInterleavedIndices());
}
#undef INDEX_ARRAY_DELETE
GeoSet::~GeoSet()
{
// if attached call the adf do delete the memory.
if (_adf.valid()) (*_adf)(this);
}
void GeoSet::setColorBinding( const BindingType binding )
{
if( binding != BIND_DEFAULT &&
binding != BIND_OFF &&
binding != BIND_OVERALL &&
binding != BIND_PERPRIM &&
binding != BIND_PERVERTEX )
_color_binding = BIND_OFF;
else
_color_binding = binding;
if( _color_binding == BIND_DEFAULT )
_color_binding = BIND_PERVERTEX;
set_fast_path();
}
void GeoSet::setNormalBinding( const BindingType binding )
{
if( binding != BIND_DEFAULT &&
binding != BIND_OFF &&
binding != BIND_OVERALL &&
binding != BIND_PERPRIM &&
binding != BIND_PERVERTEX )
_normal_binding = BIND_OFF;
else
_normal_binding = binding;
if( _normal_binding == BIND_DEFAULT )
_normal_binding = BIND_PERVERTEX;
set_fast_path();
}
void GeoSet::setTextureBinding( const BindingType binding )
{
if( binding != BIND_DEFAULT &&
binding != BIND_OFF &&
binding != BIND_PERVERTEX )
_texture_binding = BIND_OFF;
else
_texture_binding = binding;
if( _texture_binding == BIND_DEFAULT )
_texture_binding = BIND_PERVERTEX;
set_fast_path();
}
void GeoSet::drawImmediateMode(State&)
{
if( _coords == (Vec3 *)0 && _iaformat == IA_OFF ) return;
// need to do this to get a valid _numcoords, _numindices & _primlength
if( _numcoords == 0 )
computeNumVerts();
if( _fast_path )
draw_fast_path();
else
draw_alternate_path();
}
void GeoSet::computeNumVerts() const
{
int i;
int numverts=0;
int flat_shaded_offset=0;
if (_primtype == FLAT_LINE_STRIP) flat_shaded_offset=_numprims;
else if (_primtype == FLAT_TRIANGLE_STRIP) flat_shaded_offset=2*_numprims;
else if (_primtype == FLAT_TRIANGLE_FAN) flat_shaded_offset=2*_numprims;
switch( _primtype )
{
case POINTS :
_primlength = 1;
numverts = _numprims * _primlength;
break;
case LINES :
_primlength = 2;
numverts = _numprims * _primlength;
break;
case TRIANGLES :
_primlength = 3;
numverts = _numprims * _primlength;
break;
case QUADS :
_primlength = 4;
numverts = _numprims * _primlength;
break;
case QUAD_STRIP :
case FLAT_TRIANGLE_FAN :
case TRIANGLE_FAN :
case LINE_LOOP :
case LINE_STRIP :
case FLAT_LINE_STRIP :
case TRIANGLE_STRIP :
case FLAT_TRIANGLE_STRIP :
case POLYGON :
_primlength = 0;
numverts = 0;
for( i = 0; i < _numprims; i++ )
numverts += _primLengths[i];
break;
default:
notify(WARN) << "Not supported primitive "<<(int)_primtype<<endl;
break;
}
if( _cindex._ptr._ushort)
{
_cindex._size = numverts;
_numcoords = _cindex.maxIndex() + 1;
}
else
{
_cindex._size = 0;
_numcoords = numverts;
}
if (_normals)
{
int nn;
switch(_normal_binding)
{
case (BIND_OFF) : nn = 0; break;
case (BIND_OVERALL) : nn = 1; break;
case (BIND_PERPRIM) : nn = getNumPrims(); break;
case (BIND_PERVERTEX) : nn = numverts-flat_shaded_offset; break;
default : nn = 0; break;
}
// calc the maximum num of normals from the index list.
if( _nindex._ptr._ushort)
{
_nindex._size = nn;
_numnormals = _nindex.maxIndex() + 1;
}
else
{
_nindex._size = 0;
_numnormals = nn;
}
}
else
{
_nindex._size = 0;
_numnormals = 0;
}
if (_colors)
{
int nn;
switch(_color_binding)
{
case (BIND_OFF) : nn = 0; break;
case (BIND_OVERALL) : nn = 1; break;
case (BIND_PERPRIM) : nn = getNumPrims(); break;
case (BIND_PERVERTEX) : nn = numverts-flat_shaded_offset; break;
default : nn = 0; break;
}
// calc the maximum num of colors from the index list.
if( _colindex._ptr._ushort)
{
_colindex._size = nn;
_numcolors = _colindex.maxIndex() + 1;
}
else
{
_colindex._size = 0;
_numcolors = nn;
}
}
else
{
_colindex._size = 0;
_numcolors = 0;
}
if (_tcoords)
{
int nn;
switch(_texture_binding)
{
case (BIND_OFF) : nn = 0; break;
case (BIND_OVERALL) : nn = 1; break;
case (BIND_PERPRIM) : nn = getNumPrims(); break;
case (BIND_PERVERTEX) : nn = numverts; break;
default : nn = 0; break;
}
// calc the maximum num of vertex from the index list.
if( _tindex._ptr._ushort)
{
_tindex._size = nn;
_numtcoords = _tindex.maxIndex() + 1;
}
else
{
_tindex._size = 0;
_numtcoords = nn;
}
}
else
{
_tindex._size = 0;
_numtcoords = 0;
}
}
const bool GeoSet::computeBound() const
{
if( _coords == (Vec3 *)0 ) return false;
if( _numcoords == 0 )
{
computeNumVerts();
}
if( _numcoords == 0 )
return false;
Vec3 center(0.0f,0.0f,0.0f);
int i;
for( i = 0; i < _numcoords; i++ )
{
center += _coords[i];
}
center /= (float)_numcoords;
_bbox.init();
for( i = 0; i < _numcoords; i++ )
{
_bbox.expandBy(_coords[i]);
}
_bbox_computed=true;
return true;
}
const bool GeoSet::check() const
{
if( _coords == (Vec3 *)0 ) return false;
if( _cindex.valid() ||
_nindex.valid() ||
_colindex.valid() ||
_tindex.valid() )
{
if( (_coords && _cindex.null()) ||
(_normals && _nindex.null()) ||
(_colors && _colindex.null()) ||
(_tcoords && _tindex.null()) )
{
notify(WARN) << "GeoSet::check() : "
"Cannot mix indexed and non-indexed attributes.\n";
return false;
}
}
return true;
}
void GeoSet::setPrimType( const PrimitiveType type )
{
switch( type )
{
case NO_TYPE: break;
case POINTS: _oglprimtype = GL_POINTS; _needprimlen = 0; break;
case LINES: _oglprimtype = GL_LINES; _needprimlen = 0; break;
case FLAT_LINE_STRIP: _oglprimtype = GL_LINE_STRIP; _needprimlen=1; break;
case LINE_STRIP: _oglprimtype = GL_LINE_STRIP; _needprimlen=1; break;
case LINE_LOOP: _oglprimtype = GL_LINE_LOOP; _needprimlen=1; break;
case TRIANGLES: _oglprimtype = GL_TRIANGLES; _needprimlen=0; break;
case FLAT_TRIANGLE_STRIP: _oglprimtype = GL_TRIANGLE_STRIP; _needprimlen=1; break;
case TRIANGLE_STRIP: _oglprimtype = GL_TRIANGLE_STRIP; _needprimlen=1; break;
case TRIANGLE_FAN: _oglprimtype = GL_TRIANGLE_FAN; _needprimlen=1; break;
case FLAT_TRIANGLE_FAN: _oglprimtype = GL_TRIANGLE_FAN; _needprimlen=1; break;
case QUADS: _oglprimtype = GL_QUADS; _needprimlen=0; break;
case QUAD_STRIP: _oglprimtype = GL_QUAD_STRIP; _needprimlen=1; break;
case POLYGON : _oglprimtype = GL_POLYGON; _needprimlen=1; break;
}
_primtype = type;
if( _primtype == FLAT_LINE_STRIP ) _flat_shaded_skip = 1;
else if( _primtype == FLAT_TRIANGLE_STRIP ) _flat_shaded_skip = 2;
else if( _primtype == FLAT_TRIANGLE_FAN ) _flat_shaded_skip = 2;
else _flat_shaded_skip = 0;
}
void GeoSet::setCoords( Vec3 *cp )
{
_coords = cp;
_cindex.setToNull();
_bbox_computed = false;
set_fast_path();
}
void GeoSet::setCoords( Vec3 *cp, ushort *ci )
{
_coords = cp;
// note the size of cindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_cindex.set(0,ci);
_bbox_computed = false;
set_fast_path();
}
void GeoSet::setCoords( Vec3 *cp, uint *ci )
{
_coords = cp;
// note the size of cindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_cindex.set(0,ci);
_bbox_computed = false;
set_fast_path();
}
void GeoSet::setCoords( Vec3 *cp, IndexPointer& ip )
{
_coords = cp;
_cindex = ip;
_bbox_computed = false;
set_fast_path();
}
void GeoSet::setNormals( Vec3 *np )
{
_normals = np;
_nindex.setToNull();
if( _normal_binding == BIND_OFF )
setNormalBinding( BIND_DEFAULT );
else
set_fast_path();
}
void GeoSet::setNormals( Vec3 *np, ushort *ni )
{
_normals = np;
// note the size of nindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_nindex.set(0,ni);
if( _normal_binding == BIND_OFF )
setNormalBinding( BIND_DEFAULT );
else
set_fast_path();
}
void GeoSet::setNormals( Vec3 *np, uint *ni )
{
_normals = np;
// note the size of nindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_nindex.set(0,ni);
if( _normal_binding == BIND_OFF )
setNormalBinding( BIND_DEFAULT );
else
set_fast_path();
}
void GeoSet::setNormals( Vec3 *cp, IndexPointer& ip )
{
_normals = cp;
_nindex = ip;
_bbox_computed = false;
if( _normal_binding == BIND_OFF )
setNormalBinding( BIND_DEFAULT );
else
set_fast_path();
}
void GeoSet::setColors( Vec4 *lp )
{
_colors = lp;
_colindex.setToNull();
if( _color_binding == BIND_OFF )
setColorBinding( BIND_DEFAULT );
else
set_fast_path();
}
void GeoSet::setColors( Vec4 *lp, ushort *coli )
{
_colors = lp;
// note the size of colindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_colindex.set(0,coli);
if( _color_binding == BIND_OFF )
setColorBinding( BIND_DEFAULT );
else
set_fast_path();
}
void GeoSet::setColors( Vec4 *lp, uint *coli )
{
_colors = lp;
// note the size of colindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_colindex.set(0,coli);
if( _color_binding == BIND_OFF )
setColorBinding( BIND_DEFAULT );
else
set_fast_path();
}
void GeoSet::setColors( Vec4 *cp, IndexPointer& ip )
{
_colors = cp;
_colindex = ip;
_bbox_computed = false;
if( _color_binding == BIND_OFF )
setColorBinding( BIND_DEFAULT );
else
set_fast_path();
}
void GeoSet::setTextureCoords( Vec2 *tc )
{
_tcoords = tc;
_tindex.setToNull();
if( _texture_binding == BIND_OFF )
setTextureBinding( BIND_DEFAULT );
else
set_fast_path();
}
void GeoSet::setTextureCoords( Vec2 *tc, ushort *ti )
{
_tcoords = tc;
// note the size of tindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_tindex.set(0,ti);
if( _texture_binding == BIND_OFF )
setTextureBinding( BIND_DEFAULT );
else
set_fast_path();
}
void GeoSet::setTextureCoords( Vec2 *tc, uint *ti )
{
_tcoords = tc;
// note the size of tindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_tindex.set(0,ti);
if( _texture_binding == BIND_OFF )
setTextureBinding( BIND_DEFAULT );
else
set_fast_path();
}
void GeoSet::setTextureCoords( Vec2 *cp, IndexPointer& ip )
{
_tcoords = cp;
_tindex = ip;
_bbox_computed = false;
if( _texture_binding == BIND_OFF )
setTextureBinding( BIND_DEFAULT );
else
set_fast_path();
}
void GeoSet::setInterleavedArray( const InterleaveArrayType format, float *pointer )
{
_iaformat = format;
_ogliaformat =
(_iaformat == IA_OFF ) ? 0 :
(_iaformat == IA_V2F ) ? GL_V2F:
(_iaformat == IA_V3F ) ? GL_V3F:
(_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F:
(_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F:
(_iaformat == IA_C3F_V3F) ? GL_C3F_V3F:
(_iaformat == IA_N3F_V3F) ? GL_N3F_V3F:
(_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F:
(_iaformat == IA_T2F_V3F) ? GL_T2F_V3F:
(_iaformat == IA_T4F_V4F) ? GL_T4F_V4F:
(_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F:
(_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F:
(_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F:
(_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F:
(_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0;
_iarray = pointer;
_iaindex.setToNull();
set_fast_path();
}
void GeoSet::setInterleavedArray( const InterleaveArrayType format, float *ia, ushort *iai )
{
_iaformat = format;
_ogliaformat =
(_iaformat == IA_OFF ) ? 0 :
(_iaformat == IA_V2F ) ? GL_V2F:
(_iaformat == IA_V3F ) ? GL_V3F:
(_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F:
(_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F:
(_iaformat == IA_C3F_V3F) ? GL_C3F_V3F:
(_iaformat == IA_N3F_V3F) ? GL_N3F_V3F:
(_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F:
(_iaformat == IA_T2F_V3F) ? GL_T2F_V3F:
(_iaformat == IA_T4F_V4F) ? GL_T4F_V4F:
(_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F:
(_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F:
(_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F:
(_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F:
(_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0;
_iarray = ia;
// note the size of _iaindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_iaindex.set(0,iai);
set_fast_path();
}
void GeoSet::setInterleavedArray( const InterleaveArrayType format, float *ia, IndexPointer& iai )
{
_iaformat = format;
_ogliaformat =
(_iaformat == IA_OFF ) ? 0 :
(_iaformat == IA_V2F ) ? GL_V2F:
(_iaformat == IA_V3F ) ? GL_V3F:
(_iaformat == IA_C4UB_V2F) ? GL_C4UB_V2F:
(_iaformat == IA_C4UB_V3F) ? GL_C4UB_V3F:
(_iaformat == IA_C3F_V3F) ? GL_C3F_V3F:
(_iaformat == IA_N3F_V3F) ? GL_N3F_V3F:
(_iaformat == IA_C4F_N3F_V3F) ? GL_C4F_N3F_V3F:
(_iaformat == IA_T2F_V3F) ? GL_T2F_V3F:
(_iaformat == IA_T4F_V4F) ? GL_T4F_V4F:
(_iaformat == IA_T2F_C4UB_V3F) ? GL_T2F_C4UB_V3F:
(_iaformat == IA_T2F_C3F_V3F) ? GL_T2F_C3F_V3F:
(_iaformat == IA_T2F_N3F_V3F) ? GL_T2F_N3F_V3F:
(_iaformat == IA_T2F_C4F_N3F_V3F) ? GL_T2F_C4F_N3F_V3F:
(_iaformat == IA_T4F_C4F_N3F_V4F) ? GL_T4F_C4F_N3F_V4F: 0;
_iarray = ia;
// note the size of _iaindex defaults 0, but will be recalculated
// automatically by computeNumVerts().
_iaindex = iai;
set_fast_path();
}
Drawable::AttributeBitMask GeoSet::suppportsAttributeOperation() const
{
// we do support coords,normals,texcoords and colors so return true.
return COORDS | NORMALS | COLORS | TEXTURE_COORDS;
}
Drawable::AttributeBitMask GeoSet::applyAttributeOperation(AttributeFunctor& auf)
{
if (_numcoords == 0) computeNumVerts();
AttributeBitMask amb = auf.getAttributeBitMask();
AttributeBitMask ramb = 0;
if ((amb & COORDS) && _coords && _numcoords)
{
// cout << "number of coords = "<<_numcoords<<endl;
// cout << " _coords = "<<_coords<<" _coords+_numcoords="<<_coords+_numcoords<<endl;
if (auf.apply(COORDS,_coords,_coords+_numcoords)) ramb = COORDS;
}
if ((amb & NORMALS) && _normals && _numnormals)
{
// cout << "number of normals = "<<_numnormals<<endl;
// cout << " _normals = "<<_normals<<" _normals+_numnormals="<<_normals+_numnormals<<endl;
if (auf.apply(NORMALS,_normals,_normals+_numnormals)) ramb = NORMALS;
}
if ((amb & COLORS) && _colors && _numcolors)
{
if (auf.apply(COLORS,_colors,_colors+_numcolors)) ramb = COLORS;
}
if ((amb & TEXTURE_COORDS) && _tcoords && _numtcoords)
{
if (auf.apply(TEXTURE_COORDS,_tcoords,_tcoords+_numtcoords)) ramb = TEXTURE_COORDS;
}
return ramb;
}
bool GeoSet::getStats(Statistics &stat)
{ // analyse the drawable GeoSet
const int np=getNumPrims(); // number of primitives in this geoset
stat.nprims += np;
const int type=getPrimType();
switch (type) {
case osg::GeoSet::POINTS:
case osg::GeoSet::LINES:
case osg::GeoSet::LINE_STRIP:
case osg::GeoSet::FLAT_LINE_STRIP:
case osg::GeoSet::LINE_LOOP:
case osg::GeoSet::TRIANGLE_STRIP:
case osg::GeoSet::FLAT_TRIANGLE_STRIP:
case osg::GeoSet::TRIANGLE_FAN:
case osg::GeoSet::FLAT_TRIANGLE_FAN:
case osg::GeoSet::QUAD_STRIP:
case osg::GeoSet::POLYGON:
stat.primtypes[type]++;
stat.primtypes[0]++;
break;
case osg::GeoSet::TRIANGLES: // should not have any lengths for tris & quads
stat.primtypes[type]++;
stat.primtypes[0]++;
stat.primlens[0]+=np;
stat.primlens[type]+=np;
stat.numprimtypes[type]+=np;
stat.primverts[type]+=3*np;
stat.primverts[0]+=3*np;
break;
case osg::GeoSet::QUADS:
stat.primtypes[type]++;
stat.primtypes[0]++;
stat.primlens[0]+=np*2;
stat.primlens[type]+=np*2; // quad is equiv to 2 triangles
stat.numprimtypes[type]+=np;
stat.primverts[type]+=4*np;
stat.primverts[0]+=4*np;
break;
case osg::GeoSet::NO_TYPE:
default:
break;
}
// now count the lengths, ie efficiency of triangulation
const int *lens=getPrimLengths(); // primitive lengths
if (lens) {
for (int i=0; i<np; i++) {
switch (type) {
case osg::GeoSet::POINTS:
case osg::GeoSet::LINES:
case osg::GeoSet::LINE_STRIP:
case osg::GeoSet::FLAT_LINE_STRIP:
case osg::GeoSet::LINE_LOOP:
case osg::GeoSet::TRIANGLES: // should not have any lengths for tris & quads
case osg::GeoSet::QUADS:
case osg::GeoSet::QUAD_STRIP:
case osg::GeoSet::POLYGON:
stat.primlens[0]+=lens[i];
stat.primlens[type]+=lens[i];
break;
case osg::GeoSet::TRIANGLE_STRIP:
case osg::GeoSet::FLAT_TRIANGLE_STRIP:
case osg::GeoSet::TRIANGLE_FAN:
case osg::GeoSet::FLAT_TRIANGLE_FAN:
stat.primlens[0]+=lens[i]-2;
stat.primlens[type]+=lens[i]-2; // tri strips & fans create lens[i]-2 triangles
break;
case osg::GeoSet::NO_TYPE:
default:
break;
}
switch (type) {
case osg::GeoSet::POINTS:
case osg::GeoSet::LINES:
case osg::GeoSet::LINE_STRIP:
case osg::GeoSet::FLAT_LINE_STRIP:
case osg::GeoSet::LINE_LOOP:
case osg::GeoSet::TRIANGLES:
case osg::GeoSet::QUADS:
case osg::GeoSet::TRIANGLE_STRIP:
case osg::GeoSet::FLAT_TRIANGLE_STRIP:
case osg::GeoSet::TRIANGLE_FAN:
case osg::GeoSet::FLAT_TRIANGLE_FAN:
case osg::GeoSet::QUAD_STRIP:
case osg::GeoSet::POLYGON:
stat.numprimtypes[0]++;
stat.numprimtypes[type]++;
stat.primverts[type]+=lens[i];
stat.primverts[0]+=lens[i];
break;
case osg::GeoSet::NO_TYPE:
default:
break;
}
}
} else { // no lengths - num prims is the length of a point set
switch (type) {
case osg::GeoSet::POINTS:
stat.numprimtypes[0]++;
stat.numprimtypes[type]++;
stat.primverts[type]+=np;
break;
}
}
return true;
}