Files
OpenSceneGraph/src/osgVolume/RayTracedTechnique.cpp
2009-01-30 17:10:27 +00:00

494 lines
16 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgVolume/RayTracedTechnique>
#include <osgVolume/VolumeTile>
#include <osg/Geometry>
#include <osg/io_utils>
#include <osg/Program>
#include <osg/TexGen>
#include <osg/Texture1D>
#include <osg/Texture2D>
#include <osg/Texture3D>
#include <osg/TransferFunction>
#include <osgDB/ReadFile>
using namespace osgVolume;
RayTracedTechnique::RayTracedTechnique()
{
}
RayTracedTechnique::RayTracedTechnique(const RayTracedTechnique& fft,const osg::CopyOp& copyop):
VolumeTechnique(fft,copyop)
{
}
RayTracedTechnique::~RayTracedTechnique()
{
}
enum ShadingModel
{
Standard,
Light,
Isosurface,
MaximumIntensityProjection
};
void RayTracedTechnique::init()
{
osg::notify(osg::NOTICE)<<"RayTracedTechnique::init()"<<std::endl;
if (!_volumeTile) return;
ShadingModel shadingModel = Isosurface;
float alphaFuncValue = 0.1;
_geode = new osg::Geode;
osg::Image* image_3d = 0;
osg::TransferFunction1D* tf = 0;
osgVolume::Locator* masterLocator = _volumeTile->getLocator();
image_3d = _volumeTile->getLayer()->getImage();
CollectPropertiesVisitor cpv;
if (_volumeTile->getLayer()->getProperty())
{
_volumeTile->getLayer()->getProperty()->accept(cpv);
}
if (cpv._isoProperty.valid())
{
shadingModel = Isosurface;
alphaFuncValue = cpv._isoProperty->getValue();
}
else if (cpv._mipProperty.valid())
{
shadingModel = MaximumIntensityProjection;
}
else if (cpv._lightingProperty.valid())
{
shadingModel = Light;
}
else
{
shadingModel = Standard;
}
if (cpv._tfProperty.valid())
{
tf = dynamic_cast<osg::TransferFunction1D*>(cpv._tfProperty->getTransferFunction());
}
if (cpv._afProperty.valid())
{
alphaFuncValue = cpv._afProperty->getValue();
}
if (_volumeTile->getLayer() && !masterLocator)
{
masterLocator = _volumeTile->getLayer()->getLocator();
}
osg::Matrix matrix;
if (masterLocator)
{
matrix = masterLocator->getTransform();
}
osg::notify(osg::NOTICE)<<"Matrix = "<<matrix<<std::endl;
osg::Texture::InternalFormatMode internalFormatMode = osg::Texture::USE_IMAGE_DATA_FORMAT;
{
osg::Texture::FilterMode minFilter = osg::Texture::LINEAR;
osg::Texture::FilterMode magFilter = osg::Texture::LINEAR;
osg::StateSet* stateset = _geode->getOrCreateStateSet();
stateset->setMode(GL_ALPHA_TEST,osg::StateAttribute::ON);
osg::Program* program = new osg::Program;
stateset->setAttribute(program);
// get shaders from source
osg::Shader* vertexShader = osgDB::readShaderFile(osg::Shader::VERTEX, "shaders/volume.vert");
if (vertexShader)
{
program->addShader(vertexShader);
}
else
{
#include "Shaders/volume_vert.cpp"
program->addShader(new osg::Shader(osg::Shader::VERTEX, volume_vert));
}
{
// set up the 3d texture itself,
// note, well set the filtering up so that mip mapping is disabled,
// gluBuild3DMipsmaps doesn't do a very good job of handled the
// imbalanced dimensions of the 256x256x4 texture.
osg::Texture3D* texture3D = new osg::Texture3D;
texture3D->setResizeNonPowerOfTwoHint(false);
texture3D->setFilter(osg::Texture3D::MIN_FILTER,minFilter);
texture3D->setFilter(osg::Texture3D::MAG_FILTER, magFilter);
texture3D->setWrap(osg::Texture3D::WRAP_R,osg::Texture3D::CLAMP_TO_EDGE);
texture3D->setWrap(osg::Texture3D::WRAP_S,osg::Texture3D::CLAMP_TO_EDGE);
texture3D->setWrap(osg::Texture3D::WRAP_T,osg::Texture3D::CLAMP_TO_EDGE);
if (image_3d->getPixelFormat()==GL_ALPHA ||
image_3d->getPixelFormat()==GL_LUMINANCE)
{
texture3D->setInternalFormatMode(osg::Texture3D::USE_USER_DEFINED_FORMAT);
texture3D->setInternalFormat(GL_INTENSITY);
}
else
{
texture3D->setInternalFormatMode(internalFormatMode);
}
texture3D->setImage(image_3d);
stateset->setTextureAttributeAndModes(0,texture3D,osg::StateAttribute::ON);
osg::Uniform* baseTextureSampler = new osg::Uniform("baseTexture",0);
stateset->addUniform(baseTextureSampler);
}
if (shadingModel==MaximumIntensityProjection)
{
if (tf)
{
osg::Texture1D* texture1D = new osg::Texture1D;
texture1D->setImage(tf->getImage());
stateset->setTextureAttributeAndModes(1,texture1D,osg::StateAttribute::ON);
osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "shaders/volume_tf_mip.frag");
if (fragmentShader)
{
program->addShader(fragmentShader);
}
else
{
#include "Shaders/volume_tf_mip_frag.cpp"
program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_tf_mip_frag));
}
osg::Uniform* tfTextureSampler = new osg::Uniform("tfTexture",1);
stateset->addUniform(tfTextureSampler);
}
else
{
osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "shaders/volume_mip.frag");
if (fragmentShader)
{
program->addShader(fragmentShader);
}
else
{
#include "Shaders/volume_mip_frag.cpp"
program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_mip_frag));
}
}
}
else if (shadingModel==Isosurface)
{
stateset->addUniform(cpv._isoProperty->getUniform());
if (tf)
{
osg::Texture1D* texture1D = new osg::Texture1D;
texture1D->setImage(tf->getImage());
texture1D->setResizeNonPowerOfTwoHint(false);
texture1D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture1D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
texture1D->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE);
stateset->setTextureAttributeAndModes(1,texture1D,osg::StateAttribute::ON);
osg::Uniform* tfTextureSampler = new osg::Uniform("tfTexture",1);
stateset->addUniform(tfTextureSampler);
osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "shaders/volume_tf_iso.frag");
if (fragmentShader)
{
program->addShader(fragmentShader);
}
else
{
#include "Shaders/volume_tf_iso_frag.cpp"
program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_tf_iso_frag));
}
}
else
{
osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "shaders/volume_iso.frag");
if (fragmentShader)
{
osg::notify(osg::NOTICE)<<"Shader found"<<std::endl;
program->addShader(fragmentShader);
}
else
{
osg::notify(osg::NOTICE)<<"No Shader found"<<std::endl;
#include "Shaders/volume_iso_frag.cpp"
program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_iso_frag));
}
}
}
else if (shadingModel==Light)
{
if (tf)
{
osg::Texture1D* texture1D = new osg::Texture1D;
texture1D->setImage(tf->getImage());
texture1D->setResizeNonPowerOfTwoHint(false);
texture1D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture1D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
texture1D->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE);
stateset->setTextureAttributeAndModes(1,texture1D,osg::StateAttribute::ON);
osg::Uniform* tfTextureSampler = new osg::Uniform("tfTexture",1);
stateset->addUniform(tfTextureSampler);
osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "shaders/volume_lit_tf.frag");
if (fragmentShader)
{
program->addShader(fragmentShader);
}
else
{
#include "Shaders/volume_lit_tf_frag.cpp"
program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_lit_tf_frag));
}
}
else
{
osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "shaders/volume_lit.frag");
if (fragmentShader)
{
program->addShader(fragmentShader);
}
else
{
#include "Shaders/volume_lit_frag.cpp"
program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_lit_frag));
}
}
}
else
{
if (tf)
{
osg::notify(osg::NOTICE)<<"Setting up TF path"<<std::endl;
osg::Texture1D* texture1D = new osg::Texture1D;
texture1D->setImage(tf->getImage());
texture1D->setResizeNonPowerOfTwoHint(false);
texture1D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
texture1D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
texture1D->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE);
stateset->setTextureAttributeAndModes(1,texture1D,osg::StateAttribute::ON);
osg::Uniform* tfTextureSampler = new osg::Uniform("tfTexture",1);
stateset->addUniform(tfTextureSampler);
osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "shaders/volume_tf.frag");
if (fragmentShader)
{
program->addShader(fragmentShader);
}
else
{
#include "Shaders/volume_tf_frag.cpp"
program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_tf_frag));
}
}
else
{
osg::Shader* fragmentShader = osgDB::readShaderFile(osg::Shader::FRAGMENT, "shaders/volume.frag");
if (fragmentShader)
{
program->addShader(fragmentShader);
}
else
{
#include "Shaders/volume_frag.cpp"
program->addShader(new osg::Shader(osg::Shader::FRAGMENT, volume_frag));
}
}
}
if (cpv._sampleDensityProperty.valid())
stateset->addUniform(cpv._sampleDensityProperty->getUniform());
else
stateset->addUniform(new osg::Uniform("SampleDensityValue",0.0005f));
if (cpv._transparencyProperty.valid())
stateset->addUniform(cpv._transparencyProperty->getUniform());
else
stateset->addUniform(new osg::Uniform("TransparencyValue",1.0f));
if (cpv._afProperty.valid())
stateset->addUniform(cpv._afProperty->getUniform());
else
stateset->addUniform(new osg::Uniform("AlphaFuncValue",alphaFuncValue));
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::ON);
osg::TexGen* texgen = new osg::TexGen;
texgen->setMode(osg::TexGen::OBJECT_LINEAR);
texgen->setPlanesFromMatrix(osg::Matrix::inverse(matrix));
stateset->setTextureAttributeAndModes(0, texgen, osg::StateAttribute::ON);
}
{
osg::Geometry* geom = new osg::Geometry;
osg::Vec3Array* coords = new osg::Vec3Array(8);
(*coords)[0] = osg::Vec3d(0.0,0.0,0.0) * matrix;
(*coords)[1] = osg::Vec3d(1.0,0.0,0.0) * matrix;
(*coords)[2] = osg::Vec3d(1.0,1.0,0.0) * matrix;
(*coords)[3] = osg::Vec3d(0.0,1.0,0.0) * matrix;
(*coords)[4] = osg::Vec3d(0.0,0.0,1.0) * matrix;
(*coords)[5] = osg::Vec3d(1.0,0.0,1.0) * matrix;
(*coords)[6] = osg::Vec3d(1.0,1.0,1.0) * matrix;
(*coords)[7] = osg::Vec3d(0.0,1.0,1.0) * matrix;
geom->setVertexArray(coords);
osg::Vec4Array* colours = new osg::Vec4Array(1);
(*colours)[0].set(1.0f,1.0f,1.0,1.0f);
geom->setColorArray(colours);
geom->setColorBinding(osg::Geometry::BIND_OVERALL);
osg::DrawElementsUShort* drawElements = new osg::DrawElementsUShort(GL_QUADS);
// bottom
drawElements->push_back(0);
drawElements->push_back(1);
drawElements->push_back(2);
drawElements->push_back(3);
// bottom
drawElements->push_back(3);
drawElements->push_back(2);
drawElements->push_back(6);
drawElements->push_back(7);
// left
drawElements->push_back(0);
drawElements->push_back(3);
drawElements->push_back(7);
drawElements->push_back(4);
// right
drawElements->push_back(5);
drawElements->push_back(6);
drawElements->push_back(2);
drawElements->push_back(1);
// front
drawElements->push_back(1);
drawElements->push_back(0);
drawElements->push_back(4);
drawElements->push_back(5);
// top
drawElements->push_back(7);
drawElements->push_back(6);
drawElements->push_back(5);
drawElements->push_back(4);
geom->addPrimitiveSet(drawElements);
_geode->addDrawable(geom);
}
}
void RayTracedTechnique::update(osgUtil::UpdateVisitor* uv)
{
// osg::notify(osg::NOTICE)<<"RayTracedTechnique:update(osgUtil::UpdateVisitor* nv):"<<std::endl;
}
void RayTracedTechnique::cull(osgUtil::CullVisitor* cv)
{
//osg::notify(osg::NOTICE)<<"RayTracedTechnique::cull(osgUtil::CullVisitor* nv)"<<std::endl;
if (_geode.valid())
{
_geode->accept(*cv);
}
}
void RayTracedTechnique::cleanSceneGraph()
{
osg::notify(osg::NOTICE)<<"RayTracedTechnique::cleanSceneGraph()"<<std::endl;
}
void RayTracedTechnique::traverse(osg::NodeVisitor& nv)
{
// osg::notify(osg::NOTICE)<<"RayTracedTechnique::traverse(osg::NodeVisitor& nv)"<<std::endl;
if (!_volumeTile) return;
// if app traversal update the frame count.
if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
{
if (_volumeTile->getDirty()) _volumeTile->init();
osgUtil::UpdateVisitor* uv = dynamic_cast<osgUtil::UpdateVisitor*>(&nv);
if (uv)
{
update(uv);
return;
}
}
else if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
{
osgUtil::CullVisitor* cv = dynamic_cast<osgUtil::CullVisitor*>(&nv);
if (cv)
{
cull(cv);
return;
}
}
if (_volumeTile->getDirty())
{
osg::notify(osg::INFO)<<"******* Doing init ***********"<<std::endl;
_volumeTile->init();
}
}