67 lines
1.4 KiB
C++
67 lines
1.4 KiB
C++
/*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or (at
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* your option) any later version. The full license is in the LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//
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// Copyright(c) 2008 Skew Matrix Software LLC.
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//
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#ifndef __FLTEXP_TEXTURE_PALETTE_MANAGER_H__
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#define __FLTEXP_TEXTURE_PALETTE_MANAGER_H__ 1
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#include "ExportOptions.h"
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#include <fstream>
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#include <map>
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namespace osg {
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class Texture2D;
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}
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namespace flt
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{
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class DataOutputStream;
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class FltExportVisitor;
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class TexturePaletteManager
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{
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public:
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TexturePaletteManager( const FltExportVisitor& nv, const ExportOptions& fltOpt );
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int add( int unit, const osg::Texture2D* texture );
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void write( DataOutputStream& dos ) const;
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protected:
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TexturePaletteManager& operator = (const TexturePaletteManager&) { return *this; }
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int _currIndex;
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typedef std::map< const osg::Texture2D*, int > TextureIndexMap;
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TextureIndexMap _indexMap;
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const FltExportVisitor& _nv;
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const ExportOptions& _fltOpt;
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};
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}
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#endif
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