by adding a ComputeTransformCallback to osg::Transform, and have now removed the recently added AutoTransform since it is nolonger required. Have also updated CullVisitor to account for the new ways for tracking transformation matrices in the scene.
127 lines
4.0 KiB
Plaintext
127 lines
4.0 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGUTIL_STATISTICS
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#define OSGUTIL_STATISTICS 1
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#include <osg/Referenced>
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#include <osg/Drawable>
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namespace osg {
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/**
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* Statistics base class. Used to extract primitive information from
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* the renderBin(s). Add a case of getStats(osgUtil::Statistics *stat)
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* for any new drawable (or drawable derived class) that you generate
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* (eg see GeoSet.cpp). There are 20 types of drawable counted - actually only
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* 14 cases can occur in reality. these represent sets of GL_POINTS, GL_LINES
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* GL_LINESTRIPS, LOOPS, TRIANGLES, TRI-fans, tristrips, quads, quadstrips etc
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* The number of triangles rendered is inferred:
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* each triangle = 1 triangle (number of vertices/3)
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* each quad = 2 triangles (nverts/2)
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* each trifan or tristrip = (length-2) triangles and so on.
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*/
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class SG_EXPORT Statistics : public osg::Referenced, public osg::Drawable::AttributeFunctor
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{
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public:
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Statistics():
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osg::Drawable::AttributeFunctor(osg::Drawable::COORDS)
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{
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reset();
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};
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enum PrimitiveType
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{
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NO_TYPE,
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POINTS,
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LINES,
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LINE_STRIP,
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FLAT_LINE_STRIP,
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LINE_LOOP,
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TRIANGLES,
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TRIANGLE_STRIP,
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FLAT_TRIANGLE_STRIP,
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TRIANGLE_FAN,
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FLAT_TRIANGLE_FAN,
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QUADS,
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QUAD_STRIP,
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POLYGON,
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IMPOSTOR
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};
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~Statistics() {}; // no dynamic allocations, so no need to free
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enum statsType
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{
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STAT_NONE, // default
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STAT_FRAMERATE, STAT_GRAPHS,
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STAT_PRIMS, STAT_PRIMSPERVIEW, STAT_PRIMSPERBIN,
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STAT_DC,
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STAT_RESTART // hint to restart the stats
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};
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void reset()
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{
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numOpaque=0, nummat=0; depth=0; stattype=STAT_NONE;
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nprims=0, nlights=0; nbins=0; nimpostor=0;
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for (int i=0; i<=POLYGON; i++) primverts[i]=numprimtypes[i]=primlens[i]=primtypes[i]=0;
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}
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void setType(statsType t) {stattype=t;}
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virtual bool apply(osg::Drawable::AttributeBitMask abm,osg::Vec3* begin,osg::Vec3* end)
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{
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if (abm == osg::Drawable::COORDS)
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{
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primverts[0] += (end-begin);
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return true;
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}
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}
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void addNumPrims(const int typ, const int nprimlen, const int numprimtype, const int primvert)
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{
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if (typ>NO_TYPE && typ<=POLYGON) {
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primtypes[0]++;
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primtypes[typ]++;
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numprimtypes[0]+=numprimtype;
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numprimtypes[typ]+=numprimtype;
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primlens[0]+=nprimlen;
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primlens[typ]+=nprimlen;
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//primverts[0]+=primvert;
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primverts[typ]+=primvert;
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}
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}
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void addOpaque() { numOpaque++;}
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void addMatrix() { nummat++;}
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void addLight(const int np) { nlights+=np;}
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void addNumPrims(const int np) { nprims += np; }
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void addImpostor(const int np) { nimpostor+= np; }
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inline const int getBins() { return nbins;}
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void setDepth(const int d) { depth=d; }
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void addBins(const int np) { nbins+= np; }
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void setBinNo(const int n) { _binNo=n;}
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public:
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int numOpaque, nummat, nbins;
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int nprims, nlights;
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int depth; // depth into bins - eg 1.1,1.2,1.3 etc
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int _binNo;
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statsType stattype;
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int nimpostor; // number of impostors rendered
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int numprimtypes[16]; // histogram of number of each type of prim
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int primtypes[16]; // histogram of number of each type of prim
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int primlens[16]; // histogram of lengths of each type of prim
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int primverts[16]; // histogram of number of vertices to be transformed
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};
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}
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#endif
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