" The code below is to show how a heirarchy of objects can be made within a scenegraph.
In other words, how there can be a parent/child relationship between objects such
that when a parent is rotated or translated, the children move is respect to it's
parent movement. A robotic arm is used in this example because this is what I'm
using OSG for."
5 lines
79 B
CMake
5 lines
79 B
CMake
SET(TARGET_SRC osgrobot.cpp )
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#### end var setup ###
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SETUP_EXAMPLE(osgrobot)
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