Files
OpenSceneGraph/src/osgParticle/ParticleSystemUpdater.cpp
Robert Osfield bf4d63f6ea Added new Node/Drawable::s/getInitialBound and Node/Drawable::s/getComputeBoundCallback
methods and reimplement computeBound so that it passes back a bounding volume rather
than modifying the local one.
2005-05-12 14:03:22 +00:00

57 lines
1.6 KiB
C++

#include <osgParticle/ParticleSystemUpdater>
#include <osg/CopyOp>
#include <osg/Node>
using namespace osg;
osgParticle::ParticleSystemUpdater::ParticleSystemUpdater()
: osg::Node(), _t0(-1)
{
setCullingActive(false);
}
osgParticle::ParticleSystemUpdater::ParticleSystemUpdater(const ParticleSystemUpdater& copy, const osg::CopyOp& copyop)
: osg::Node(copy, copyop), _t0(copy._t0)
{
ParticleSystem_Vector::const_iterator i;
for (i=copy._psv.begin(); i!=copy._psv.end(); ++i) {
_psv.push_back(static_cast<ParticleSystem* >(copyop(i->get())));
}
}
void osgParticle::ParticleSystemUpdater::traverse(osg::NodeVisitor& nv)
{
osgUtil::CullVisitor *cv = dynamic_cast<osgUtil::CullVisitor *>(&nv);
if (cv) {
if (nv.getFrameStamp())
{
double t = nv.getFrameStamp()->getReferenceTime();
if (_t0 != -1)
{
ParticleSystem_Vector::iterator i;
for (i=_psv.begin(); i!=_psv.end(); ++i)
{
if (!i->get()->isFrozen() && (i->get()->getLastFrameNumber() >= (nv.getFrameStamp()->getFrameNumber() - 1) || !i->get()->getFreezeOnCull()))
{
i->get()->update(t - _t0);
}
}
}
_t0 = t;
}
else
{
osg::notify(osg::WARN) << "osgParticle::ParticleSystemUpdater::traverse(NodeVisitor&) requires a valid FrameStamp to function, particles not updated.\n";
}
}
Node::traverse(nv);
}
osg::BoundingSphere osgParticle::ParticleSystemUpdater::computeBound() const
{
return osg::BoundingSphere();
}