Enabled texture object reuse by setting an expiry delay in the TextureObjectManager of 10 seconds - done for both osgDB::DatabasePager and TXP plugin.
597 lines
17 KiB
C++
597 lines
17 KiB
C++
/**********************************************************************
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*
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* FILE: DataInputStream.cpp
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*
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* DESCRIPTION: Implements methods to read simpel datatypes from an
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* input stream.
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*
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* CREATED BY: Rune Schmidt Jensen
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*
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* HISTORY: Created 11.03.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "DataInputStream.h"
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#include "StateSet.h"
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#include "BlendFunc.h"
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#include "Material.h"
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#include "CullFace.h"
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#include "PolygonOffset.h"
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#include "ShadeModel.h"
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#include "Point.h"
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#include "Texture2D.h"
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#include "TextureCubeMap.h"
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#include "TexEnv.h"
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#include "TexEnvCombine.h"
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#include "TexGen.h"
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#include "Group.h"
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#include "MatrixTransform.h"
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#include "Geode.h"
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#include "LightSource.h"
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#include "Billboard.h"
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#include "Sequence.h"
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#include "LOD.h"
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#include "PagedLOD.h"
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//#include "ViewPoint.h"
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#include "PositionAttitudeTransform.h"
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#include "Transform.h"
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#include "Switch.h"
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#include "OccluderNode.h"
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#include "Impostor.h"
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#include "Geometry.h"
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#include <osgDB/ReadFile>
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using namespace ive;
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using namespace std;
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DataInputStream::DataInputStream(std::istream* istream){
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_istream = istream;
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_peeking = false;
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_peekValue = 0;
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if(!istream){
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throw Exception("DataInputStream::DataInputStream(): null pointer exception in argument.");
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}
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_version = readInt();
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// Are we trying to open a binary .ive file which version are newer than this library.
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if(_version>VERSION){
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throw Exception("DataInputStream::DataInputStream(): The version found in the file is newer than this library can handle.");
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}
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}
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DataInputStream::~DataInputStream(){}
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bool DataInputStream::readBool(){
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bool b;
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_istream->read((char*)&b, BOOLSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readBool(): Failed to read boolean value.");
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return b;
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}
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char DataInputStream::readChar(){
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char c;
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_istream->read(&c, CHARSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readChar(): Failed to read char value.");
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return c;
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}
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unsigned short DataInputStream::readUShort(){
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unsigned short s;
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_istream->read((char*)&s, SHORTSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUShort(): Failed to read unsigned short value.");
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return s;
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}
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unsigned int DataInputStream::readUInt(){
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unsigned int s;
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_istream->read((char*)&s, INTSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUInt(): Failed to read unsigned int value.");
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return s;
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}
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int DataInputStream::readInt(){
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if(_peeking){
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_peeking = false;
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return _peekValue;
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}
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int i;
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_istream->read((char*)&i, INTSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readInt(): Failed to read int value.");
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return i;
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}
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/**
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* Read an integer from the stream, but
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* save it such that the next readInt call will
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* return the same integer.
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*/
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int DataInputStream::peekInt(){
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if(_peeking){
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return _peekValue;
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}
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_peekValue = readInt();
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_peeking = true;
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return _peekValue;
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}
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float DataInputStream::readFloat(){
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float f;
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_istream->read((char*)&f, FLOATSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readFloat(): Failed to read float value.");
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return f;
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}
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long DataInputStream::readLong(){
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long l;
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_istream->read((char*)&l, LONGSIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readLong(): Failed to read long value.");
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return l;
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}
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double DataInputStream::readDouble(){
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double d;
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_istream->read((char*)&d, DOUBLESIZE);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readDouble(): Failed to read double value.");
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return d;
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}
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std::string DataInputStream::readString(){
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std::string s;
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int size = readInt();
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s.resize(size);
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_istream->read((char*)s.c_str(), size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readString(): Failed to read string value.");
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return s;
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}
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void DataInputStream::readCharArray(char* data, int size){
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_istream->read(data, size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readCharArray(): Failed to read char value.");
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}
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osg::Vec2 DataInputStream::readVec2(){
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osg::Vec2 v;
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v.x()=readFloat();
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v.y()=readFloat();
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return v;
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}
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osg::Vec3 DataInputStream::readVec3(){
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osg::Vec3 v;
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v.x()=readFloat();
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v.y()=readFloat();
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v.z()=readFloat();
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return v;
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}
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osg::Vec4 DataInputStream::readVec4(){
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osg::Vec4 v;
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v.x()=readFloat();
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v.y()=readFloat();
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v.z()=readFloat();
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v.w()=readFloat();
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return v;
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}
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osg::UByte4 DataInputStream::readUByte4(){
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osg::UByte4 v;
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v.r()=readChar();
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v.g()=readChar();
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v.b()=readChar();
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v.a()=readChar();
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return v;
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}
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osg::Quat DataInputStream::readQuat(){
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osg::Quat q;
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q.set(readFloat(), readFloat(), readFloat(), readFloat());
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return q;
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}
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osg::Geometry::AttributeBinding DataInputStream::readBinding(){
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char c = readChar();
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switch((int)c){
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case 0: return osg::Geometry::BIND_OFF;
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case 1: return osg::Geometry::BIND_OVERALL;
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case 2: return osg::Geometry::BIND_PER_PRIMITIVE;
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case 3: return osg::Geometry::BIND_PER_PRIMITIVE_SET;
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case 4: return osg::Geometry::BIND_PER_VERTEX;
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default: throw Exception("Unknown binding type in DataInputStream::readBinding()");
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}
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}
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osg::Array* DataInputStream::readArray(){
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char c = readChar();
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switch((int)c){
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case 0: return readIntArray();
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case 1: return readUByteArray();
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case 2: return readUShortArray();
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case 3: return readUIntArray();
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case 4: return readUByte4Array();
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case 5: return readFloatArray();
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case 6: return readVec2Array();
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case 7: return readVec3Array();
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case 8: return readVec4Array();
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default: throw Exception("Unknown array type in DataInputStream::readArray()");
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}
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}
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osg::IntArray* DataInputStream::readIntArray(){
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int size = readInt();
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osg::IntArray* a = new osg::IntArray(size);
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_istream->read((char*)&((*a)[0]), INTSIZE*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readIntArray(): Failed to read Int array.");
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// a->reserve(size);
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// for(int i =0; i<size;i++){
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// a->push_back(readInt());
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// }
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return a;
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}
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osg::UByteArray* DataInputStream::readUByteArray(){
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int size = readInt();
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osg::UByteArray* a = new osg::UByteArray(size);
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_istream->read((char*)&((*a)[0]), CHARSIZE*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUByteArray(): Failed to read UByte array.");
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// a->reserve(size);
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// for(int i =0; i<size;i++){
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// a->push_back(readChar());
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// }
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return a;
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}
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osg::UShortArray* DataInputStream::readUShortArray(){
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int size = readInt();
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osg::UShortArray* a = new osg::UShortArray(size);
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_istream->read((char*)&((*a)[0]), SHORTSIZE*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUShortArray(): Failed to read UShort array.");
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//
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// a->reserve(size);
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// for(int i =0; i<size;i++){
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// a->push_back(readUShort());
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// }
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return a;
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}
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osg::UIntArray* DataInputStream::readUIntArray(){
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int size = readInt();
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osg::UIntArray* a = new osg::UIntArray(size);
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_istream->read((char*)&((*a)[0]), INTSIZE*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUIntArray(): Failed to read UInt array.");
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//
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// a->reserve(size);
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// for(int i =0; i<size;i++){
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// a->push_back((unsigned int)readInt());
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// }
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return a;
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}
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osg::UByte4Array* DataInputStream::readUByte4Array(){
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int size = readInt();
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osg::UByte4Array* a = new osg::UByte4Array(size);
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_istream->read((char*)&((*a)[0]), INTSIZE*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readUbyte4Array(): Failed to read UByte4 array.");
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// a->reserve(size);
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// for(int i =0; i<size;i++){
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// a->push_back(readUByte4());
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// }
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return a;
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}
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osg::FloatArray* DataInputStream::readFloatArray(){
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int size = readInt();
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osg::FloatArray* a = new osg::FloatArray(size);
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_istream->read((char*)&((*a)[0]), FLOATSIZE*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readFloatArray(): Failed to read float array.");
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// a->reserve(size);
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// for(int i =0; i<size;i++){
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// a->push_back(readFloat());
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// }
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return a;
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}
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osg::Vec2Array* DataInputStream::readVec2Array(){
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int size = readInt();
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osg::Vec2Array* a = new osg::Vec2Array(size);
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_istream->read((char*)&((*a)[0]), FLOATSIZE*2*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readVec2Array(): Failed to read Vec2 array.");
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// for(int i = 0; i < size; i++){
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// (*a)[i] = (readVec2());
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// }
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return a;
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}
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osg::Vec3Array* DataInputStream::readVec3Array(){
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int size = readInt();
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osg::Vec3Array* a = new osg::Vec3Array(size);
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_istream->read((char*)&((*a)[0]), FLOATSIZE*3*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readVec3Array(): Failed to read Vec3 array.");
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// for(int i = 0; i < size; i++){
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// (*a)[i] = readVec3();
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// }
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return a;
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}
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osg::Vec4Array* DataInputStream::readVec4Array(){
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int size = readInt();
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osg::Vec4Array* a = new osg::Vec4Array(size);
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_istream->read((char*)&((*a)[0]), FLOATSIZE*4*size);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readVec4Array(): Failed to read Vec4 array.");
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// for(int i = 0; i < size; i++){
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// (*a)[i] = (readVec4());
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// }
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return a;
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}
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osg::Matrix DataInputStream::readMatrix(){
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osg::Matrix mat;
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_istream->read((char*)(mat.ptr()), FLOATSIZE*16);
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if (_istream->rdstate() & _istream->failbit)
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throw Exception("DataInputStream::readMatrix(): Failed to read Matrix array.");
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// float* p = mat.ptr();
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// for(int i=0;i<16;i++){
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// p[i] = readFloat();
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// }
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return mat;
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}
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osg::Image* DataInputStream::readImage(std::string filename)
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{
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// If image is already read and in list
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// then just return pointer to this.
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ImageMap::iterator mitr=_imageMap.find(filename);
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if (mitr!=_imageMap.end()) mitr->second.get();
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// Image is not in list.
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// Read it from disk,
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osg::Image* image = osgDB::readImageFile(filename.c_str());
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// add it to the imageList,
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_imageMap[filename] = image;
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// and return image pointer.
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return image;
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}
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osg::StateSet* DataInputStream::readStateSet()
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{
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// Read statesets unique ID.
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int id = readInt();
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// See if stateset is already in the list.
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StateSetMap::iterator itr= _statesetMap.find(id);
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if (itr!=_statesetMap.end()) return itr->second.get();
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// StateSet is not in list.
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// Create a new stateset,
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osg::StateSet* stateset = new osg::StateSet();
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// read its properties from stream
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((ive::StateSet*)(stateset))->read(this);
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// and add it to the stateset map,
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_statesetMap[id] = stateset;
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return stateset;
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}
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osg::StateAttribute* DataInputStream::readStateAttribute()
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{
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// Read stateattributes unique ID.
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int id = readInt();
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// See if stateattribute is already in the list.
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StateAttributeMap::iterator itr= _stateAttributeMap.find(id);
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if (itr!=_stateAttributeMap.end()) return itr->second.get();
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// stateattribute is not in list.
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// Create a new stateattribute,
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osg::StateAttribute* attribute;
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int attributeID = peekInt();
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if(attributeID == IVEBLENDFUNC){
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attribute = new osg::BlendFunc();
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((ive::BlendFunc*)(attribute))->read(this);
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}
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else if(attributeID == IVEMATERIAL){
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attribute = new osg::Material();
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((ive::Material*)(attribute))->read(this);
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}
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else if(attributeID == IVECULLFACE){
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attribute = new osg::CullFace();
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((ive::CullFace*)(attribute))->read(this);
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}
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else if(attributeID == IVEPOLYGONOFFSET){
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attribute = new osg::PolygonOffset();
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((ive::PolygonOffset*)(attribute))->read(this);
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}
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else if(attributeID == IVESHADEMODEL){
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attribute = new osg::ShadeModel();
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((ive::ShadeModel*)(attribute))->read(this);
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}
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else if(attributeID == IVEPOINT){
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attribute = new osg::Point();
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((ive::Point*)(attribute))->read(this);
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}
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else if(attributeID == IVETEXTURE2D){
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attribute = new osg::Texture2D();
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((ive::Texture2D*)(attribute))->read(this);
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}
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else if(attributeID == IVETEXTURECUBEMAP){
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attribute = new osg::TextureCubeMap();
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((ive::TextureCubeMap*)(attribute))->read(this);
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}
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else if(attributeID == IVETEXENV){
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attribute = new osg::TexEnv();
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((ive::TexEnv*)(attribute))->read(this);
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}
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else if(attributeID == IVETEXENVCOMBINE){
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attribute = new osg::TexEnvCombine();
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((ive::TexEnvCombine*)(attribute))->read(this);
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}
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else if(attributeID == IVETEXGEN){
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attribute = new osg::TexGen();
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((ive::TexGen*)(attribute))->read(this);
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}
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else{
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throw Exception("Unkown StateAttribute in StateSet::read()");
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}
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// and add it to the stateattribute map,
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_stateAttributeMap[id] = attribute;
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return attribute;
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}
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osg::Drawable* DataInputStream::readDrawable()
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{
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// Read stateattributes unique ID.
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int id = readInt();
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// See if stateattribute is already in the list.
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DrawableMap::iterator itr= _drawableMap.find(id);
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if (itr!=_drawableMap.end()) return itr->second.get();
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// stateattribute is not in list.
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// Create a new stateattribute,
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int drawableTypeID = peekInt();
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osg::Drawable* drawable;
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if(drawableTypeID == IVEGEOMETRY){
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drawable = new osg::Geometry();
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((Geometry*)(drawable))->read(this);
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}
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else
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throw Exception("Unknown drawable drawableTypeIDentification in Geode::read()");
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// and add it to the stateattribute map,
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_drawableMap[id] = drawable;
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return drawable;
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}
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osg::Node* DataInputStream::readNode()
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{
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// Read node unique ID.
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int id = readInt();
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// See if node is already in the list.
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NodeMap::iterator itr= _nodeMap.find(id);
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if (itr!=_nodeMap.end()) return itr->second.get();
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// stateattribute is not in list.
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// Create a new node,
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osg::Node* node;
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int nodeTypeID= peekInt();
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if(nodeTypeID== IVEMATRIXTRANSFORM){
|
|
node = new osg::MatrixTransform();
|
|
((ive::MatrixTransform*)(node))->read(this);
|
|
}
|
|
// else if(nodeTypeID== IVEVIEWPOINT){
|
|
// node = new osgfIVE::ViewPoint();
|
|
// ((ive::ViewPoint*)(node))->read(this);
|
|
// }
|
|
else if(nodeTypeID== IVEPOSITIONATTITUDETRANSFORM){
|
|
node = new osg::PositionAttitudeTransform();
|
|
((ive::PositionAttitudeTransform*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVETRANSFORM){
|
|
node = new osg::Transform();
|
|
((ive::Transform*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVELIGHTSOURCE){
|
|
node = new osg::LightSource();
|
|
((ive::LightSource*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVESEQUENCE){
|
|
node = new osg::Sequence();
|
|
((ive::Sequence*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVELOD){
|
|
node = new osg::LOD();
|
|
((ive::LOD*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEPAGEDLOD){
|
|
node = new osg::PagedLOD();
|
|
((ive::PagedLOD*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVESWITCH){
|
|
node = new osg::Switch();
|
|
((ive::Switch*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEIMPOSTOR){
|
|
node = new osg::Impostor();
|
|
((ive::Impostor*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEOCCLUDERNODE){
|
|
node = new osg::OccluderNode();
|
|
((ive::OccluderNode*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEGROUP){
|
|
node = new osg::Group();
|
|
((ive::Group*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEBILLBOARD){
|
|
node = new osg::Billboard();
|
|
((ive::Billboard*)(node))->read(this);
|
|
}
|
|
else if(nodeTypeID== IVEGEODE){
|
|
node = new osg::Geode();
|
|
((ive::Geode*)(node))->read(this);
|
|
}
|
|
else{
|
|
throw Exception("Unknown node identification in DataInputStream::readNode()");
|
|
}
|
|
|
|
// and add it to the stateattribute map,
|
|
_nodeMap[id] = node;
|
|
|
|
return node;
|
|
}
|