modifications of the osgShadow header naming styles as well. The osgDB::Serializer header is also changed to add new Vec2 serializer macros because of the needs of osgShadow classes. It should compile fine on both Windows and Linux. But I have only done a few tests to generate .osgb, .osgt and .osgx formats with these new wrappers."
17 lines
733 B
C++
17 lines
733 B
C++
#include <osgFX/BumpMapping>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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REGISTER_OBJECT_WRAPPER( osgFX_BumpMapping,
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new osgFX::BumpMapping,
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osgFX::BumpMapping,
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"osg::Object osg::Node osg::Group osgFX::Effect osgFX::BumpMapping" )
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{
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ADD_INT_SERIALIZER( LightNumber, 0 ); // _lightnum
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ADD_INT_SERIALIZER( DiffuseTextureUnit, 1 ); // _diffuse_unit
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ADD_INT_SERIALIZER( NormalMapTextureUnit, 0 ); // _normal_unit
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ADD_OBJECT_SERIALIZER( OverrideDiffuseTexture, osg::Texture2D, NULL ); // _diffuse_tex
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ADD_OBJECT_SERIALIZER( OverrideNormalMapTexture, osg::Texture2D, NULL ); // _normal_tex
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}
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