97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
/* ************************
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Copyright Terrain Experts Inc.
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Terrain Experts Inc (TERREX) reserves all rights to this source code
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unless otherwise specified in writing by the President of TERREX.
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This copyright may be updated in the future, in which case that version
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supercedes this one.
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-------------------
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Terrex Experts Inc.
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4400 East Broadway #314
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Tucson, AZ 85711
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info@terrex.com
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Tel: (520) 323-7990
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************************
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*/
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#ifndef _trpage_compat_h_
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#define _trpage_compat_h_
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/* trpage_compat.h
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This file and the accompanying trpage_compat.cpp contain objects and procedures
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used to maintain compatibility between versions of TerraPage. In particular, the
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ability to read older versions of TerraPage and newer applications.
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*/
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/* Material Table 1.0.
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This class is used to read old 1.0 material tables and convert them
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into the 2.0 material table we're inheriting from. Users should
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never directly interact with this class.
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{secret}
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*/
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class trpgMatTable1_0 : public trpgMatTable {
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public:
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trpgMatTable1_0() { };
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trpgMatTable1_0(const trpgMatTable &);
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/* This read method overrides the one from trpgMatTable and knows
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how to read the old school material tables.
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*/
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bool Read(trpgReadBuffer &);
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/* This write method can write a 2.0 material table as 1.0
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style for backward compatibility.
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*/
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bool Write(trpgWriteBuffer &);
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protected:
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};
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/* Texture Table 1.0.
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This class is used to read old 1.0 texture tables and convert them
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into 2.0 texture tables. Users should never directly interact with
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this class.
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{secret}
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*/
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class trpgTexTable1_0 : public trpgTexTable {
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public:
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trpgTexTable1_0() { };
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trpgTexTable1_0(const trpgTexTable &);
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/* This read method overrides the one from trpgTexTable and
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knows how to read the old style texture table.
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*/
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bool Read(trpgReadBuffer &);
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/* The write method can write a 2.0 texture table as 1.0
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style for backward compatibility.
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*/
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bool Write(trpgWriteBuffer &);
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protected:
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};
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/* Texture 1.0.
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Knows how to read an old style texture.
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{secret}
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*/
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class trpgTexture1_0 : public trpgTexture {
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public:
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// Assignment operator from a regular trpgTexture
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trpgTexture1_0 operator = (const trpgTexture &);
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// Knows how to read old style textures
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bool Read(trpgReadBuffer &);
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// Can write old style textures
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bool Write(trpgWriteBuffer &);
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protected:
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};
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/* Tile Table 1.0
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Knows how to write an old style tile table.
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{secret}
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*/
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class trpgTileTable1_0 : public trpgTileTable {
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public:
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trpgTileTable1_0(const trpgTileTable &);
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// Can write old style tile table
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bool Write(trpgWriteBuffer &);
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};
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#endif
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