Files
OpenSceneGraph/src/osgManipulator/Command.cpp
Robert Osfield 19db0c1674 From Vivek Rajan, new osgManipulator library, with a few minor tweaks and rename for osgDragger to osgManipulator for build by Robert Osfield.
Vivek's email to osg-submissions:

"I'm happy to release the osgdragger nodekit to the OSG community. I
implemented the nodekit for my company, Fugro-Jason Inc., and they
have kindly agreed to open source it.

The nodekit contains a few draggers but it should be easy to build new
draggers on top of it. The design of the nodekit is based on a
SIGGRAPH 2002 course - "Design and Implementation of Direct
Manipulation in 3D". You can find the course notes at
http://www.pauliface.com/Sigg02/index.html. Reading pages 20 - 29 of
the course notes should give you a fair understanding of how the
nodekit works.

The source code also contains an example of how to use the draggers."
2007-02-11 10:33:59 +00:00

322 lines
7.1 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/Command>
#include <osgManipulator/Selection>
#include <osgManipulator/Constraint>
#include <algorithm>
using namespace osgManipulator;
///////////////////////////////////////////////////////////////////////////////
//
// Motion Command base class.
//
MotionCommand::MotionCommand() : _stage(NONE)
{
}
MotionCommand::~MotionCommand()
{
}
void MotionCommand::addSelection(Selection* selection)
{
_selectionList.push_back(selection);
}
void MotionCommand::removeSelection(Selection* selection)
{
_selectionList.erase(std::remove(_selectionList.begin(), _selectionList.end(), selection),
_selectionList.end());
}
///////////////////////////////////////////////////////////////////////////////
//
// Translate in line command.
//
TranslateInLineCommand::TranslateInLineCommand()
{
_line = new osg::LineSegment;
}
TranslateInLineCommand::TranslateInLineCommand(const osg::Vec3& s, const osg::Vec3& e)
{
_line = new osg::LineSegment(s,e);
}
TranslateInLineCommand::~TranslateInLineCommand()
{
}
bool TranslateInLineCommand::execute()
{
for (SelectionList::iterator iter = getSelectionList().begin();
iter != getSelectionList().end();
++iter)
{
(*iter)->receive(*this);
}
return true;
}
bool TranslateInLineCommand::unexecute()
{
osg::ref_ptr<TranslateInLineCommand> inverse = new TranslateInLineCommand();
*inverse = *this;
inverse->setTranslation(-_translation);
for (SelectionList::iterator iter = getSelectionList().begin();
iter != getSelectionList().end();
++iter)
{
(*iter)->receive(*inverse);
}
return true;
}
void TranslateInLineCommand::applyConstraint(const Constraint* constraint)
{
if (constraint) constraint->constrain(*this);
}
///////////////////////////////////////////////////////////////////////////////
//
// Translate in plane command.
//
TranslateInPlaneCommand::TranslateInPlaneCommand()
{
}
TranslateInPlaneCommand::TranslateInPlaneCommand(const osg::Plane& plane) : _plane(plane)
{
}
TranslateInPlaneCommand::~TranslateInPlaneCommand()
{
}
bool TranslateInPlaneCommand::execute()
{
for (SelectionList::iterator iter = getSelectionList().begin();
iter != getSelectionList().end();
++iter)
{
(*iter)->receive(*this);
}
return true;
}
bool TranslateInPlaneCommand::unexecute()
{
osg::ref_ptr<TranslateInPlaneCommand> inverse = new TranslateInPlaneCommand();
*inverse = *this;
inverse->setTranslation(-_translation);
for (SelectionList::iterator iter = getSelectionList().begin();
iter != getSelectionList().end();
++iter)
{
(*iter)->receive(*inverse);
}
return true;
}
void TranslateInPlaneCommand::applyConstraint(const Constraint* constraint)
{
if (constraint) constraint->constrain(*this);
}
///////////////////////////////////////////////////////////////////////////////
//
// Scale 1D command.
//
Scale1DCommand::Scale1DCommand() : _scale(1.0f)
{
}
Scale1DCommand::~Scale1DCommand()
{
}
bool Scale1DCommand::execute()
{
for (SelectionList::iterator iter = getSelectionList().begin();
iter != getSelectionList().end();
++iter)
{
(*iter)->receive(*this);
}
return true;
}
bool Scale1DCommand::unexecute()
{
osg::ref_ptr<Scale1DCommand> inverse = new Scale1DCommand();
*inverse = *this;
if (_scale) inverse->setScale(1.0/_scale);
for (SelectionList::iterator iter = getSelectionList().begin();
iter != getSelectionList().end();
++iter)
{
(*iter)->receive(*inverse);
}
return true;
}
void Scale1DCommand::applyConstraint(const Constraint* constraint)
{
if (constraint) constraint->constrain(*this);
}
///////////////////////////////////////////////////////////////////////////////
//
// Scale 2D command.
//
Scale2DCommand::Scale2DCommand() : _scale(1.0,1.0)
{
}
Scale2DCommand::~Scale2DCommand()
{
}
bool Scale2DCommand::execute()
{
for (SelectionList::iterator iter = getSelectionList().begin();
iter != getSelectionList().end();
++iter)
{
(*iter)->receive(*this);
}
return true;
}
bool Scale2DCommand::unexecute()
{
osg::ref_ptr<Scale2DCommand> inverse = new Scale2DCommand();
*inverse = *this;
if (_scale[0] && _scale[1])
inverse->setScale(osg::Vec2(1.0/_scale[0],1.0/_scale[1]));
for (SelectionList::iterator iter = getSelectionList().begin();
iter != getSelectionList().end();
++iter)
{
(*iter)->receive(*inverse);
}
return true;
}
void Scale2DCommand::applyConstraint(const Constraint* constraint)
{
if (constraint) constraint->constrain(*this);
}
///////////////////////////////////////////////////////////////////////////////
//
// Scale uniform command.
//
ScaleUniformCommand::ScaleUniformCommand() : _scale(1.0f)
{
}
ScaleUniformCommand::~ScaleUniformCommand()
{
}
bool ScaleUniformCommand::execute()
{
for (SelectionList::iterator iter = getSelectionList().begin();
iter != getSelectionList().end();
++iter)
{
(*iter)->receive(*this);
}
return true;
}
bool ScaleUniformCommand::unexecute()
{
osg::ref_ptr<ScaleUniformCommand> inverse = new ScaleUniformCommand();
*inverse = *this;
if (_scale) inverse->setScale(1.0/_scale);
for (SelectionList::iterator iter = getSelectionList().begin();
iter != getSelectionList().end();
++iter)
{
(*iter)->receive(*inverse);
}
return true;
}
void ScaleUniformCommand::applyConstraint(const Constraint* constraint)
{
if (constraint) constraint->constrain(*this);
}
///////////////////////////////////////////////////////////////////////////////
//
// Rotate 3D command.
//
Rotate3DCommand::Rotate3DCommand()
{
}
Rotate3DCommand::~Rotate3DCommand()
{
}
bool Rotate3DCommand::execute()
{
for (SelectionList::iterator iter = getSelectionList().begin();
iter != getSelectionList().end();
++iter)
{
(*iter)->receive(*this);
}
return true;
}
bool Rotate3DCommand::unexecute()
{
osg::ref_ptr<Rotate3DCommand> inverse = new Rotate3DCommand();
*inverse = *this;
inverse->setRotation(_rotation.inverse());
for (SelectionList::iterator iter = getSelectionList().begin();
iter != getSelectionList().end();
++iter)
{
(*iter)->receive(*inverse);
}
return true;
}
void Rotate3DCommand::applyConstraint(const Constraint* constraint)
{
if (constraint) constraint->constrain(*this);
}