Vivek's email to osg-submissions: "I'm happy to release the osgdragger nodekit to the OSG community. I implemented the nodekit for my company, Fugro-Jason Inc., and they have kindly agreed to open source it. The nodekit contains a few draggers but it should be easy to build new draggers on top of it. The design of the nodekit is based on a SIGGRAPH 2002 course - "Design and Implementation of Direct Manipulation in 3D". You can find the course notes at http://www.pauliface.com/Sigg02/index.html. Reading pages 20 - 29 of the course notes should give you a fair understanding of how the nodekit works. The source code also contains an example of how to use the draggers."
322 lines
7.1 KiB
C++
322 lines
7.1 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
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#include <osgManipulator/Command>
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#include <osgManipulator/Selection>
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#include <osgManipulator/Constraint>
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#include <algorithm>
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using namespace osgManipulator;
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///////////////////////////////////////////////////////////////////////////////
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//
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// Motion Command base class.
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//
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MotionCommand::MotionCommand() : _stage(NONE)
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{
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}
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MotionCommand::~MotionCommand()
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{
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}
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void MotionCommand::addSelection(Selection* selection)
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{
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_selectionList.push_back(selection);
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}
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void MotionCommand::removeSelection(Selection* selection)
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{
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_selectionList.erase(std::remove(_selectionList.begin(), _selectionList.end(), selection),
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_selectionList.end());
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Translate in line command.
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//
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TranslateInLineCommand::TranslateInLineCommand()
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{
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_line = new osg::LineSegment;
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}
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TranslateInLineCommand::TranslateInLineCommand(const osg::Vec3& s, const osg::Vec3& e)
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{
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_line = new osg::LineSegment(s,e);
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}
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TranslateInLineCommand::~TranslateInLineCommand()
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{
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}
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bool TranslateInLineCommand::execute()
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{
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*this);
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}
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return true;
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}
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bool TranslateInLineCommand::unexecute()
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{
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osg::ref_ptr<TranslateInLineCommand> inverse = new TranslateInLineCommand();
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*inverse = *this;
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inverse->setTranslation(-_translation);
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*inverse);
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}
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return true;
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}
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void TranslateInLineCommand::applyConstraint(const Constraint* constraint)
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{
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if (constraint) constraint->constrain(*this);
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Translate in plane command.
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//
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TranslateInPlaneCommand::TranslateInPlaneCommand()
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{
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}
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TranslateInPlaneCommand::TranslateInPlaneCommand(const osg::Plane& plane) : _plane(plane)
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{
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}
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TranslateInPlaneCommand::~TranslateInPlaneCommand()
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{
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}
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bool TranslateInPlaneCommand::execute()
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{
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*this);
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}
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return true;
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}
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bool TranslateInPlaneCommand::unexecute()
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{
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osg::ref_ptr<TranslateInPlaneCommand> inverse = new TranslateInPlaneCommand();
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*inverse = *this;
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inverse->setTranslation(-_translation);
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*inverse);
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}
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return true;
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}
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void TranslateInPlaneCommand::applyConstraint(const Constraint* constraint)
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{
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if (constraint) constraint->constrain(*this);
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Scale 1D command.
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//
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Scale1DCommand::Scale1DCommand() : _scale(1.0f)
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{
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}
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Scale1DCommand::~Scale1DCommand()
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{
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}
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bool Scale1DCommand::execute()
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{
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*this);
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}
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return true;
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}
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bool Scale1DCommand::unexecute()
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{
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osg::ref_ptr<Scale1DCommand> inverse = new Scale1DCommand();
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*inverse = *this;
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if (_scale) inverse->setScale(1.0/_scale);
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*inverse);
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}
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return true;
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}
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void Scale1DCommand::applyConstraint(const Constraint* constraint)
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{
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if (constraint) constraint->constrain(*this);
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Scale 2D command.
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//
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Scale2DCommand::Scale2DCommand() : _scale(1.0,1.0)
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{
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}
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Scale2DCommand::~Scale2DCommand()
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{
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}
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bool Scale2DCommand::execute()
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{
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*this);
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}
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return true;
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}
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bool Scale2DCommand::unexecute()
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{
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osg::ref_ptr<Scale2DCommand> inverse = new Scale2DCommand();
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*inverse = *this;
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if (_scale[0] && _scale[1])
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inverse->setScale(osg::Vec2(1.0/_scale[0],1.0/_scale[1]));
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*inverse);
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}
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return true;
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}
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void Scale2DCommand::applyConstraint(const Constraint* constraint)
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{
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if (constraint) constraint->constrain(*this);
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Scale uniform command.
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//
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ScaleUniformCommand::ScaleUniformCommand() : _scale(1.0f)
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{
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}
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ScaleUniformCommand::~ScaleUniformCommand()
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{
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}
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bool ScaleUniformCommand::execute()
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{
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*this);
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}
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return true;
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}
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bool ScaleUniformCommand::unexecute()
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{
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osg::ref_ptr<ScaleUniformCommand> inverse = new ScaleUniformCommand();
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*inverse = *this;
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if (_scale) inverse->setScale(1.0/_scale);
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*inverse);
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}
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return true;
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}
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void ScaleUniformCommand::applyConstraint(const Constraint* constraint)
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{
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if (constraint) constraint->constrain(*this);
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Rotate 3D command.
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//
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Rotate3DCommand::Rotate3DCommand()
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{
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}
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Rotate3DCommand::~Rotate3DCommand()
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{
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}
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bool Rotate3DCommand::execute()
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{
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*this);
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}
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return true;
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}
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bool Rotate3DCommand::unexecute()
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{
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osg::ref_ptr<Rotate3DCommand> inverse = new Rotate3DCommand();
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*inverse = *this;
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inverse->setRotation(_rotation.inverse());
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for (SelectionList::iterator iter = getSelectionList().begin();
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iter != getSelectionList().end();
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++iter)
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{
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(*iter)->receive(*inverse);
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}
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return true;
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}
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void Rotate3DCommand::applyConstraint(const Constraint* constraint)
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{
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if (constraint) constraint->constrain(*this);
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}
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