Files
OpenSceneGraph/src/osgPlugins/lib3ds/camera.h

61 lines
1.7 KiB
C

/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_CAMERA_H
#define INCLUDED_LIB3DS_CAMERA_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*!
* Camera object
* \ingroup camera
*/
struct _Lib3dsCamera {
Lib3dsCamera *next;
char name[64];
Lib3dsVector position;
Lib3dsVector target;
Lib3dsFloat roll;
Lib3dsFloat fov;
Lib3dsBool see_cone;
Lib3dsFloat near_range;
Lib3dsFloat far_range;
};
extern LIB3DSAPI Lib3dsCamera* lib3ds_camera_new(const char *name);
extern LIB3DSAPI void lib3ds_camera_free(Lib3dsCamera *mesh);
extern LIB3DSAPI void lib3ds_camera_dump(Lib3dsCamera *camera);
extern LIB3DSAPI Lib3dsBool lib3ds_camera_read(Lib3dsCamera *camera, FILE *f);
extern LIB3DSAPI Lib3dsBool lib3ds_camera_write(Lib3dsCamera *camera, FILE *f);
#ifdef __cplusplus
};
#endif
#endif