Files
OpenSceneGraph/src/osgPlugins/lib3ds/matrix.h
2001-09-19 21:08:56 +00:00

68 lines
2.9 KiB
C

/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_MATRIX_H
#define INCLUDED_LIB3DS_MATRIX_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
#ifndef INCLUDED_LIB3DS_TYPES_H
#include <types.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
extern LIB3DSAPI void lib3ds_matrix_zero(Lib3dsMatrix m);
extern LIB3DSAPI void lib3ds_matrix_identity(Lib3dsMatrix m);
extern LIB3DSAPI void lib3ds_matrix_copy(Lib3dsMatrix dest, Lib3dsMatrix src);
extern LIB3DSAPI void lib3ds_matrix_neg(Lib3dsMatrix m);
extern LIB3DSAPI void lib3ds_matrix_abs(Lib3dsMatrix m);
extern LIB3DSAPI void lib3ds_matrix_transpose(Lib3dsMatrix m);
extern LIB3DSAPI void lib3ds_matrix_add(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b);
extern LIB3DSAPI void lib3ds_matrix_sub(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b);
extern LIB3DSAPI void lib3ds_matrix_mul(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b);
extern LIB3DSAPI void lib3ds_matrix_scalar(Lib3dsMatrix m, Lib3dsFloat k);
extern LIB3DSAPI Lib3dsFloat lib3ds_matrix_det(Lib3dsMatrix m);
extern LIB3DSAPI void lib3ds_matrix_adjoint(Lib3dsMatrix m);
extern LIB3DSAPI Lib3dsBool lib3ds_matrix_inv(Lib3dsMatrix m);
void lib3ds_matrix_translate_xyz(Lib3dsMatrix m, Lib3dsFloat x,
Lib3dsFloat y, Lib3dsFloat z);
extern LIB3DSAPI void lib3ds_matrix_translate(Lib3dsMatrix m, Lib3dsVector t);
extern LIB3DSAPI void lib3ds_matrix_scale_xyz(Lib3dsMatrix m, Lib3dsFloat x,
Lib3dsFloat y, Lib3dsFloat z);
extern LIB3DSAPI void lib3ds_matrix_scale(Lib3dsMatrix m, Lib3dsVector s);
extern LIB3DSAPI void lib3ds_matrix_rotate_x(Lib3dsMatrix m, Lib3dsFloat phi);
extern LIB3DSAPI void lib3ds_matrix_rotate_y(Lib3dsMatrix m, Lib3dsFloat phi);
extern LIB3DSAPI void lib3ds_matrix_rotate_z(Lib3dsMatrix m, Lib3dsFloat phi);
extern LIB3DSAPI void lib3ds_matrix_rotate(Lib3dsMatrix m, Lib3dsQuat q);
extern LIB3DSAPI void lib3ds_matrix_rotate_axis(Lib3dsMatrix m,
Lib3dsVector axis, Lib3dsFloat angle);
extern LIB3DSAPI void lib3ds_matrix_camera(Lib3dsMatrix matrix, Lib3dsVector pos,
Lib3dsVector tgt, Lib3dsFloat roll);
extern LIB3DSAPI void lib3ds_matrix_dump(Lib3dsMatrix matrix);
#ifdef __cplusplus
};
#endif
#endif