68 lines
2.9 KiB
C
68 lines
2.9 KiB
C
/* -*- c -*- */
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#ifndef INCLUDED_LIB3DS_MATRIX_H
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#define INCLUDED_LIB3DS_MATRIX_H
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/*
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* The 3D Studio File Format Library
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* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
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* All rights reserved.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 2.1 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
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* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
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* License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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*/
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#ifndef INCLUDED_LIB3DS_TYPES_H
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#include <types.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern LIB3DSAPI void lib3ds_matrix_zero(Lib3dsMatrix m);
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extern LIB3DSAPI void lib3ds_matrix_identity(Lib3dsMatrix m);
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extern LIB3DSAPI void lib3ds_matrix_copy(Lib3dsMatrix dest, Lib3dsMatrix src);
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extern LIB3DSAPI void lib3ds_matrix_neg(Lib3dsMatrix m);
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extern LIB3DSAPI void lib3ds_matrix_abs(Lib3dsMatrix m);
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extern LIB3DSAPI void lib3ds_matrix_transpose(Lib3dsMatrix m);
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extern LIB3DSAPI void lib3ds_matrix_add(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b);
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extern LIB3DSAPI void lib3ds_matrix_sub(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b);
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extern LIB3DSAPI void lib3ds_matrix_mul(Lib3dsMatrix m, Lib3dsMatrix a, Lib3dsMatrix b);
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extern LIB3DSAPI void lib3ds_matrix_scalar(Lib3dsMatrix m, Lib3dsFloat k);
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extern LIB3DSAPI Lib3dsFloat lib3ds_matrix_det(Lib3dsMatrix m);
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extern LIB3DSAPI void lib3ds_matrix_adjoint(Lib3dsMatrix m);
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extern LIB3DSAPI Lib3dsBool lib3ds_matrix_inv(Lib3dsMatrix m);
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void lib3ds_matrix_translate_xyz(Lib3dsMatrix m, Lib3dsFloat x,
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Lib3dsFloat y, Lib3dsFloat z);
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extern LIB3DSAPI void lib3ds_matrix_translate(Lib3dsMatrix m, Lib3dsVector t);
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extern LIB3DSAPI void lib3ds_matrix_scale_xyz(Lib3dsMatrix m, Lib3dsFloat x,
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Lib3dsFloat y, Lib3dsFloat z);
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extern LIB3DSAPI void lib3ds_matrix_scale(Lib3dsMatrix m, Lib3dsVector s);
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extern LIB3DSAPI void lib3ds_matrix_rotate_x(Lib3dsMatrix m, Lib3dsFloat phi);
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extern LIB3DSAPI void lib3ds_matrix_rotate_y(Lib3dsMatrix m, Lib3dsFloat phi);
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extern LIB3DSAPI void lib3ds_matrix_rotate_z(Lib3dsMatrix m, Lib3dsFloat phi);
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extern LIB3DSAPI void lib3ds_matrix_rotate(Lib3dsMatrix m, Lib3dsQuat q);
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extern LIB3DSAPI void lib3ds_matrix_rotate_axis(Lib3dsMatrix m,
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Lib3dsVector axis, Lib3dsFloat angle);
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extern LIB3DSAPI void lib3ds_matrix_camera(Lib3dsMatrix matrix, Lib3dsVector pos,
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Lib3dsVector tgt, Lib3dsFloat roll);
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extern LIB3DSAPI void lib3ds_matrix_dump(Lib3dsMatrix matrix);
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#ifdef __cplusplus
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};
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#endif
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#endif
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