Files
OpenSceneGraph/src/osgPlugins/lib3ds/node.h

170 lines
4.3 KiB
C

/* -*- c -*- */
#ifndef INCLUDED_LIB3DS_NODE_H
#define INCLUDED_LIB3DS_NODE_H
/*
* The 3D Studio File Format Library
* Copyright (C) 1996-2001 by J.E. Hoffmann <je-h@gmx.net>
* All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2.1 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public
* License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Id$
*/
#ifndef INCLUDED_LIB3DS_TRACKS_H
#include <tracks.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
/*!
* Scene graph ambient color node data
* \ingroup node
*/
typedef struct _Lib3dsAmbientData {
Lib3dsRgb col;
Lib3dsLin3Track col_track;
} Lib3dsAmbientData;
/*!
* Scene graph object instance node data
* \ingroup node
*/
typedef struct _Lib3dsObjectData {
Lib3dsVector pivot;
char instance[64];
Lib3dsVector bbox_min;
Lib3dsVector bbox_max;
Lib3dsVector pos;
Lib3dsLin3Track pos_track;
Lib3dsQuat rot;
Lib3dsQuatTrack rot_track;
Lib3dsVector scl;
Lib3dsLin3Track scl_track;
Lib3dsFloat morph_smooth;
char morph[64];
Lib3dsMorphTrack morph_track;
Lib3dsBool hide;
Lib3dsBoolTrack hide_track;
} Lib3dsObjectData;
/*!
* Scene graph camera node data
* \ingroup node
*/
typedef struct _Lib3dsCameraData {
Lib3dsVector pos;
Lib3dsLin3Track pos_track;
Lib3dsFloat fov;
Lib3dsLin1Track fov_track;
Lib3dsFloat roll;
Lib3dsLin1Track roll_track;
} Lib3dsCameraData;
/*!
* Scene graph camera target node data
* \ingroup node
*/
typedef struct _Lib3dsTargetData {
Lib3dsVector pos;
Lib3dsLin3Track pos_track;
} Lib3dsTargetData;
/*!
* Scene graph light node data
* \ingroup node
*/
typedef struct _Lib3dsLightData {
Lib3dsVector pos;
Lib3dsLin3Track pos_track;
Lib3dsRgb col;
Lib3dsLin3Track col_track;
Lib3dsFloat hotspot;
Lib3dsLin1Track hotspot_track;
Lib3dsFloat falloff;
Lib3dsLin1Track falloff_track;
Lib3dsFloat roll;
Lib3dsLin1Track roll_track;
} Lib3dsLightData;
/*!
* Scene graph spotlight target node data
* \ingroup node
*/
typedef struct _Lib3dsSpotData {
Lib3dsVector pos;
Lib3dsLin3Track pos_track;
} Lib3dsSpotData;
/*!
* Scene graph node data union
* \ingroup node
*/
typedef union _Lib3dsNodeData {
Lib3dsAmbientData ambient;
Lib3dsObjectData object;
Lib3dsCameraData camera;
Lib3dsTargetData target;
Lib3dsLightData light;
Lib3dsSpotData spot;
} Lib3dsNodeData;
/*!
* \ingroup node
*/
#define LIB3DS_NO_PARENT 65535
/*!
* Scene graph node
* \ingroup node
*/
struct _Lib3dsNode {
Lib3dsUserData user;
Lib3dsNode *next;\
Lib3dsNode *childs;\
Lib3dsNode *parent;\
Lib3dsNodeTypes type;\
Lib3dsWord node_id;\
char name[64];\
Lib3dsWord flags1;\
Lib3dsWord flags2;\
Lib3dsWord parent_id;
Lib3dsMatrix matrix;
Lib3dsNodeData data;
};
extern LIB3DSAPI Lib3dsNode* lib3ds_node_new_ambient();
extern LIB3DSAPI Lib3dsNode* lib3ds_node_new_object();
extern LIB3DSAPI Lib3dsNode* lib3ds_node_new_camera();
extern LIB3DSAPI Lib3dsNode* lib3ds_node_new_target();
extern LIB3DSAPI Lib3dsNode* lib3ds_node_new_light();
extern LIB3DSAPI Lib3dsNode* lib3ds_node_new_spot();
extern LIB3DSAPI void lib3ds_node_free(Lib3dsNode *node);
extern LIB3DSAPI void lib3ds_node_eval(Lib3dsNode *node, Lib3dsFloat t);
extern LIB3DSAPI Lib3dsNode* lib3ds_node_by_name(Lib3dsNode *node, const char* name,
Lib3dsNodeTypes type);
extern LIB3DSAPI Lib3dsNode* lib3ds_node_by_id(Lib3dsNode *node, Lib3dsWord node_id);
extern LIB3DSAPI void lib3ds_node_dump(Lib3dsNode *node, Lib3dsIntd level);
extern LIB3DSAPI Lib3dsBool lib3ds_node_read(Lib3dsNode *node, Lib3dsFile *file, FILE *f);
extern LIB3DSAPI Lib3dsBool lib3ds_node_write(Lib3dsNode *node, Lib3dsFile *file, FILE *f);
#ifdef __cplusplus
};
#endif
#endif