46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Object>
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#include <osg/Vec3>
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#include <osgParticle/AccelOperator>
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#include <osgParticle/Particle>
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#include <osgParticle/Program>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgParticle::AccelOperator)
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I_BaseType(osgParticle::Operator);
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I_Constructor0();
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I_ConstructorWithDefaults2(IN, const osgParticle::AccelOperator &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method0(const osg::Vec3 &, getAcceleration);
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I_Method1(void, setAcceleration, IN, const osg::Vec3 &, v);
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I_MethodWithDefaults1(void, setToGravity, IN, float, scale, 1);
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I_Method2(void, operate, IN, osgParticle::Particle *, P, IN, double, dt);
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I_Method1(void, beginOperate, IN, osgParticle::Program *, prg);
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I_Property(const osg::Vec3 &, Acceleration);
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I_WriteOnlyProperty(float, ToGravity);
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END_REFLECTOR
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