Files
OpenSceneGraph/src/osgWrappers/osgParticle/RadialShooter.cpp
Robert Osfield d2533dfcc0 Updated wrappers
2006-09-01 13:34:05 +00:00

56 lines
2.3 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
#include <osgParticle/Particle>
#include <osgParticle/RadialShooter>
#include <osgParticle/range>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::RadialShooter)
I_BaseType(osgParticle::Shooter);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgParticle::RadialShooter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, libraryName);
I_Method0(const char *, className);
I_Method0(const osgParticle::rangef &, getThetaRange);
I_Method1(void, setThetaRange, IN, const osgParticle::rangef &, r);
I_Method2(void, setThetaRange, IN, float, r1, IN, float, r2);
I_Method0(const osgParticle::rangef &, getPhiRange);
I_Method1(void, setPhiRange, IN, const osgParticle::rangef &, r);
I_Method2(void, setPhiRange, IN, float, r1, IN, float, r2);
I_Method0(const osgParticle::rangef &, getInitialSpeedRange);
I_Method1(void, setInitialSpeedRange, IN, const osgParticle::rangef &, r);
I_Method2(void, setInitialSpeedRange, IN, float, r1, IN, float, r2);
I_Method0(const osgParticle::rangev3 &, getInitialRotationalSpeedRange);
I_Method1(void, setInitialRotationalSpeedRange, IN, const osgParticle::rangev3 &, r);
I_Method2(void, setInitialRotationalSpeedRange, IN, const osg::Vec3 &, r1, IN, const osg::Vec3 &, r2);
I_Method1(void, shoot, IN, osgParticle::Particle *, P);
I_Property(const osgParticle::rangev3 &, InitialRotationalSpeedRange);
I_Property(const osgParticle::rangef &, InitialSpeedRange);
I_Property(const osgParticle::rangef &, PhiRange);
I_Property(const osgParticle::rangef &, ThetaRange);
END_REFLECTOR