44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
#ifndef OSG_TEXMAT
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#define OSG_TEXMAT 1
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#include <osg/StateAttribute>
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#include <osg/Matrix>
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namespace osg {
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/** Texture Matrix state class for encapsulating OpenGL texture matrix functionality.*/
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class SG_EXPORT TexMat : public StateAttribute
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{
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public :
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TexMat( void );
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virtual Object* clone() const { return new TexMat(); }
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const TexMat*>(obj)!=NULL; }
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virtual const char* className() const { return "TexMat"; }
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virtual const Type getType() const { return TEXMAT; }
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/** Set the texture matrix */
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inline void setMatrix(const Matrix& matrix) { _matrix = matrix; }
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/** Get the texture matrix */
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inline Matrix& getMatrix() { return _matrix; }
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/** Get the const texture matrix */
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inline const Matrix& getMatrix() const { return _matrix; }
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/** apply as OpenGL texture matrix.*/
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virtual void apply(State& state) const;
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protected:
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virtual ~TexMat( void );
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Matrix _matrix;
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};
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};
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#endif
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