Files
OpenSceneGraph/src/osgAnimation/LinkVisitor.cpp
2010-05-28 16:07:09 +00:00

88 lines
2.6 KiB
C++

/* -*-c++-*-
* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgAnimation/LinkVisitor>
#include <osgAnimation/AnimationUpdateCallback>
#include <osg/Notify>
#include <osg/Geode>
using namespace osgAnimation;
LinkVisitor::LinkVisitor() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
_nbLinkedTarget = 0;
}
void LinkVisitor::reset()
{
_nbLinkedTarget = 0;
}
AnimationList& LinkVisitor::getAnimationList()
{
return _animations;
}
void LinkVisitor::link(AnimationUpdateCallbackBase* cb)
{
int result = 0;
for (int i = 0; i < (int)_animations.size(); i++)
{
result += cb->link(_animations[i].get());
_nbLinkedTarget += result;
}
OSG_NOTICE << "LinkVisitor links " << result << " for \"" << cb->getName() << '"' << std::endl;
}
void LinkVisitor::handle_stateset(osg::StateSet* stateset)
{
if (!stateset)
return;
osg::StateSet::AttributeList& attr = stateset->getAttributeList();
for (osg::StateSet::AttributeList::iterator it = attr.begin(); it != attr.end(); ++it)
{
osg::StateAttribute* sattr = it->second.first.get();
osgAnimation::AnimationUpdateCallbackBase* cb = dynamic_cast<osgAnimation::AnimationUpdateCallbackBase*>(sattr->getUpdateCallback());
if (cb)
link(cb);
}
}
void LinkVisitor::apply(osg::Node& node)
{
osg::StateSet* st = node.getStateSet();
if (st)
handle_stateset(st);
osg::NodeCallback* cb = node.getUpdateCallback();
while (cb)
{
osgAnimation::AnimationUpdateCallbackBase* cba = dynamic_cast<osgAnimation::AnimationUpdateCallbackBase*>(cb);
if (cba)
link(cba);
cb = cb->getNestedCallback();
}
traverse(node);
}
void LinkVisitor::apply(osg::Geode& node)
{
for (unsigned int i = 0; i < node.getNumDrawables(); i++)
{
osg::Drawable* drawable = node.getDrawable(i);
if (drawable && drawable->getStateSet())
handle_stateset(drawable->getStateSet());
}
apply(static_cast<osg::Node&>(node));
}