Files
OpenSceneGraph/src/osgAnimation/MorphGeometry.cpp
Robert Osfield ae50d8d956 From Roland Smeenk & Cedric Pinson,
"Summary of changes:
From Roland
-Added MorphGeometry
-Bone Bindmatrix is only calculated if needed
-osgAnimation plugin now supports all available channel types (before only linear vec3 or quat channels)
-osgAnimation plugin now supports MorphGeometry
-osgAnimation plugin now supports animation and channel weights, animation playmode, duration and starttime
-removed osgAnimationManager.cpp from CMakeList

From Cedric
-fixed the last_update field (it was only updated at the first update) in BasicAnimationManager.cpp
- Refactore some part of MorphGeometry minor changes
- Add osganimationmorph as example
"
2009-03-09 17:38:39 +00:00

278 lines
9.3 KiB
C++

/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors:
*
* Roland Smeenk
* Cedric Pinson <mornifle@plopbyte.net>
*
*/
#include <osg/Geode>
#include <osgAnimation/MorphGeometry>
#include <stdlib.h>
using namespace osgAnimation;
MorphGeometry::MorphGeometry() :
_dirty(false),
_method(NORMALIZED),
_morphNormals(true)
{
setUseDisplayList(false);
setUpdateCallback(new UpdateVertex);
setDataVariance(osg::Object::DYNAMIC);
setUseVertexBufferObjects(true);
}
MorphGeometry::MorphGeometry(const osg::Geometry& b) :
osg::Geometry(b, osg::CopyOp::DEEP_COPY_ARRAYS),
_dirty(false),
_method(NORMALIZED),
_morphNormals(true)
{
setUseDisplayList(false);
setUpdateCallback(new UpdateVertex);
setDataVariance(osg::Object::DYNAMIC);
setUseVertexBufferObjects(true);
if (b.getInternalOptimizedGeometry())
computeInternalOptimizedGeometry();
}
MorphGeometry::MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop) :
osg::Geometry(b,copyop),
_dirty(b._dirty),
_method(b._method),
_morphTargets(b._morphTargets),
_positionSource(b._positionSource),
_normalSource(b._normalSource),
_morphNormals(b._morphNormals)
{
setUseDisplayList(false);
setUseVertexBufferObjects(true);
if (b.getInternalOptimizedGeometry())
computeInternalOptimizedGeometry();
}
void MorphGeometry::transformSoftwareMethod()
{
if (_dirty)
{
// See if we have an internal optimized geometry
osg::Geometry* morphGeometry = this;
if (_internalOptimizedGeometry.valid())
morphGeometry = _internalOptimizedGeometry;
osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(morphGeometry->getVertexArray());
if (pos && _positionSource.size() != pos->size())
{
_positionSource = std::vector<osg::Vec3>(pos->begin(),pos->end());
pos->setDataVariance(osg::Object::DYNAMIC);
}
osg::Vec3Array* normal = dynamic_cast<osg::Vec3Array*>(morphGeometry->getNormalArray());
if (normal && _normalSource.size() != normal->size())
{
_normalSource = std::vector<osg::Vec3>(normal->begin(),normal->end());
normal->setDataVariance(osg::Object::DYNAMIC);
}
if (!_positionSource.empty())
{
bool initialized = false;
if (_method == NORMALIZED)
{
// base * 1 - (sum of weights) + sum of (weight * target)
float baseWeight = 0;
for (unsigned int i=0; i < _morphTargets.size(); i++)
{
baseWeight += _morphTargets[i].getWeight();
}
baseWeight = 1 - baseWeight;
if (baseWeight != 0)
{
initialized = true;
for (unsigned int i=0; i < pos->size(); i++)
{
(*pos)[i] = _positionSource[i] * baseWeight;
}
if (_morphNormals)
{
for (unsigned int i=0; i < normal->size(); i++)
{
(*normal)[i] = _normalSource[i] * baseWeight;
}
}
}
}
else //if (_method == RELATIVE)
{
// base + sum of (weight * target)
initialized = true;
for (unsigned int i=0; i < pos->size(); i++)
{
(*pos)[i] = _positionSource[i];
}
if (_morphNormals)
{
for (unsigned int i=0; i < normal->size(); i++)
{
(*normal)[i] = _normalSource[i];
}
}
}
for (unsigned int i=0; i < _morphTargets.size(); i++)
{
if (_morphTargets[i].getWeight() > 0)
{
// See if any the targets use the internal optimized geometry
osg::Geometry* targetGeometry = _morphTargets[i].getGeometry()->getInternalOptimizedGeometry();
if (!targetGeometry)
targetGeometry = _morphTargets[i].getGeometry();
osg::Vec3Array* targetPos = dynamic_cast<osg::Vec3Array*>(targetGeometry->getVertexArray());
osg::Vec3Array* targetNormals = dynamic_cast<osg::Vec3Array*>(targetGeometry->getNormalArray());
if (initialized)
{
// If vertices are initialized, add the morphtargets
for (unsigned int j=0; j < pos->size(); j++)
{
(*pos)[j] += (*targetPos)[j] * _morphTargets[i].getWeight();
}
if (_morphNormals)
{
for (unsigned int j=0; j < normal->size(); j++)
{
(*normal)[j] += (*targetNormals)[j] * _morphTargets[i].getWeight();
}
}
}
else
{
// If not initialized, initialize with this morph target
initialized = true;
for (unsigned int j=0; j < pos->size(); j++)
{
(*pos)[j] = (*targetPos)[j] * _morphTargets[i].getWeight();
}
if (_morphNormals)
{
for (unsigned int j=0; j < normal->size(); j++)
{
(*normal)[j] = (*targetNormals)[j] * _morphTargets[i].getWeight();
}
}
}
}
}
pos->dirty();
if (_morphNormals)
{
for (unsigned int j=0; j < normal->size(); j++)
{
(*normal)[j].normalize();
}
normal->dirty();
}
}
dirtyBound();
_dirty = false;
}
}
UpdateMorph::UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop) : AnimationUpdateCallback(apc, copyop)
{
}
UpdateMorph::UpdateMorph(const std::string& name) : AnimationUpdateCallback(name)
{
}
/** Callback method called by the NodeVisitor when visiting a node.*/
void UpdateMorph::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
osg::Geode* geode = dynamic_cast<osg::Geode*>(node);
if (geode)
{
unsigned int numDrawables = geode->getNumDrawables();
for (unsigned int i = 0; i != numDrawables; ++i)
{
osgAnimation::MorphGeometry* morph = dynamic_cast<osgAnimation::MorphGeometry*>(geode->getDrawable(i));
if (morph)
{
// Update morph weights
std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> >::iterator iter = _weightTargets.begin();
while (iter != _weightTargets.end())
{
if (iter->second->getValue() >= 0)
{
morph->setWeight(iter->first, iter->second->getValue());
}
++iter;
}
}
}
}
}
traverse(node,nv);
}
bool UpdateMorph::needLink() const
{
// the idea is to return true if nothing is linked
return (_weightTargets.size() == 0);
}
bool UpdateMorph::link(osgAnimation::Channel* channel)
{
// Typically morph geometries only have the weights for morph targets animated
// Expect a weight value
// TODO Should we make this more generic to handle other things than single values?
int weightIndex = atoi(channel->getName().c_str());
if (weightIndex >= 0)
{
osgAnimation::FloatLinearChannel* fc = dynamic_cast<osgAnimation::FloatLinearChannel*>(channel);
if (fc)
{
osgAnimation::FloatTarget* ft = new osgAnimation::FloatTarget;
_weightTargets[weightIndex] = ft;
ft->setValue(-1);
fc->setTarget(ft);
return true;
}
}
else
{
std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
}
return false;
}