176 lines
5.3 KiB
Objective-C
176 lines
5.3 KiB
Objective-C
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef _DAE_CONV_H_
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#define _DAE_CONV_H_
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#include <string>
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#include <dae.h>
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#include <dae/daeURI.h>
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#include <dae/daeElement.h>
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#include <dom/domCommon_color_or_texture_type.h>
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#include <osg/Node>
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#include <osg/Transform>
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#include <osg/Notify>
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#include <osg/PositionAttitudeTransform>
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#include <osgDB/ReaderWriter>
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#include <osgDB/FileNameUtils>
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#include <osgDB/FileUtils>
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#include <osgDB/Registry>
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#include <osg/Material>
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class domBind_material;
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class domCamera;
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//class domCommon_color_or_texture_type;
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class domCommon_float_or_param_type;
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class domGeometry;
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class domInstance_controller;
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class domInstance_geometry;
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class domInstanceWithExtra;
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class domLight;
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class domLookat;
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class domMatrix;
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class domNode;
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class domP;
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class domProfile_COMMON;
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class domScale;
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class domSkew;
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class domTranslate;
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class domRotate;
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class domVisual_scene;
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#include <dom/domInputLocalOffset.h>
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namespace osgdae {
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class domSourceReader;
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inline daeElement *getElementFromURI( daeURI &uri )
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{
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if ( uri.getState() == daeURI::uri_loaded || uri.getState() == daeURI::uri_pending ) {
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uri.resolveElement();
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}
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return uri.getElement();
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}
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inline daeElement *getElementFromIDRef( daeIDRef &idref )
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{
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if ( idref.getState() == daeIDRef::id_loaded || idref.getState() == daeIDRef::id_pending ) {
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idref.resolveElement();
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}
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return idref.getElement();
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}
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template< typename TInputArray, typename TInputType >
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bool findInputSourceBySemantic( TInputArray& inputs, const char* semantic, daeElement *& element,
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TInputType ** input = NULL, int unit = 0 )
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{
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element = NULL;
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int count = 0;
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for ( size_t i = 0; i < inputs.getCount(); i++ ) {
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if ( !strcmp(semantic, inputs[i]->getSemantic()) ) {
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if ( count == unit )
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{
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element = getElementFromURI( inputs[i]->getSource() );
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*input = (TInputType*)inputs[i];
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return true;
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}
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count++;
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}
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}
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return false;
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}
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/**
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@class daeReader
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@brief Read a OSG scene from a DAE file
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*/
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class daeReader {
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public:
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daeReader(DAE *dae_);
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virtual ~daeReader();
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bool convert( const std::string &fileURI );
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osg::Node* getRootNode() { return rootNode; }
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protected:
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//scene processing
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osg::Node* processVisualScene( domVisual_scene *scene );
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osg::Node* processNode( domNode *node );
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//osg::Node* processInstance( domInstanceWithExtra *iwe );
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//transform processing
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osg::Transform* processMatrix( domMatrix *mat );
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osg::Transform* processTranslate( domTranslate *trans );
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osg::Transform* processRotate( domRotate *rot );
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osg::Transform* processScale( domScale *scale );
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osg::Transform* processLookat( domLookat *la );
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osg::Transform* processSkew( domSkew *skew );
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//geometry processing
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osg::Node* processInstance_geometry( domInstance_geometry *ig );
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osg::Node* processGeometry( domGeometry *geo );
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osg::Node* processInstance_controller( domInstance_controller *ictrl );
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typedef std::map< daeElement*, domSourceReader > SourceMap;
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typedef std::map< int, osg::IntArray*, std::less<int> > IndexMap;
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template< typename T >
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osg::Node* processSinglePPrimitive( T *group, SourceMap &sources, GLenum mode );
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template< typename T >
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osg::Node* processMultiPPrimitive( T *group, SourceMap &sources, GLenum mode );
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osg::Node* processPolylist( domPolylist *group, SourceMap &sources );
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void resolveArrays( domInputLocalOffset_Array &inputs, osg::Geometry *&geom,
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SourceMap &sources, IndexMap &index_map );
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void processP( domP *p, osg::Geometry *&geom, IndexMap &index_map, osg::DrawArrayLengths* dal/*GLenum mode*/ );
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//material/effect processing
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void processBindMaterial( domBind_material *bm, osg::Node *geo );
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osg::StateSet *processMaterial( domMaterial *mat );
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osg::StateSet *processEffect( domEffect *effect );
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osg::StateSet *processProfileCOMMON( domProfile_COMMON *pc );
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bool processColorOrTextureType( domCommon_color_or_texture_type *cot,
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osg::Material::ColorMode channel, osg::Material *mat, domCommon_float_or_param_type *fop = NULL, osg::StateAttribute **sa = NULL );
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osg::StateAttribute *processTransparentType( domCommon_transparent_type *ctt, osg::StateSet *ss );
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osg::StateAttribute *processTexture( domCommon_color_or_texture_type_complexType::domTexture *tex );
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//scene objects
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osg::Node* processLight( domLight *dlight );
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osg::Node* processCamera( domCamera *dcamera );
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protected:
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DAE *dae;
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osg::Node* rootNode;
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int m_numlights;
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domEffect *currentEffect;
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std::map< domGeometry*, osg::Node* > geometryMap;
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std::map< domMaterial*, osg::StateSet* > materialMap;
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};
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};
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#endif
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