Files
OpenSceneGraph/src/osgPlugins/osg/ShadeModel.cpp

63 lines
1.5 KiB
C++

#include "osg/ShadeModel"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool ShadeModel_readLocalData(Object& obj, Input& fr);
bool ShadeModel_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_ShadeModelFuncProxy
(
new osg::ShadeModel,
"ShadeModel",
"Object StateAttribute ShadeModel",
&ShadeModel_readLocalData,
&ShadeModel_writeLocalData
);
bool ShadeModel_readLocalData(Object& obj,Input& fr)
{
bool iteratorAdvanced = false;
ShadeModel& shademodel = static_cast<ShadeModel&>(obj);
if (fr[0].matchWord("mode"))
{
if (fr[1].matchWord("FLAT"))
{
shademodel.setMode(ShadeModel::FLAT);
fr+=2;
iteratorAdvanced = true;
}
else if (fr[1].matchWord("SMOOTH"))
{
shademodel.setMode(ShadeModel::SMOOTH);
fr+=2;
iteratorAdvanced = true;
}
}
return iteratorAdvanced;
}
bool ShadeModel_writeLocalData(const Object& obj, Output& fw)
{
const ShadeModel& shademodel = static_cast<const ShadeModel&>(obj);
switch(shademodel.getMode())
{
case(ShadeModel::FLAT): fw.indent() << "mode FLAT" <<std::endl; break;
case(ShadeModel::SMOOTH): fw.indent() << "mode SMOOTH" <<std::endl; break;
}
return true;
}