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OpenSceneGraph/doc/doc++/osg/Matrix.html
Robert Osfield 217621401e Did a make docs.
2001-12-24 21:56:22 +00:00

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<TITLE>class SG_EXPORT osg::Matrix</TITLE>
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
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<BODY BGCOLOR="#ffffff">
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Matrix</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CMatrix,MMatrix.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.60.1">META_Object</A></B>(<!1><A HREF="Matrix.html">Matrix</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.60.2">Matrix</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.60.3">Matrix</A></B>( const <!1><A HREF="Matrix.html#DOC.2.60.3">Matrix</A>&amp; other )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>explicit <B><A HREF="#DOC.2.60.4">Matrix</A></B>( float const* const def )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.60.5">Matrix</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.60.6">~Matrix</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A>&amp; <B><A HREF="#DOC.2.60.7">operator = </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.60.8">compare</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.60.9">operator < </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.60.10">operator == </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.60.11">operator != </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float&amp; <B><A HREF="#DOC.2.60.12">operator()</A></B>(int row, int col)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.60.13">operator()</A></B>(int row, int col) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.14">set</A></B>( float const* const )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.15">set</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float* <B><A HREF="#DOC.2.60.16">ptr</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float* <B><A HREF="#DOC.2.60.17">ptr</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.60.18">ensureRealized</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.19">makeIdentity</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.20">makeScale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.21">makeScale</A></B>( float, float, float )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.22">makeTranslate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.23">makeTranslate</A></B>( float, float, float )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.24">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.25">makeRotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.26">makeRotate</A></B>( float angle, float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.27">makeRotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.28">makeRotate</A></B>( float, float, float )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.60.29">invert</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.60.30">invertAffine</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.31">identity</A></B>( void )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.32">scale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.33">scale</A></B>( float, float, float )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.34">translate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.35">translate</A></B>( float, float, float )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.36">rotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp;, const <!1><A HREF="Vec3.html">Vec3</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.37">rotate</A></B>( float, float, float, float )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.38">rotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.39">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.40">setTrans</A></B>( float tx, float ty, float tz )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.41">setTrans</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.42">getTrans</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.43">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)
<DD><I>apply apply an 3x3 transform of v*M[02,02] </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.44">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
<DD><I>apply apply an 3x3 transform of M[02,02]*v </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.45">mult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp;, const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.46">preMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.60.47">postMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.60.48">operator *= </A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&amp; other )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.49">operator * </A></B>( const <!1><A HREF="Matrix.html">Matrix</A> &amp;m ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.52">identity</A></B>(void)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.53">scale</A></B>(float sx, float sy, float sz)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.54">scale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.55">translate</A></B>(float tx, float ty, float tz)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.56">translate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.57">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>&amp; q )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.58">rotate</A></B>(float angle, float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.59">rotate</A></B>(float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.60.60">rotate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.61">postMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.62">preMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.60.63">postMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.60.64">preMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.65">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.66">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.60.67">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.60.68">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>*) const
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<DL>
<A NAME="META_Object"></A>
<A NAME="DOC.2.60.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Object(<!1><A HREF="Matrix.html">Matrix</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.60.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.60.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( const <!1><A HREF="Matrix.html#DOC.2.60.3">Matrix</A>&amp; other )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.60.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>explicit Matrix( float const* const def )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Matrix"></A>
<A NAME="DOC.2.60.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Matrix"></A>
<A NAME="DOC.2.60.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Matrix()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.60.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A>&amp; operator = (const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.60.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int compare(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator < "></A>
<A NAME="DOC.2.60.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator < (const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator == "></A>
<A NAME="DOC.2.60.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator == (const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator != "></A>
<A NAME="DOC.2.60.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator != (const <!1><A HREF="Matrix.html">Matrix</A>&amp; m) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator()"></A>
<A NAME="DOC.2.60.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float&amp; operator()(int row, int col)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator()"></A>
<A NAME="DOC.2.60.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator()(int row, int col) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.60.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( float const* const )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="set"></A>
<A NAME="DOC.2.60.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ptr"></A>
<A NAME="DOC.2.60.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float* ptr()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ptr"></A>
<A NAME="DOC.2.60.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float* ptr() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="ensureRealized"></A>
<A NAME="DOC.2.60.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void ensureRealized() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeIdentity"></A>
<A NAME="DOC.2.60.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeIdentity()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeScale"></A>
<A NAME="DOC.2.60.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeScale( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeScale"></A>
<A NAME="DOC.2.60.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeScale( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeTranslate"></A>
<A NAME="DOC.2.60.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeTranslate( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeTranslate"></A>
<A NAME="DOC.2.60.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeTranslate( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.60.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.60.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.60.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float angle, float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.60.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const <!1><A HREF="Quat.html">Quat</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="makeRotate"></A>
<A NAME="DOC.2.60.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="invert"></A>
<A NAME="DOC.2.60.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool invert( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="invertAffine"></A>
<A NAME="DOC.2.60.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool invertAffine( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="identity"></A>
<A NAME="DOC.2.60.31"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> identity( void )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="scale"></A>
<A NAME="DOC.2.60.32"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> scale( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="scale"></A>
<A NAME="DOC.2.60.33"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> scale( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="translate"></A>
<A NAME="DOC.2.60.34"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> translate( const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="translate"></A>
<A NAME="DOC.2.60.35"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> translate( float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.36"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Vec3.html">Vec3</A>&amp;, const <!1><A HREF="Vec3.html">Vec3</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.37"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( float, float, float, float )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.38"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.39"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Quat.html">Quat</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTrans"></A>
<A NAME="DOC.2.60.40"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrans( float tx, float ty, float tz )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTrans"></A>
<A NAME="DOC.2.60.41"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrans( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTrans"></A>
<A NAME="DOC.2.60.42"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> getTrans() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="transform3x3"></A>
<A NAME="DOC.2.60.43"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)</B></TT>
<DD>apply apply an 3x3 transform of v*M[02,02]
<DL><DT><DD></DL><P>
<A NAME="transform3x3"></A>
<A NAME="DOC.2.60.44"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)</B></TT>
<DD>apply apply an 3x3 transform of M[02,02]*v
<DL><DT><DD></DL><P>
<A NAME="mult"></A>
<A NAME="DOC.2.60.45"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void mult( const <!1><A HREF="Matrix.html">Matrix</A>&amp;, const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="preMult"></A>
<A NAME="DOC.2.60.46"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preMult( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="postMult"></A>
<A NAME="DOC.2.60.47"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postMult( const <!1><A HREF="Matrix.html">Matrix</A>&amp; )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator *= "></A>
<A NAME="DOC.2.60.48"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void operator *= ( const <!1><A HREF="Matrix.html">Matrix</A>&amp; other )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator * "></A>
<A NAME="DOC.2.60.49"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> operator * ( const <!1><A HREF="Matrix.html">Matrix</A> &amp;m ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="identity"></A>
<A NAME="DOC.2.60.52"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> identity(void)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="scale"></A>
<A NAME="DOC.2.60.53"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> scale(float sx, float sy, float sz)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="scale"></A>
<A NAME="DOC.2.60.54"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> scale(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="translate"></A>
<A NAME="DOC.2.60.55"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> translate(float tx, float ty, float tz)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="translate"></A>
<A NAME="DOC.2.60.56"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> translate(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.57"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Quat.html">Quat</A>&amp; q )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.58"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float angle, float <!1><A HREF="Viewport.html#DOC.2.112.6">x</A>, float <!1><A HREF="Viewport.html#DOC.2.112.7">y</A>, float <!1><A HREF="Vec4.html#DOC.2.111.14">z</A> )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.59"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float angle, const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="rotate"></A>
<A NAME="DOC.2.60.60"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(const <!1><A HREF="Vec3.html">Vec3</A>&amp; from, const <!1><A HREF="Vec3.html">Vec3</A>&amp; to )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="postMult"></A>
<A NAME="DOC.2.60.61"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> postMult( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="preMult"></A>
<A NAME="DOC.2.60.62"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> preMult( const <!1><A HREF="Vec3.html">Vec3</A>&amp; v ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="postMult"></A>
<A NAME="DOC.2.60.63"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> postMult( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="preMult"></A>
<A NAME="DOC.2.60.64"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> preMult( const <!1><A HREF="Vec4.html">Vec4</A>&amp; v ) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="transform3x3"></A>
<A NAME="DOC.2.60.65"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Vec3.html">Vec3</A>&amp; v, const <!1><A HREF="Matrix.html">Matrix</A>&amp; m)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="transform3x3"></A>
<A NAME="DOC.2.60.66"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Matrix.html">Matrix</A>&amp; m, const <!1><A HREF="Vec3.html">Vec3</A>&amp; v)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator* "></A>
<A NAME="DOC.2.60.67"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> operator* (const <!1><A HREF="Vec3.html">Vec3</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator* "></A>
<A NAME="DOC.2.60.68"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator* (const <!1><A HREF="Vec4.html">Vec4</A>&amp; v) const </B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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