191 lines
7.4 KiB
C++
191 lines
7.4 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/ApplicationUsage>
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#include <osg/Matrixd>
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#include <osg/Node>
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#include <osg/Vec3>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/UFOManipulator>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgGA::UFOManipulator)
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I_BaseType(osgGA::MatrixManipulator);
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I_Constructor0(____UFOManipulator,
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"Default constructor. ",
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"");
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I_Method0(const char *, className,
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Properties::VIRTUAL,
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__C5_char_P1__className,
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"return className ",
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"returns constant \"UFO\" ");
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I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
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Properties::VIRTUAL,
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__void__setByMatrix__C5_osg_Matrixd_R1,
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"Set the current position with a matrix. ",
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" param matrix A viewpoint matrix. ");
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I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, invmat,
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Properties::VIRTUAL,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1,
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"Set the current position with the invers matrix. ",
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" param invmat The inverse of a viewpoint matrix ");
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I_Method0(osg::Matrixd, getMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getMatrix,
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"Get the current viewmatrix. ",
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"");
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I_Method0(osg::Matrixd, getInverseMatrix,
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Properties::VIRTUAL,
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__osg_Matrixd__getInverseMatrix,
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"Get the current inverse view matrix. ",
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"");
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I_Method1(void, setNode, IN, osg::Node *, node,
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Properties::VIRTUAL,
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__void__setNode__osg_Node_P1,
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"Set the subgraph this manipulator is driving the eye through. ",
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" param node root of subgraph ");
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I_Method0(const osg::Node *, getNode,
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Properties::VIRTUAL,
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__C5_osg_Node_P1__getNode,
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"Get the root node of the subgraph this manipulator is driving the eye through (const). ",
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"");
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I_Method0(osg::Node *, getNode,
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Properties::VIRTUAL,
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__osg_Node_P1__getNode,
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"Get the root node of the subgraph this manipulator is driving the eye through. ",
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"");
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I_Method0(void, computeHomePosition,
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Properties::VIRTUAL,
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__void__computeHomePosition,
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"Computes the home position based on the extents and scale of the scene graph rooted at node. ",
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"");
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I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x,
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Properties::VIRTUAL,
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__void__home__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
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"Sets the viewpoint matrix to the home position. ",
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"");
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I_Method1(void, home, IN, double, x,
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Properties::VIRTUAL,
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__void__home__double,
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"Move the camera to the default position. ",
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"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
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I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x,
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Properties::VIRTUAL,
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__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
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"Start/restart the manipulator. ",
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"FIXME: what does this actually mean? Provide examples.");
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I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa,
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Properties::VIRTUAL,
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__bool__handle__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
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"Handles incoming osgGA events. ",
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"");
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
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Properties::VIRTUAL,
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__void__getUsage__osg_ApplicationUsage_R1,
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"Reports Usage parameters to the application. ",
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"");
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I_Method3(void, getCurrentPositionAsLookAt, IN, osg::Vec3 &, eye, IN, osg::Vec3 &, center, IN, osg::Vec3 &, up,
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Properties::NON_VIRTUAL,
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__void__getCurrentPositionAsLookAt__osg_Vec3_R1__osg_Vec3_R1__osg_Vec3_R1,
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"Report the current position as LookAt vectors. ",
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"");
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I_Method1(void, setMinHeight, IN, double, in_min_height,
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Properties::NON_VIRTUAL,
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__void__setMinHeight__double,
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"",
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"");
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I_Method0(double, getMinHeight,
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Properties::NON_VIRTUAL,
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__double__getMinHeight,
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"",
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"");
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I_Method1(void, setMinDistance, IN, double, in_min_dist,
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Properties::NON_VIRTUAL,
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__void__setMinDistance__double,
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"",
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"");
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I_Method0(double, getMinDistance,
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Properties::NON_VIRTUAL,
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__double__getMinDistance,
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"",
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"");
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I_Method1(void, setForwardSpeed, IN, double, in_fs,
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Properties::NON_VIRTUAL,
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__void__setForwardSpeed__double,
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"",
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"");
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I_Method0(double, getForwardSpeed,
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Properties::NON_VIRTUAL,
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__double__getForwardSpeed,
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"",
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"");
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I_Method1(void, setSideSpeed, IN, double, in_ss,
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Properties::NON_VIRTUAL,
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__void__setSideSpeed__double,
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"",
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"");
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I_Method0(double, getSideSpeed,
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Properties::NON_VIRTUAL,
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__double__getSideSpeed,
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"",
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"");
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I_Method1(void, setRotationSpeed, IN, double, in_rot_speed,
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Properties::NON_VIRTUAL,
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__void__setRotationSpeed__double,
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"",
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"");
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I_Method0(double, getRotationSpeed,
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Properties::NON_VIRTUAL,
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__double__getRotationSpeed,
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"",
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"");
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I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix,
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0,
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__void__setByInverseMatrix__C5_osg_Matrixd_R1);
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I_SimpleProperty(const osg::Matrixd &, ByMatrix,
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0,
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__void__setByMatrix__C5_osg_Matrixd_R1);
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I_SimpleProperty(double, ForwardSpeed,
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__double__getForwardSpeed,
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__void__setForwardSpeed__double);
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I_SimpleProperty(osg::Matrixd, InverseMatrix,
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__osg_Matrixd__getInverseMatrix,
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0);
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I_SimpleProperty(osg::Matrixd, Matrix,
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__osg_Matrixd__getMatrix,
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0);
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I_SimpleProperty(double, MinDistance,
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__double__getMinDistance,
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__void__setMinDistance__double);
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I_SimpleProperty(double, MinHeight,
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__double__getMinHeight,
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__void__setMinHeight__double);
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I_SimpleProperty(osg::Node *, Node,
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__osg_Node_P1__getNode,
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__void__setNode__osg_Node_P1);
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I_SimpleProperty(double, RotationSpeed,
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__double__getRotationSpeed,
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__void__setRotationSpeed__double);
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I_SimpleProperty(double, SideSpeed,
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__double__getSideSpeed,
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__void__setSideSpeed__double);
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END_REFLECTOR
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