Files
OpenSceneGraph/src/osgWrappers/osgGA/UFOManipulator.cpp

191 lines
7.4 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/ApplicationUsage>
#include <osg/Matrixd>
#include <osg/Node>
#include <osg/Vec3>
#include <osgGA/GUIActionAdapter>
#include <osgGA/GUIEventAdapter>
#include <osgGA/UFOManipulator>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgGA::UFOManipulator)
I_BaseType(osgGA::MatrixManipulator);
I_Constructor0(____UFOManipulator,
"Default constructor. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return className ",
"returns constant \"UFO\" ");
I_Method1(void, setByMatrix, IN, const osg::Matrixd &, matrix,
Properties::VIRTUAL,
__void__setByMatrix__C5_osg_Matrixd_R1,
"Set the current position with a matrix. ",
" param matrix A viewpoint matrix. ");
I_Method1(void, setByInverseMatrix, IN, const osg::Matrixd &, invmat,
Properties::VIRTUAL,
__void__setByInverseMatrix__C5_osg_Matrixd_R1,
"Set the current position with the invers matrix. ",
" param invmat The inverse of a viewpoint matrix ");
I_Method0(osg::Matrixd, getMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getMatrix,
"Get the current viewmatrix. ",
"");
I_Method0(osg::Matrixd, getInverseMatrix,
Properties::VIRTUAL,
__osg_Matrixd__getInverseMatrix,
"Get the current inverse view matrix. ",
"");
I_Method1(void, setNode, IN, osg::Node *, node,
Properties::VIRTUAL,
__void__setNode__osg_Node_P1,
"Set the subgraph this manipulator is driving the eye through. ",
" param node root of subgraph ");
I_Method0(const osg::Node *, getNode,
Properties::VIRTUAL,
__C5_osg_Node_P1__getNode,
"Get the root node of the subgraph this manipulator is driving the eye through (const). ",
"");
I_Method0(osg::Node *, getNode,
Properties::VIRTUAL,
__osg_Node_P1__getNode,
"Get the root node of the subgraph this manipulator is driving the eye through. ",
"");
I_Method0(void, computeHomePosition,
Properties::VIRTUAL,
__void__computeHomePosition,
"Computes the home position based on the extents and scale of the scene graph rooted at node. ",
"");
I_Method2(void, home, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x,
Properties::VIRTUAL,
__void__home__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
"Sets the viewpoint matrix to the home position. ",
"");
I_Method1(void, home, IN, double, x,
Properties::VIRTUAL,
__void__home__double,
"Move the camera to the default position. ",
"This version does not require GUIEventAdapter and GUIActionAdapter so may be called from somewhere other than a handle() method in GUIEventHandler. Application must be aware of implications.");
I_Method2(void, init, IN, const osgGA::GUIEventAdapter &, x, IN, osgGA::GUIActionAdapter &, x,
Properties::VIRTUAL,
__void__init__C5_GUIEventAdapter_R1__GUIActionAdapter_R1,
"Start/restart the manipulator. ",
"FIXME: what does this actually mean? Provide examples.");
I_Method2(bool, handle, IN, const osgGA::GUIEventAdapter &, ea, IN, osgGA::GUIActionAdapter &, aa,
Properties::VIRTUAL,
__bool__handle__C5_osgGA_GUIEventAdapter_R1__osgGA_GUIActionAdapter_R1,
"Handles incoming osgGA events. ",
"");
I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage,
Properties::VIRTUAL,
__void__getUsage__osg_ApplicationUsage_R1,
"Reports Usage parameters to the application. ",
"");
I_Method3(void, getCurrentPositionAsLookAt, IN, osg::Vec3 &, eye, IN, osg::Vec3 &, center, IN, osg::Vec3 &, up,
Properties::NON_VIRTUAL,
__void__getCurrentPositionAsLookAt__osg_Vec3_R1__osg_Vec3_R1__osg_Vec3_R1,
"Report the current position as LookAt vectors. ",
"");
I_Method1(void, setMinHeight, IN, double, in_min_height,
Properties::NON_VIRTUAL,
__void__setMinHeight__double,
"",
"");
I_Method0(double, getMinHeight,
Properties::NON_VIRTUAL,
__double__getMinHeight,
"",
"");
I_Method1(void, setMinDistance, IN, double, in_min_dist,
Properties::NON_VIRTUAL,
__void__setMinDistance__double,
"",
"");
I_Method0(double, getMinDistance,
Properties::NON_VIRTUAL,
__double__getMinDistance,
"",
"");
I_Method1(void, setForwardSpeed, IN, double, in_fs,
Properties::NON_VIRTUAL,
__void__setForwardSpeed__double,
"",
"");
I_Method0(double, getForwardSpeed,
Properties::NON_VIRTUAL,
__double__getForwardSpeed,
"",
"");
I_Method1(void, setSideSpeed, IN, double, in_ss,
Properties::NON_VIRTUAL,
__void__setSideSpeed__double,
"",
"");
I_Method0(double, getSideSpeed,
Properties::NON_VIRTUAL,
__double__getSideSpeed,
"",
"");
I_Method1(void, setRotationSpeed, IN, double, in_rot_speed,
Properties::NON_VIRTUAL,
__void__setRotationSpeed__double,
"",
"");
I_Method0(double, getRotationSpeed,
Properties::NON_VIRTUAL,
__double__getRotationSpeed,
"",
"");
I_SimpleProperty(const osg::Matrixd &, ByInverseMatrix,
0,
__void__setByInverseMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(const osg::Matrixd &, ByMatrix,
0,
__void__setByMatrix__C5_osg_Matrixd_R1);
I_SimpleProperty(double, ForwardSpeed,
__double__getForwardSpeed,
__void__setForwardSpeed__double);
I_SimpleProperty(osg::Matrixd, InverseMatrix,
__osg_Matrixd__getInverseMatrix,
0);
I_SimpleProperty(osg::Matrixd, Matrix,
__osg_Matrixd__getMatrix,
0);
I_SimpleProperty(double, MinDistance,
__double__getMinDistance,
__void__setMinDistance__double);
I_SimpleProperty(double, MinHeight,
__double__getMinHeight,
__void__setMinHeight__double);
I_SimpleProperty(osg::Node *, Node,
__osg_Node_P1__getNode,
__void__setNode__osg_Node_P1);
I_SimpleProperty(double, RotationSpeed,
__double__getRotationSpeed,
__void__setRotationSpeed__double);
I_SimpleProperty(double, SideSpeed,
__double__getSideSpeed,
__void__setSideSpeed__double);
END_REFLECTOR