Normally the automatic setup is useful, but in the case of the .osg support this automatic update was forcing premature loading of imagery that wasn't necessarily, and can lead to reports of looking for files that arn't present.
29 lines
651 B
C++
29 lines
651 B
C++
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#include <osgParticle/FireEffect>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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#include <osgDB/Output>
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bool FireEffect_readLocalData(osg::Object &obj, osgDB::Input &fr);
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bool FireEffect_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
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osgDB::RegisterDotOsgWrapperProxy FireEffect_Proxy
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(
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new osgParticle::FireEffect(false),
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"FireEffect",
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"Object Node ParticleEffect FireEffect",
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FireEffect_readLocalData,
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FireEffect_writeLocalData
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);
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bool FireEffect_readLocalData(osg::Object &, osgDB::Input &)
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{
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return false;
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}
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bool FireEffect_writeLocalData(const osg::Object &, osgDB::Output &)
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{
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return false;
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}
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