Files
OpenSceneGraph/src/osgPlugins/osg/Scissor.cpp

72 lines
1.6 KiB
C++

#include "osg/Scissor"
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool Scissor_readLocalData(Object& obj, Input& fr);
bool Scissor_writeLocalData(const Object& obj, Output& fw);
// register the read and write functions with the osgDB::Registry.
REGISTER_DOTOSGWRAPPER(Scissor)
(
new osg::Scissor,
"Scissor",
"Object StateAttribute Scissor",
&Scissor_readLocalData,
&Scissor_writeLocalData
);
bool Scissor_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
int x = 0, y = 0, width = 0, height = 0;
if (fr[0].matchWord("x") && fr[1].getInt(x))
{
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("y") && fr[1].getInt(y))
{
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("width") && fr[1].getInt(width))
{
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("height") && fr[1].getInt(height))
{
fr+=2;
iteratorAdvanced = true;
}
Scissor& scissor = static_cast<Scissor&>(obj);
scissor.setScissor( x, y, width, height );
return iteratorAdvanced;
}
bool Scissor_writeLocalData(const Object& obj, Output& fw)
{
const Scissor& scissor = static_cast<const Scissor&>(obj);
fw.indent() << "x " << scissor.x() << std::endl;
fw.indent() << "y " << scissor.y() << std::endl;
fw.indent() << "width " << scissor.width() << std::endl;
fw.indent() << "height " << scissor.height() << std::endl;
return true;
}