Files
OpenSceneGraph/src/OpenThreads/win32/Win32Condition.h
Robert Osfield 323ce02f23 Moved OpenThreads directly into OpenSceneGraph/trunk rather than being introduced via svn:externals.
This change has been done to make it easier for OpenSceneGraph users to check out the svn via https 
without any conflicts introduced with a http externals.
2008-04-01 10:49:53 +00:00

159 lines
3.4 KiB
C++

/* -*-c++-*- OpenThreads library, Copyright (C) 2002 - 2007 The Open Thread Group
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef _WIN32VODITIONPRODUCER_CONDITION
#define PRODUCER_CONDITION
#ifdef WIN32
#include "Mutex.h"
namespace OpenThreads {
class Win32ConditionImpl
{
public:
/// number of waiters.
long waiters_;
Condition(long max = 0L)
{
waiters_ = 0;
sema_ = CreateSemaphore(NULL,0,0x7fffffff,NULL);
waiters_done_ = CreateEvent(NULL,FALSE,FALSE,NULL);
}
~Condition()
{
// CloseHandle(sema_);
// CloseHandle(waiters_done_);
}
inline int broadcast ()
{
waiters_lock_.lock();
int have_waiters = 0;
if (waiters_ > 0)
{
// We are broadcasting, even if there is just one waiter...
// Record the fact that we are broadcasting. This helps the
// wait() method know how to optimize itself. Be sure to
// set this with the <waiters_lock_> held.
was_broadcast_ = 1;
have_waiters = 1;
}
waiters_lock_.unlock();
int result = 0;
if (have_waiters)
{
// Wake up all the waiters.
ReleaseSemaphore(sema_,waiters_,NULL);
WaitForSingleObject(waiters_done_,INFINITE) ;
// This is okay, even without the <waiters_lock_> held because
// no other waiter threads can wake up to access it.
was_broadcast_ = 0;
}
return result;
}
inline int wait (Mutex& external_mutex)
{
// Prevent race conditions on the <waiters_> count.
waiters_lock_.lock();
waiters_++;
waiters_lock_.unlock();
int result = 0;
external_mutex.unlock();
DWORD dwResult = WaitForSingleObject(sema_,INFINITE);
if(dwResult != WAIT_OBJECT_0)
result = (int)dwResult;
// Reacquire lock to avoid race conditions on the <waiters_> count.
waiters_lock_.lock();
// We're ready to return, so there's one less waiter.
waiters_--;
int last_waiter = was_broadcast_ && waiters_ == 0;
// Release the lock so that other collaborating threads can make
// progress.
waiters_lock_.unlock();
if (result != -1 && last_waiter)
SetEvent(waiters_done_);
external_mutex.lock();
return result;
}
protected:
/// Serialize access to the waiters count.
Mutex waiters_lock_;
/// Queue up threads waiting for the condition to become signaled.
HANDLE sema_;
/**
* An auto reset event used by the broadcast/signal thread to wait
* for the waiting thread(s) to wake up and get a chance at the
* semaphore.
*/
HANDLE waiters_done_;
/// Keeps track of whether we were broadcasting or just signaling.
size_t was_broadcast_;
};
#else
#include <pthread.h>
namespace Producer {
class PR_EXPORT Condition
{
public:
/// number of waiters.
Condition(long max)
{
pthread_cond_init( &_cond, 0L );
}
~Condition()
{
}
inline int broadcast ()
{
return pthread_cond_broadcast(&_cond);
}
inline int wait (Mutex& external_mutex)
{
return pthread_cond_wait(&_cond);
}
protected:
pthread_cond_t _cond;
};
#endif
}
#endif