to download the texture object to graphics card. Calling IncrementalCompileOperation::assignForceTextureDownloadGeometry() assigns a geometry to the job.
475 lines
15 KiB
C++
475 lines
15 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
#include <osgUtil/IncrementalCompileOperation>
|
|
|
|
#include <osg/Drawable>
|
|
#include <osg/Notify>
|
|
#include <osg/Timer>
|
|
#include <osg/GLObjects>
|
|
#include <osg/Depth>
|
|
#include <osg/ColorMask>
|
|
|
|
#include <OpenThreads/ScopedLock>
|
|
|
|
#include <algorithm>
|
|
#include <stdlib.h>
|
|
#include <iterator>
|
|
|
|
namespace osgUtil
|
|
{
|
|
|
|
IncrementalCompileOperation::IncrementalCompileOperation():
|
|
osg::GraphicsOperation("IncrementalCompileOperation",true),
|
|
_flushTimeRatio(0.5),
|
|
_conservativeTimeRatio(0.5)
|
|
{
|
|
_targetFrameRate = 100.0;
|
|
_minimumTimeAvailableForGLCompileAndDeletePerFrame = 0.001; // 1ms.
|
|
_maximumNumOfObjectsToCompilePerFrame = 20;
|
|
const char* ptr = 0;
|
|
if( (ptr = getenv("OSG_MINIMUM_COMPILE_TIME_PER_FRAME")) != 0)
|
|
{
|
|
_minimumTimeAvailableForGLCompileAndDeletePerFrame = osg::asciiToDouble(ptr);
|
|
}
|
|
|
|
if( (ptr = getenv("OSG_MAXIMUM_OBJECTS_TO_COMPILE_PER_FRAME")) != 0)
|
|
{
|
|
_maximumNumOfObjectsToCompilePerFrame = atoi(ptr);
|
|
}
|
|
}
|
|
|
|
IncrementalCompileOperation::~IncrementalCompileOperation()
|
|
{
|
|
}
|
|
|
|
void IncrementalCompileOperation::assignForceTextureDownloadGeometry()
|
|
{
|
|
osg::Geometry* geometry = new osg::Geometry;
|
|
|
|
osg::Vec3Array* vertices = new osg::Vec3Array;
|
|
vertices->push_back(osg::Vec3(0.0f,0.0f,0.0f));
|
|
geometry->setVertexArray(vertices);
|
|
|
|
osg::Vec2Array* texcoords = new osg::Vec2Array;
|
|
texcoords->push_back(osg::Vec2(0.0f,0.0f));
|
|
geometry->setTexCoordArray(0, texcoords);
|
|
|
|
geometry->addPrimitiveSet(new osg::DrawArrays(GL_POINTS,0,1));
|
|
|
|
osg::StateSet* stateset = geometry->getOrCreateStateSet();
|
|
stateset->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
|
|
|
|
osg::Depth* depth = new osg::Depth;
|
|
depth->setWriteMask(false);
|
|
stateset->setAttribute(depth);
|
|
|
|
osg::ColorMask* colorMask = new osg::ColorMask(false,false,false,false);
|
|
stateset->setAttribute(colorMask);
|
|
|
|
_forceTextureDownloadGeometry = geometry;
|
|
}
|
|
|
|
void IncrementalCompileOperation::assignContexts(Contexts& contexts)
|
|
{
|
|
for(Contexts::iterator itr = contexts.begin();
|
|
itr != contexts.end();
|
|
++itr)
|
|
{
|
|
osg::GraphicsContext* gc = *itr;
|
|
addGraphicsContext(gc);
|
|
}
|
|
}
|
|
|
|
void IncrementalCompileOperation::removeContexts(Contexts& contexts)
|
|
{
|
|
for(Contexts::iterator itr = contexts.begin();
|
|
itr != contexts.end();
|
|
++itr)
|
|
{
|
|
osg::GraphicsContext* gc = *itr;
|
|
removeGraphicsContext(gc);
|
|
}
|
|
}
|
|
|
|
|
|
void IncrementalCompileOperation::addGraphicsContext(osg::GraphicsContext* gc)
|
|
{
|
|
if (_contexts.count(gc)==0)
|
|
{
|
|
gc->add(this);
|
|
_contexts.insert(gc);
|
|
}
|
|
}
|
|
|
|
void IncrementalCompileOperation::removeGraphicsContext(osg::GraphicsContext* gc)
|
|
{
|
|
if (_contexts.count(gc)!=0)
|
|
{
|
|
gc->remove(this);
|
|
_contexts.erase(gc);
|
|
}
|
|
}
|
|
|
|
void IncrementalCompileOperation::add(osg::Node* subgraphToCompile)
|
|
{
|
|
OSG_INFO<<"IncrementalCompileOperation::add("<<subgraphToCompile<<")"<<std::endl;
|
|
add(new CompileSet(subgraphToCompile));
|
|
}
|
|
|
|
void IncrementalCompileOperation::add(osg::Group* attachmentPoint, osg::Node* subgraphToCompile)
|
|
{
|
|
OSG_INFO<<"IncrementalCompileOperation::add("<<attachmentPoint<<", "<<subgraphToCompile<<")"<<std::endl;
|
|
add(new CompileSet(attachmentPoint, subgraphToCompile));
|
|
}
|
|
|
|
|
|
void IncrementalCompileOperation::add(CompileSet* compileSet, bool callBuildCompileMap)
|
|
{
|
|
if (!compileSet) return;
|
|
|
|
if (compileSet->_subgraphToCompile.valid())
|
|
{
|
|
// force a compute of the bound of the subgraph to avoid the update traversal from having to do this work
|
|
// and reducing the change of frame drop.
|
|
compileSet->_subgraphToCompile->getBound();
|
|
}
|
|
|
|
if (callBuildCompileMap) compileSet->buildCompileMap(_contexts);
|
|
|
|
OSG_INFO<<"IncrementalCompileOperation::add(CompileSet = "<<compileSet<<", "<<", "<<callBuildCompileMap<<")"<<std::endl;
|
|
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_toCompileMutex);
|
|
_toCompile.push_back(compileSet);
|
|
}
|
|
|
|
void IncrementalCompileOperation::mergeCompiledSubgraphs()
|
|
{
|
|
// OSG_INFO<<"IncrementalCompileOperation::mergeCompiledSubgraphs()"<<std::endl;
|
|
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> compilded_lock(_compiledMutex);
|
|
|
|
for(CompileSets::iterator itr = _compiled.begin();
|
|
itr != _compiled.end();
|
|
++itr)
|
|
{
|
|
CompileSet* cs = itr->get();
|
|
if (cs->_attachmentPoint.valid())
|
|
{
|
|
cs->_attachmentPoint->addChild(cs->_subgraphToCompile.get());
|
|
}
|
|
}
|
|
|
|
_compiled.clear();
|
|
}
|
|
|
|
class IncrementalCompileOperation::CollectStateToCompile : public osg::NodeVisitor
|
|
{
|
|
public:
|
|
|
|
CollectStateToCompile(GLObjectsVisitor::Mode mode):
|
|
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
|
|
_mode(mode) {}
|
|
|
|
GLObjectsVisitor::Mode _mode;
|
|
|
|
typedef std::set<osg::Drawable*> DrawableSet;
|
|
typedef std::set<osg::StateSet*> StateSetSet;
|
|
typedef std::set<osg::Texture*> TextureSet;
|
|
typedef std::set<osg::Program*> ProgramSet;
|
|
|
|
DrawableSet _drawablesHandled;
|
|
StateSetSet _statesetsHandled;
|
|
|
|
DrawableSet _drawables;
|
|
TextureSet _textures;
|
|
ProgramSet _programs;
|
|
|
|
void apply(osg::Node& node)
|
|
{
|
|
if (node.getStateSet())
|
|
{
|
|
apply(*(node.getStateSet()));
|
|
}
|
|
|
|
traverse(node);
|
|
}
|
|
|
|
void apply(osg::Geode& node)
|
|
{
|
|
if (node.getStateSet())
|
|
{
|
|
apply(*(node.getStateSet()));
|
|
}
|
|
|
|
for(unsigned int i=0;i<node.getNumDrawables();++i)
|
|
{
|
|
osg::Drawable* drawable = node.getDrawable(i);
|
|
if (drawable)
|
|
{
|
|
apply(*drawable);
|
|
if (drawable->getStateSet())
|
|
{
|
|
apply(*(drawable->getStateSet()));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void apply(osg::Drawable& drawable)
|
|
{
|
|
if (_drawablesHandled.count(&drawable)!=0) return;
|
|
|
|
_drawablesHandled.insert(&drawable);
|
|
|
|
if (_mode&GLObjectsVisitor::SWITCH_OFF_DISPLAY_LISTS)
|
|
{
|
|
drawable.setUseDisplayList(false);
|
|
}
|
|
|
|
if (_mode&GLObjectsVisitor::SWITCH_ON_DISPLAY_LISTS)
|
|
{
|
|
drawable.setUseDisplayList(true);
|
|
}
|
|
|
|
if (_mode&GLObjectsVisitor::SWITCH_ON_VERTEX_BUFFER_OBJECTS)
|
|
{
|
|
drawable.setUseVertexBufferObjects(true);
|
|
}
|
|
|
|
if (_mode&GLObjectsVisitor::SWITCH_OFF_VERTEX_BUFFER_OBJECTS)
|
|
{
|
|
drawable.setUseVertexBufferObjects(false);
|
|
}
|
|
|
|
if (_mode&GLObjectsVisitor::COMPILE_DISPLAY_LISTS)
|
|
{
|
|
_drawables.insert(&drawable);
|
|
}
|
|
|
|
}
|
|
|
|
void apply(osg::StateSet& stateset)
|
|
{
|
|
if (_statesetsHandled.count(&stateset)!=0) return;
|
|
|
|
_statesetsHandled.insert(&stateset);
|
|
|
|
if (_mode & GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES)
|
|
{
|
|
osg::Program* program = dynamic_cast<osg::Program*>(stateset.getAttribute(osg::StateAttribute::PROGRAM));
|
|
if (program)
|
|
{
|
|
_programs.insert(program);
|
|
}
|
|
|
|
osg::StateSet::TextureAttributeList& tal = stateset.getTextureAttributeList();
|
|
for(osg::StateSet::TextureAttributeList::iterator itr = tal.begin();
|
|
itr != tal.end();
|
|
++itr)
|
|
{
|
|
osg::StateSet::AttributeList& al = *itr;
|
|
osg::StateAttribute::TypeMemberPair tmp(osg::StateAttribute::TEXTURE,0);
|
|
osg::StateSet::AttributeList::iterator texItr = al.find(tmp);
|
|
if (texItr != al.end())
|
|
{
|
|
osg::Texture* texture = dynamic_cast<osg::Texture*>(texItr->second.first.get());
|
|
if (texture) _textures.insert(texture);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
};
|
|
|
|
|
|
void IncrementalCompileOperation::CompileSet::buildCompileMap(ContextSet& contexts, GLObjectsVisitor::Mode mode)
|
|
{
|
|
if (contexts.empty() || !_subgraphToCompile) return;
|
|
|
|
CollectStateToCompile cstc(mode);
|
|
_subgraphToCompile->accept(cstc);
|
|
|
|
if (cstc._textures.empty() && cstc._programs.empty() && cstc._drawables.empty()) return;
|
|
|
|
for(ContextSet::iterator itr = contexts.begin();
|
|
itr != contexts.end();
|
|
++itr)
|
|
{
|
|
CompileData& cd = _compileMap[*itr];
|
|
std::copy(cstc._textures.begin(), cstc._textures.end(), std::back_inserter<CompileData::Textures>(cd._textures));
|
|
std::copy(cstc._programs.begin(), cstc._programs.end(), std::back_inserter<CompileData::Programs>(cd._programs));
|
|
std::copy(cstc._drawables.begin(), cstc._drawables.end(), std::back_inserter<CompileData::Drawables>(cd._drawables));
|
|
}
|
|
|
|
}
|
|
|
|
void IncrementalCompileOperation::operator () (osg::GraphicsContext* context)
|
|
{
|
|
// OSG_NOTICE<<"IncrementalCompileOperation::operator () ("<<context<<")"<<std::endl;
|
|
|
|
osg::NotifySeverity level = osg::INFO;
|
|
|
|
double targetFrameRate = _targetFrameRate;
|
|
double minimumTimeAvailableForGLCompileAndDeletePerFrame = _minimumTimeAvailableForGLCompileAndDeletePerFrame;
|
|
|
|
double targetFrameTime = 1.0/targetFrameRate;
|
|
|
|
const osg::FrameStamp* fs = context->getState()->getFrameStamp();
|
|
double currentTime = fs ? fs->getReferenceTime() : 0.0;
|
|
|
|
double currentElapsedFrameTime = context->getTimeSinceLastClear();
|
|
|
|
OSG_NOTIFY(level)<<"currentTime = "<<currentTime<<std::endl;
|
|
OSG_NOTIFY(level)<<"currentElapsedFrameTime = "<<currentElapsedFrameTime<<std::endl;
|
|
|
|
double _flushTimeRatio(0.5);
|
|
double _conservativeTimeRatio(0.5);
|
|
|
|
double availableTime = std::max((targetFrameTime - currentElapsedFrameTime)*_conservativeTimeRatio,
|
|
minimumTimeAvailableForGLCompileAndDeletePerFrame);
|
|
|
|
double flushTime = availableTime * _flushTimeRatio;
|
|
double compileTime = availableTime - flushTime;
|
|
|
|
#if 1
|
|
OSG_NOTIFY(level)<<"total availableTime = "<<availableTime*1000.0<<std::endl;
|
|
OSG_NOTIFY(level)<<" flushTime = "<<flushTime*1000.0<<std::endl;
|
|
OSG_NOTIFY(level)<<" compileTime = "<<compileTime*1000.0<<std::endl;
|
|
#endif
|
|
|
|
osg::flushDeletedGLObjects(context->getState()->getContextID(), currentTime, flushTime);
|
|
|
|
// if any time left over from flush add this to compile time.
|
|
if (flushTime>0.0) compileTime += flushTime;
|
|
|
|
#if 1
|
|
OSG_NOTIFY(level)<<" revised compileTime = "<<compileTime*1000.0<<std::endl;
|
|
#endif
|
|
|
|
|
|
osg::RenderInfo renderInfo;
|
|
renderInfo.setState(context->getState());
|
|
|
|
|
|
CompileSets toCompileCopy;
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> toCompile_lock(_toCompileMutex);
|
|
std::copy(_toCompile.begin(),_toCompile.end(),std::back_inserter<CompileSets>(toCompileCopy));
|
|
}
|
|
|
|
osg::Timer_t startTick = osg::Timer::instance()->tick();
|
|
|
|
for(CompileSets::iterator itr = toCompileCopy.begin();
|
|
itr != toCompileCopy.end();
|
|
++itr)
|
|
{
|
|
CompileSet* cs = itr->get();
|
|
CompileMap& cm = cs->_compileMap;
|
|
CompileData& cd = cm[context];
|
|
|
|
if (!cd.empty())
|
|
{
|
|
OSG_NOTIFY(level)<<"cd._drawables.size()="<<cd._drawables.size()<<std::endl;
|
|
OSG_NOTIFY(level)<<"cd._textures.size()="<<cd._textures.size()<<std::endl;
|
|
OSG_NOTIFY(level)<<"cd._programs.size()="<<cd._programs.size()<<std::endl;
|
|
|
|
|
|
while(!cd._drawables.empty() &&
|
|
osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < compileTime)
|
|
{
|
|
cd._drawables.back()->compileGLObjects(renderInfo);
|
|
cd._drawables.pop_back();
|
|
}
|
|
|
|
while(!cd._textures.empty() &&
|
|
osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < compileTime)
|
|
{
|
|
if (_forceTextureDownloadGeometry.get())
|
|
{
|
|
if (_forceTextureDownloadGeometry->getStateSet())
|
|
{
|
|
renderInfo.getState()->apply(_forceTextureDownloadGeometry->getStateSet());
|
|
}
|
|
|
|
renderInfo.getState()->applyTextureAttribute(0, cd._textures.back().get());
|
|
|
|
_forceTextureDownloadGeometry->draw(renderInfo);
|
|
}
|
|
else
|
|
{
|
|
cd._textures.back()->apply(*renderInfo.getState());
|
|
}
|
|
|
|
cd._textures.pop_back();
|
|
}
|
|
|
|
|
|
if (!cd._programs.empty())
|
|
{
|
|
// compile programs
|
|
while(!cd._programs.empty() &&
|
|
osg::Timer::instance()->delta_s(startTick, osg::Timer::instance()->tick()) < compileTime)
|
|
{
|
|
cd._programs.back()->apply(*renderInfo.getState());
|
|
cd._programs.pop_back();
|
|
}
|
|
|
|
// switch off Program,
|
|
osg::GL2Extensions* extensions = osg::GL2Extensions::Get(renderInfo.getState()->getContextID(), true);
|
|
extensions->glUseProgram(0);
|
|
renderInfo.getState()->setLastAppliedProgramObject(0);
|
|
}
|
|
}
|
|
|
|
if (cd.empty())
|
|
{
|
|
bool csCompleted = false;
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> toCompile_lock(_toCompileMutex);
|
|
|
|
if (cs->compileCompleted())
|
|
{
|
|
CompileSets::iterator cs_itr = std::find(_toCompile.begin(), _toCompile.end(), *itr);
|
|
if (cs_itr != _toCompile.end())
|
|
{
|
|
OSG_NOTIFY(level)<<"Erasing from list"<<std::endl;
|
|
|
|
// remove from the _toCompile list, note cs won't be deleted here as the tempoary
|
|
// toCompile_Copy list will retain a reference.
|
|
_toCompile.erase(cs_itr);
|
|
|
|
// signal that we need to do clean up operations/pass cs on to _compile list.
|
|
csCompleted = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (csCompleted)
|
|
{
|
|
if (cs->_compileCompletedCallback.valid() && cs->_compileCompletedCallback->compileCompleted(cs))
|
|
{
|
|
// callback will handle merging of subgraph so no need to place CompileSet in merge.
|
|
}
|
|
else
|
|
{
|
|
OpenThreads::ScopedLock<OpenThreads::Mutex> compilded_lock(_compiledMutex);
|
|
_compiled.push_back(cs);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
} // end of namespace osgUtil
|