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ba10f56f86f29cd017e696ef1d936c9abd87ce8d
OpenSceneGraph/examples/osgtext3D
History
Robert Osfield 8c3e3055e7 Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
Added TextNode.h and TextNode.cpp to examples/osgtext3D in prep for introducing the new node to osgText library
2010-09-03 08:26:46 +00:00
..
CMakeLists.txt
Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
2010-09-03 08:26:46 +00:00
GlyphGeometry.cpp
Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
2010-09-03 08:26:46 +00:00
GlyphGeometry.h
Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
2010-09-03 08:26:46 +00:00
osgtext3D_orig.cpp
Added raw primitive and vertex data into the osgText::Font3D and FreeTypePlugin to aid development of new 3D text functionality.
2010-07-14 18:50:41 +00:00
osgtext3D_test.cpp
Added raw primitive and vertex data into the osgText::Font3D and FreeTypePlugin to aid development of new 3D text functionality.
2010-07-14 18:50:41 +00:00
osgtext3D.cpp
Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
2010-09-03 08:26:46 +00:00
TextNode.cpp
Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
2010-09-03 08:26:46 +00:00
TextNode.h
Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
2010-09-03 08:26:46 +00:00
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