git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14770 16af8721-9629-0410-8352-f15c8da7e697
278 lines
8.2 KiB
C++
278 lines
8.2 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) Cedric Pinson
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*
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* This application is open source and may be redistributed and/or modified
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* freely and without restriction, both in commercial and non commercial
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* applications, as long as this copyright notice is maintained.
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*
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* This application is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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*/
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#ifndef EDGE_INDEX_FUNCTOR_H
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#define EDGE_INDEX_FUNCTOR_H
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#include <osg/PrimitiveSet>
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#include <osg/Array>
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template<class T>
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class EdgeIndexFunctor : public osg::PrimitiveIndexFunctor, public T
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{
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public:
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virtual void setVertexArray(unsigned int,const osg::Vec2*)
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{}
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virtual void setVertexArray(unsigned int ,const osg::Vec3* )
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{}
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virtual void setVertexArray(unsigned int,const osg::Vec4* )
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{}
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virtual void setVertexArray(unsigned int,const osg::Vec2d*)
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{}
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virtual void setVertexArray(unsigned int ,const osg::Vec3d* )
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{}
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virtual void setVertexArray(unsigned int,const osg::Vec4d* )
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{}
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virtual void begin(GLenum mode) {
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_modeCache = mode;
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_indexCache.clear();
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}
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virtual void vertex(unsigned int vert) {
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_indexCache.push_back(vert);
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}
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virtual void end() {
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if (!_indexCache.empty()) {
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drawElements(_modeCache, _indexCache.size(), &_indexCache.front());
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}
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}
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virtual void drawArrays(GLenum mode, GLint first, GLsizei count) {
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switch(mode)
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{
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case(GL_TRIANGLES):
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{
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unsigned int pos=first;
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for(GLsizei i = 2 ; i < count ; i += 3, pos += 3)
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{
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this->operator()(pos, pos+1);
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this->operator()(pos+1, pos+2);
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this->operator()(pos+2, pos);
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}
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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unsigned int pos=first;
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for(GLsizei i = 2 ; i < count ; ++ i, ++ pos)
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{
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if ((i % 2)) {
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this->operator()(pos, pos+2);
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this->operator()(pos+2, pos+1);
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this->operator()(pos+1, pos);
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} else {
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this->operator()(pos, pos+1);
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this->operator()(pos+1, pos+2);
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this->operator()(pos, pos+2);
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}
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}
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break;
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}
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case(GL_QUADS):
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{
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unsigned int pos=first;
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for(GLsizei i = 3 ; i < count ; i += 4, pos += 4)
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{
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this->operator()(pos, pos+1);
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this->operator()(pos+1, pos+2);
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this->operator()(pos+2, pos+3);
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this->operator()(pos+3, pos);
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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unsigned int pos=first;
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for(GLsizei i = 3 ; i < count ; i += 2, pos += 2)
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{
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this->operator()(pos, pos+1);
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this->operator()(pos+1, pos+3);
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this->operator()(pos+2, pos+3);
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this->operator()(pos+2, pos);
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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unsigned int pos=first+1;
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for(GLsizei i = 2 ; i < count ; ++ i, ++ pos) {
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this->operator()(pos, pos+1);
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}
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break;
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}
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case(GL_LINES):
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{
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unsigned int pos=first;
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for(GLsizei i = 0 ; i < count ; i += 2, pos += 2) {
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this->operator()(pos, pos+1);
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}
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}
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break;
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case(GL_LINE_STRIP):
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{
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unsigned int pos=first;
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for(GLsizei i = 0 ; i < count - 1 ; i += 1, pos += 1) {
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this->operator()(pos, pos+1);
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}
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}
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break;
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case(GL_LINE_LOOP):
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{
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unsigned int pos=first;
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for(GLsizei i = 0 ; i < count - 1; i += 1, pos += 1) {
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this->operator()(pos, pos+1);
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}
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this->operator()(pos, first);
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}
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break;
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case(GL_POINTS):
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break;
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default:
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// can't be converted into to edges.
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break;
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}
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}
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template<typename I>
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void drawElements(GLenum mode, GLsizei count, const I* indices) {
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if (indices == 0 || count == 0) return;
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switch(mode)
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{
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case(GL_TRIANGLES):
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{
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const I* ilast = &indices[count];
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for(const I* iptr = indices ; iptr < ilast ; iptr += 3) {
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this->operator()(*iptr, *(iptr+1));
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this->operator()(*(iptr+1), *(iptr+2));
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this->operator()(*iptr, *(iptr+2));
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}
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break;
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}
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case(GL_TRIANGLE_STRIP):
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{
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const I* iptr = indices;
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for(GLsizei i = 2 ; i < count ; ++ i, ++ iptr) {
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I v0 = *(iptr),
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v1 = *(iptr + 1),
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v2 = *(iptr + 2);
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// when merging strips we create degenerate triangles and add
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// non existing edges that should be filtered
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if(v0 == v1 || v0 == v2 || v1 == v2) continue;
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if ((i % 2)) {
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this->operator()(v0, v2);
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this->operator()(v2, v1);
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this->operator()(v0, v1);
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} else {
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this->operator()(v0, v1);
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this->operator()(v1, v2);
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this->operator()(v0, v2);
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}
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}
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break;
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}
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case(GL_QUADS):
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{
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const I* iptr = indices;
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for(GLsizei i = 3 ; i < count ; i += 4, iptr += 4) {
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this->operator()(*(iptr), *(iptr+1));
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this->operator()(*(iptr+1), *(iptr+2));
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this->operator()(*(iptr+2), *(iptr+3) );
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this->operator()(*(iptr), *(iptr+3) );
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}
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break;
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}
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case(GL_QUAD_STRIP):
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{
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const I* iptr = indices;
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for(GLsizei i = 3 ; i < count ; i += 2, iptr += 2) {
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this->operator()(*(iptr), *(iptr+1));
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this->operator()(*(iptr+3), *(iptr+1));
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this->operator()(*(iptr+2), *(iptr+3));
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this->operator()(*(iptr), *(iptr+2));
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}
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break;
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}
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case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
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case(GL_TRIANGLE_FAN):
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{
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const I* iptr = indices;
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++iptr;
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for(GLsizei i = 2 ; i < count ; ++ i, ++ iptr) {
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this->operator()(*(iptr), *(iptr+1));
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}
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break;
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}
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case(GL_LINES):
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{
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const I* iptr = indices;
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for(GLsizei i = 0 ; i < count - 1 ; i += 2, iptr += 2) {
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this->operator()(*iptr, *(iptr+1));
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}
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}
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break;
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case(GL_LINE_STRIP):
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{
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const I* iptr = indices;
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for(GLsizei i = 0 ; i < count - 1 ; i += 1, iptr += 1) {
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this->operator()(*iptr, *(iptr+1));
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}
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}
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break;
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case(GL_LINE_LOOP):
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{
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const I* iptr = indices;
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I first = *iptr;
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for(GLsizei i = 0 ; i < count - 1 ; i += 1, iptr += 1) {
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this->operator()(*iptr, *(iptr+1));
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}
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this->operator()(*iptr, first);
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}
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break;
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case(GL_POINTS):
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break;
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default:
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// can't be converted into to edge lines
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break;
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}
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}
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virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices) {
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drawElements<GLubyte>(mode, count, indices);
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}
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virtual void drawElements(GLenum mode, GLsizei count, const GLushort* indices) {
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drawElements<GLushort>(mode, count, indices);
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}
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virtual void drawElements(GLenum mode, GLsizei count, const GLuint* indices) {
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drawElements<GLuint>(mode, count, indices);
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}
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GLenum _modeCache;
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std::vector<GLuint> _indexCache;
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};
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#endif
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