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OpenSceneGraph/src/osgPlugins/gles/EdgeIndexFunctor

278 lines
8.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) Cedric Pinson
*
* This application is open source and may be redistributed and/or modified
* freely and without restriction, both in commercial and non commercial
* applications, as long as this copyright notice is maintained.
*
* This application is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
*/
#ifndef EDGE_INDEX_FUNCTOR_H
#define EDGE_INDEX_FUNCTOR_H
#include <osg/PrimitiveSet>
#include <osg/Array>
template<class T>
class EdgeIndexFunctor : public osg::PrimitiveIndexFunctor, public T
{
public:
virtual void setVertexArray(unsigned int,const osg::Vec2*)
{}
virtual void setVertexArray(unsigned int ,const osg::Vec3* )
{}
virtual void setVertexArray(unsigned int,const osg::Vec4* )
{}
virtual void setVertexArray(unsigned int,const osg::Vec2d*)
{}
virtual void setVertexArray(unsigned int ,const osg::Vec3d* )
{}
virtual void setVertexArray(unsigned int,const osg::Vec4d* )
{}
virtual void begin(GLenum mode) {
_modeCache = mode;
_indexCache.clear();
}
virtual void vertex(unsigned int vert) {
_indexCache.push_back(vert);
}
virtual void end() {
if (!_indexCache.empty()) {
drawElements(_modeCache, _indexCache.size(), &_indexCache.front());
}
}
virtual void drawArrays(GLenum mode, GLint first, GLsizei count) {
switch(mode)
{
case(GL_TRIANGLES):
{
unsigned int pos=first;
for(GLsizei i = 2 ; i < count ; i += 3, pos += 3)
{
this->operator()(pos, pos+1);
this->operator()(pos+1, pos+2);
this->operator()(pos+2, pos);
}
break;
}
case(GL_TRIANGLE_STRIP):
{
unsigned int pos=first;
for(GLsizei i = 2 ; i < count ; ++ i, ++ pos)
{
if ((i % 2)) {
this->operator()(pos, pos+2);
this->operator()(pos+2, pos+1);
this->operator()(pos+1, pos);
} else {
this->operator()(pos, pos+1);
this->operator()(pos+1, pos+2);
this->operator()(pos, pos+2);
}
}
break;
}
case(GL_QUADS):
{
unsigned int pos=first;
for(GLsizei i = 3 ; i < count ; i += 4, pos += 4)
{
this->operator()(pos, pos+1);
this->operator()(pos+1, pos+2);
this->operator()(pos+2, pos+3);
this->operator()(pos+3, pos);
}
break;
}
case(GL_QUAD_STRIP):
{
unsigned int pos=first;
for(GLsizei i = 3 ; i < count ; i += 2, pos += 2)
{
this->operator()(pos, pos+1);
this->operator()(pos+1, pos+3);
this->operator()(pos+2, pos+3);
this->operator()(pos+2, pos);
}
break;
}
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
case(GL_TRIANGLE_FAN):
{
unsigned int pos=first+1;
for(GLsizei i = 2 ; i < count ; ++ i, ++ pos) {
this->operator()(pos, pos+1);
}
break;
}
case(GL_LINES):
{
unsigned int pos=first;
for(GLsizei i = 0 ; i < count ; i += 2, pos += 2) {
this->operator()(pos, pos+1);
}
}
break;
case(GL_LINE_STRIP):
{
unsigned int pos=first;
for(GLsizei i = 0 ; i < count - 1 ; i += 1, pos += 1) {
this->operator()(pos, pos+1);
}
}
break;
case(GL_LINE_LOOP):
{
unsigned int pos=first;
for(GLsizei i = 0 ; i < count - 1; i += 1, pos += 1) {
this->operator()(pos, pos+1);
}
this->operator()(pos, first);
}
break;
case(GL_POINTS):
break;
default:
// can't be converted into to edges.
break;
}
}
template<typename I>
void drawElements(GLenum mode, GLsizei count, const I* indices) {
if (indices == 0 || count == 0) return;
switch(mode)
{
case(GL_TRIANGLES):
{
const I* ilast = &indices[count];
for(const I* iptr = indices ; iptr < ilast ; iptr += 3) {
this->operator()(*iptr, *(iptr+1));
this->operator()(*(iptr+1), *(iptr+2));
this->operator()(*iptr, *(iptr+2));
}
break;
}
case(GL_TRIANGLE_STRIP):
{
const I* iptr = indices;
for(GLsizei i = 2 ; i < count ; ++ i, ++ iptr) {
I v0 = *(iptr),
v1 = *(iptr + 1),
v2 = *(iptr + 2);
// when merging strips we create degenerate triangles and add
// non existing edges that should be filtered
if(v0 == v1 || v0 == v2 || v1 == v2) continue;
if ((i % 2)) {
this->operator()(v0, v2);
this->operator()(v2, v1);
this->operator()(v0, v1);
} else {
this->operator()(v0, v1);
this->operator()(v1, v2);
this->operator()(v0, v2);
}
}
break;
}
case(GL_QUADS):
{
const I* iptr = indices;
for(GLsizei i = 3 ; i < count ; i += 4, iptr += 4) {
this->operator()(*(iptr), *(iptr+1));
this->operator()(*(iptr+1), *(iptr+2));
this->operator()(*(iptr+2), *(iptr+3) );
this->operator()(*(iptr), *(iptr+3) );
}
break;
}
case(GL_QUAD_STRIP):
{
const I* iptr = indices;
for(GLsizei i = 3 ; i < count ; i += 2, iptr += 2) {
this->operator()(*(iptr), *(iptr+1));
this->operator()(*(iptr+3), *(iptr+1));
this->operator()(*(iptr+2), *(iptr+3));
this->operator()(*(iptr), *(iptr+2));
}
break;
}
case(GL_POLYGON): // treat polygons as GL_TRIANGLE_FAN
case(GL_TRIANGLE_FAN):
{
const I* iptr = indices;
++iptr;
for(GLsizei i = 2 ; i < count ; ++ i, ++ iptr) {
this->operator()(*(iptr), *(iptr+1));
}
break;
}
case(GL_LINES):
{
const I* iptr = indices;
for(GLsizei i = 0 ; i < count - 1 ; i += 2, iptr += 2) {
this->operator()(*iptr, *(iptr+1));
}
}
break;
case(GL_LINE_STRIP):
{
const I* iptr = indices;
for(GLsizei i = 0 ; i < count - 1 ; i += 1, iptr += 1) {
this->operator()(*iptr, *(iptr+1));
}
}
break;
case(GL_LINE_LOOP):
{
const I* iptr = indices;
I first = *iptr;
for(GLsizei i = 0 ; i < count - 1 ; i += 1, iptr += 1) {
this->operator()(*iptr, *(iptr+1));
}
this->operator()(*iptr, first);
}
break;
case(GL_POINTS):
break;
default:
// can't be converted into to edge lines
break;
}
}
virtual void drawElements(GLenum mode, GLsizei count, const GLubyte* indices) {
drawElements<GLubyte>(mode, count, indices);
}
virtual void drawElements(GLenum mode, GLsizei count, const GLushort* indices) {
drawElements<GLushort>(mode, count, indices);
}
virtual void drawElements(GLenum mode, GLsizei count, const GLuint* indices) {
drawElements<GLuint>(mode, count, indices);
}
GLenum _modeCache;
std::vector<GLuint> _indexCache;
};
#endif