Files
OpenSceneGraph/src/osgWrappers/osgProducer/OsgSceneHandler.cpp
Robert Osfield c892fafa1c Updated wrappers
2006-10-24 09:45:50 +00:00

172 lines
6.3 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/DisplaySettings>
#include <osgProducer/OsgSceneHandler>
#include <osgUtil/SceneView>
#include <osgUtil/Statistics>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgProducer::OsgSceneHandler)
I_ConstructorWithDefaults1(IN, osg::DisplaySettings *, ds, NULL,
____OsgSceneHandler__osg_DisplaySettings_P1,
"",
"");
I_Method1(void, setSceneView, IN, osgUtil::SceneView *, sceneView,
__void__setSceneView__osgUtil_SceneView_P1,
"set the scene view to which will manage rendering of the OSG scene. ",
"");
I_Method0(osgUtil::SceneView *, getSceneView,
__osgUtil_SceneView_P1__getSceneView,
"get the scene view. ",
"");
I_Method0(const osgUtil::SceneView *, getSceneView,
__C5_osgUtil_SceneView_P1__getSceneView,
"get the const scene view. ",
"");
I_Method0(void, init,
__void__init,
"override the init method to force it be run one at a time. ",
"");
I_Method1(void, clear, IN, Producer::Camera &, camera,
__void__clear__Producer_Camera_R1,
"",
"");
I_Method1(void, clearImplementation, IN, Producer::Camera &, camera,
__void__clearImplementation__Producer_Camera_R1,
"",
"");
I_Method1(void, setClearCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback,
__void__setClearCallback__Callback_P1,
"",
"");
I_Method0(osgProducer::OsgSceneHandler::Callback *, getClearCallback,
__Callback_P1__getClearCallback,
"",
"");
I_Method0(const osgProducer::OsgSceneHandler::Callback *, getClearCallback,
__C5_Callback_P1__getClearCallback,
"",
"");
I_Method1(void, cull, IN, Producer::Camera &, camera,
__void__cull__Producer_Camera_R1,
"",
"");
I_Method1(void, cullImplementation, IN, Producer::Camera &, camera,
__void__cullImplementation__Producer_Camera_R1,
"",
"");
I_Method1(void, setCullCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback,
__void__setCullCallback__Callback_P1,
"",
"");
I_Method0(osgProducer::OsgSceneHandler::Callback *, getCullCallback,
__Callback_P1__getCullCallback,
"",
"");
I_Method0(const osgProducer::OsgSceneHandler::Callback *, getCullCallback,
__C5_Callback_P1__getCullCallback,
"",
"");
I_Method1(void, draw, IN, Producer::Camera &, camera,
__void__draw__Producer_Camera_R1,
"",
"");
I_Method1(void, drawImplementation, IN, Producer::Camera &, camera,
__void__drawImplementation__Producer_Camera_R1,
"",
"");
I_Method1(void, setDrawCallback, IN, osgProducer::OsgSceneHandler::Callback *, callback,
__void__setDrawCallback__Callback_P1,
"",
"");
I_Method0(osgProducer::OsgSceneHandler::Callback *, getDrawCallback,
__Callback_P1__getDrawCallback,
"",
"");
I_Method0(const osgProducer::OsgSceneHandler::Callback *, getDrawCallback,
__C5_Callback_P1__getDrawCallback,
"",
"");
I_Method1(void, setCollectStats, IN, bool, collectStats,
__void__setCollectStats__bool,
"",
"");
I_Method0(bool, getCollectStats,
__bool__getCollectStats,
"",
"");
I_Method1(bool, getStats, IN, osgUtil::Statistics &, primStats,
__bool__getStats__osgUtil_Statistics_R1,
"",
"");
I_Method1(void, setContextID, IN, int, id,
__void__setContextID__int,
"",
"");
I_Method1(void, setFlushOfAllDeletedGLObjectsOnNextFrame, IN, bool, flag,
__void__setFlushOfAllDeletedGLObjectsOnNextFrame__bool,
"",
"");
I_Method0(bool, getFlushOfAllDeletedGLObjectsOnNextFrame,
__bool__getFlushOfAllDeletedGLObjectsOnNextFrame,
"",
"");
I_Method1(void, setCleanUpOnNextFrame, IN, bool, flag,
__void__setCleanUpOnNextFrame__bool,
"",
"");
I_Method0(bool, getCleanUpOnNextFrame,
__bool__getCleanUpOnNextFrame,
"",
"");
I_SimpleProperty(bool, CleanUpOnNextFrame,
__bool__getCleanUpOnNextFrame,
__void__setCleanUpOnNextFrame__bool);
I_SimpleProperty(osgProducer::OsgSceneHandler::Callback *, ClearCallback,
__Callback_P1__getClearCallback,
__void__setClearCallback__Callback_P1);
I_SimpleProperty(bool, CollectStats,
__bool__getCollectStats,
__void__setCollectStats__bool);
I_SimpleProperty(int, ContextID,
0,
__void__setContextID__int);
I_SimpleProperty(osgProducer::OsgSceneHandler::Callback *, CullCallback,
__Callback_P1__getCullCallback,
__void__setCullCallback__Callback_P1);
I_SimpleProperty(osgProducer::OsgSceneHandler::Callback *, DrawCallback,
__Callback_P1__getDrawCallback,
__void__setDrawCallback__Callback_P1);
I_SimpleProperty(bool, FlushOfAllDeletedGLObjectsOnNextFrame,
__bool__getFlushOfAllDeletedGLObjectsOnNextFrame,
__void__setFlushOfAllDeletedGLObjectsOnNextFrame__bool);
I_SimpleProperty(osgUtil::SceneView *, SceneView,
__osgUtil_SceneView_P1__getSceneView,
__void__setSceneView__osgUtil_SceneView_P1);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgProducer::OsgSceneHandler::Callback)
I_BaseType(osg::Referenced);
I_Constructor0(____Callback,
"",
"");
END_REFLECTOR